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		<title>Quake Engine Super Huge CVAR Reference - Revision history</title>
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		<updated>2026-04-05T15:48:28Z</updated>
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		<id>https://trepidation.n5net.com/wiki/index.php?title=Quake_Engine_Super_Huge_CVAR_Reference&amp;diff=127&amp;oldid=prev</id>
		<title>Admin: Created page with &quot;cl_allowDownload &quot;x&quot;. A setting of 0 disables auto-downloading of maps/models. Set this to 1 to enable it.  sv_allowDownload  Default: &quot;1&quot;  Description: (0, 1) Allow players t...&quot;</title>
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				<updated>2017-04-25T23:38:07Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;cl_allowDownload &amp;quot;x&amp;quot;. A setting of 0 disables auto-downloading of maps/models. Set this to 1 to enable it.  sv_allowDownload  Default: &amp;quot;1&amp;quot;  Description: (0, 1) Allow players t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;cl_allowDownload&lt;br /&gt;
&amp;quot;x&amp;quot;. A setting of 0 disables auto-downloading of maps/models.&lt;br /&gt;
Set this to 1 to enable it.&lt;br /&gt;
&lt;br /&gt;
sv_allowDownload&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: (0, 1) Allow players to download files.&lt;br /&gt;
&lt;br /&gt;
r_allowSoftwareGL&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Set x to 1 to allow software rendering of the game. Although&lt;br /&gt;
this really is an extremely bad idea unless you absolutely cannot&lt;br /&gt;
run the game with your current video card. Get a new video card if this&lt;br /&gt;
is the case, or try updating your drivers. Leave it set to 0 at&lt;br /&gt;
all times.&lt;br /&gt;
&lt;br /&gt;
g_allowVote&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: (0, 1) Allow player voting.&lt;br /&gt;
&lt;br /&gt;
cg_autoswitch&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Set this to 0 to disable auto switching of collected weapons.&lt;br /&gt;
This setting wont affect performance, but Im sure no-one wants to switch&lt;br /&gt;
from the Photon launcher to an I-MOD just because they walked over it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bback&lt;br /&gt;
to index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
g_banIPs&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: A comma delimited list of banned IP addresses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
bind&lt;br /&gt;
&lt;br /&gt;
Usage: bind &amp;lt;key&amp;gt; [command]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Attach a command to a key.&lt;br /&gt;
&lt;br /&gt;
bindlist&lt;br /&gt;
&lt;br /&gt;
Usage: bindlist&lt;br /&gt;
&lt;br /&gt;
Description: List of all the current key bindings.&lt;br /&gt;
&lt;br /&gt;
com_blood&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
This setting Elite Force&lt;br /&gt;
has had blood removed from the game(regardless of the value).&lt;br /&gt;
&lt;br /&gt;
cg_bobpitch&lt;br /&gt;
&amp;quot;0.00x&amp;quot;.&lt;br /&gt;
This setting determines your pitch up while moving. Leave it at the default&lt;br /&gt;
value or 0 to remove the movement.&lt;br /&gt;
&lt;br /&gt;
cg_bobroll&lt;br /&gt;
&amp;quot;0.00x&amp;quot;.&lt;br /&gt;
This setting determines how much you roll back &amp;amp; forth while moving.&lt;br /&gt;
Leave it at the default value or 0 to remove the movement.&lt;br /&gt;
&lt;br /&gt;
cg_bobup&lt;br /&gt;
&amp;quot;0.00x&amp;quot;.&lt;br /&gt;
This setting determines how much you bob up while moving. Leave it at the&lt;br /&gt;
default value or 0 to remove the movement.&lt;br /&gt;
&lt;br /&gt;
bot_enable&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: (0, 1)  Use bots.&lt;br /&gt;
&lt;br /&gt;
bot_fastchat&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: (0, 1) Set bots to chat fast.&lt;br /&gt;
&lt;br /&gt;
bot_grapple&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: (0, 1) Bots use the grappling hook.&lt;br /&gt;
&lt;br /&gt;
bot_groundOnly&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: (0, 1) Bots play on the ground only.&lt;br /&gt;
&lt;br /&gt;
bot_minplayers&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: (0, 1) Bots meet the minimum players until a player&lt;br /&gt;
&lt;br /&gt;
joins; Then the bot gets kicked.&lt;br /&gt;
&lt;br /&gt;
bot_nochat&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: (0, 1) Mute bots.&lt;br /&gt;
&lt;br /&gt;
bot_rocketjump&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: (0, 1) Bots can rocketjump.&lt;br /&gt;
&lt;br /&gt;
cg_brassTime &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Set it to 0, disable ejected shell effects and gain&lt;br /&gt;
fps.&lt;br /&gt;
&lt;br /&gt;
g_spskill&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Bot skill level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cback&lt;br /&gt;
to index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
capturelimit&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Captures required To end a CTF game.&lt;br /&gt;
&lt;br /&gt;
cg_centertime &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sets how long messages are displayed in the center of&lt;br /&gt;
the screen (3 seconds by default). The messages obstruct your vision and&lt;br /&gt;
repeat the function of the frag counter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
changeVectors&lt;br /&gt;
&lt;br /&gt;
Usage: changeVectors&lt;br /&gt;
&lt;br /&gt;
Description: Causes a divide by zero error!Don't&lt;br /&gt;
try this at home, kids!&lt;br /&gt;
&lt;br /&gt;
sv_cheats&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: (0, 1) Allow cheat codes.&lt;br /&gt;
&lt;br /&gt;
r_clear&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
A value of 0 for x fills cracks between textures, 1&lt;br /&gt;
makes these visible. 0 is slower than 1 although more pleasing&lt;br /&gt;
visually. Also for debugging maps-Use&lt;br /&gt;
the devmap command to load the map first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cmdlist&lt;br /&gt;
&lt;br /&gt;
Usage: cmdlist&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Displays all of the available commands.&lt;br /&gt;
&lt;br /&gt;
r_colorbits&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Use this to set the colour depth. Leave it at 16 unless you have&lt;br /&gt;
a card that supports 32-bit colour output. Performance is slower in 32-bit&lt;br /&gt;
than 16-bit however. So when you play online be sure to drop this back&lt;br /&gt;
to 16.&lt;br /&gt;
&lt;br /&gt;
r_ext_compress_textures&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Set this to 0 to disable texture compression support (slower,&lt;br /&gt;
but better visuals). This is only for S3TC texture compression so if you&lt;br /&gt;
have an S3 card, are using the 5.xx nVidia drivers or have a Voodoo 3,&lt;br /&gt;
4 or 5 installed then you should set this to 1. Texture compression&lt;br /&gt;
can vastly improve frame rates, although may cause some visual&lt;br /&gt;
degradation in certain areas of the game.&lt;br /&gt;
&lt;br /&gt;
cvar_restart&lt;br /&gt;
&lt;br /&gt;
Usage: cvar_restart&lt;br /&gt;
&lt;br /&gt;
Description: Restarts Q3A with all defaults.&lt;br /&gt;
&lt;br /&gt;
cvarlist&lt;br /&gt;
&lt;br /&gt;
Usage: cvarlist&lt;br /&gt;
&lt;br /&gt;
Description: Displays all of the available variables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dback&lt;br /&gt;
to index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
dedicated&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: (0, 1) Dedicated server.&lt;br /&gt;
cg_deferPlayers&lt;br /&gt;
&amp;quot;x&amp;quot;. Set this to 1 to defer loading of new models for people&lt;br /&gt;
that join games until you get killed. Then the new player model will be&lt;br /&gt;
loaded. Dont set this to 0 unless you want to lag a little when&lt;br /&gt;
new players join &amp;amp; their model gets loaded.&lt;br /&gt;
&lt;br /&gt;
r_depthbits&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
This is similar to the setting above. This sets the colour depth bits per&lt;br /&gt;
pixel. Valid values are 16 or 32, setting it to 0&lt;br /&gt;
will use the same colour depth as the Windows desktop. Selecting 32&lt;br /&gt;
(If your video card supports it) will give best image quality, but slowest&lt;br /&gt;
peformance.&lt;br /&gt;
&lt;br /&gt;
r_detailtextures&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Set x to 1 to will improve texture quality when up close.&lt;br /&gt;
Setting it to 0 will improve performance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
devmap&lt;br /&gt;
&lt;br /&gt;
Usage: devmap &amp;lt;mapname&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Changes the map (development mode). This is for debugging a map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
dir&lt;br /&gt;
&lt;br /&gt;
Usage: dir &amp;lt;directory&amp;gt; [extension]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Display the contents of the specified subfolder.&lt;br /&gt;
&lt;br /&gt;
r_displayRefresh&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Use x to set your refresh rate in the game. It is recommended that&lt;br /&gt;
you set this to the highest refresh rate that your monitor can handle&lt;br /&gt;
at a given resolution. With vsync enabled this value also limits&lt;br /&gt;
the highest frame rate you can achieve. You shouldnt set it any higher&lt;br /&gt;
than the highest refresh rate your monitor can sustain at a given resolution.&lt;br /&gt;
&lt;br /&gt;
dmflags.&lt;br /&gt;
not sure&lt;br /&gt;
&lt;br /&gt;
s_doppler&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Use this setting to adjust the doppler effect. Valid values for x&lt;br /&gt;
are from 0 10. This is a very sensitive setting.&lt;br /&gt;
I'd recommend leaving it at the default.&lt;br /&gt;
&lt;br /&gt;
g_dowarmup&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: (0, 1) Do warmups before a Tourney match.&lt;br /&gt;
&lt;br /&gt;
cg_draw2D&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Give this a value of 1 to enable 2d items to be drawn. Items&lt;br /&gt;
such as the HUD would fall into this category so leave this enabled.&lt;br /&gt;
&lt;br /&gt;
cg_draw3dIcons &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Toggles the drawing of the 3D ammo, skin and armor icons.&lt;br /&gt;
Set it to 0 and gain fps&lt;br /&gt;
&lt;br /&gt;
cg_drawAmmoWarning&lt;br /&gt;
&amp;quot;1&amp;quot;.&lt;br /&gt;
A value of 1 enables the low-ammo warning display. 0disables&lt;br /&gt;
it.&lt;br /&gt;
&lt;br /&gt;
cg_drawCrosshair&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
A value of 0 for x&lt;br /&gt;
will remove the crosshair, which will make aiming making more difficult.&lt;br /&gt;
1enables&lt;br /&gt;
the crosshair. Leave this setting alone.&lt;br /&gt;
&lt;br /&gt;
cg_drawCrosshairNames&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Set this to 1 to allow the name of the targeted person or item to&lt;br /&gt;
appear. 0 will disable this. Its probably best to set this&lt;br /&gt;
to 1, particularly in multiplayer games.&lt;br /&gt;
&lt;br /&gt;
r_drawentities&lt;br /&gt;
x. Will not draw entities. Used to debug maps. Use&lt;br /&gt;
the devmap command to load the map first.&lt;br /&gt;
&lt;br /&gt;
cg_drawFPS&lt;br /&gt;
x.&lt;br /&gt;
A value of 1 for x will enable the display of a small&lt;br /&gt;
counter on the screen showing your current frame rate. This may help you&lt;br /&gt;
in tweaking your game for the best performance/image quality trade off.&lt;br /&gt;
&lt;br /&gt;
cg_drawGun&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Set x to 1 to enable weapons to be shown on your screen.&lt;br /&gt;
A setting of 0 will improve FPS but no weapon will be drawn. Visibility&lt;br /&gt;
will improve a little with this but youll want to know what weapon you&lt;br /&gt;
have. Id recommend leaving this set to 1.&lt;br /&gt;
&lt;br /&gt;
cg_drawRewards &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Set it to 0. You really don't need to be told how good&lt;br /&gt;
you are right?&lt;br /&gt;
&lt;br /&gt;
cg_drawStatus &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Draws your health status. One that will increase your&lt;br /&gt;
fps (not noticeably) if turned off - 0. I personally like to anticipate&lt;br /&gt;
death.&lt;br /&gt;
&lt;br /&gt;
r_drawSun&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
A setting of 1 enables the sun to be drawn. It wont improve&lt;br /&gt;
performance much if set to 0 although it will add a little to lighting&lt;br /&gt;
calculations in areas where the sun shines. I suggest leaving it set to&lt;br /&gt;
0&lt;br /&gt;
as most maps will be played in-doors or have few areas with sunlight&lt;br /&gt;
(Voyager Elite Force has no outdoor levels).&lt;br /&gt;
&lt;br /&gt;
cg_drawTimer &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The setting of 1 decreases your fps a wee yet helps you&lt;br /&gt;
to orientate in time (ie to anticipate the respawn of valuable items and&lt;br /&gt;
to be aware of how much time is left). The respawn time of an item can&lt;br /&gt;
be set by the designer and may vary from map to map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
dumpuser&lt;br /&gt;
&lt;br /&gt;
Usage: dumpuser &amp;lt;user&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Displays information about the specified user.&lt;br /&gt;
&lt;br /&gt;
r_dynamiclight&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
A setting of 1 will enable the dynamic lighting of maps,&lt;br /&gt;
e.g. the light surrounding an explosion. Improve performance by setting&lt;br /&gt;
this to 0, although visual&lt;br /&gt;
quality will be reduced, although visual&lt;br /&gt;
quality will be reduced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eback&lt;br /&gt;
to index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
Usage: echo &amp;lt;message&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Description: Like echo in DOS (for thos who remember).&lt;br /&gt;
&lt;br /&gt;
s_enableA3D&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Set x to 1 to enable A3D on supported soundcards.&lt;br /&gt;
This will improve audio quality (or to be more accurate, the positioning&lt;br /&gt;
of audio sources).Set&lt;br /&gt;
x&lt;br /&gt;
to 1 to disable A3D audio. This will improve performance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
exec&lt;br /&gt;
&lt;br /&gt;
Usage: exec &amp;lt;filename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Executes a script file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fback&lt;br /&gt;
to index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
r_fastsky&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
A setting of 1 will remove the sky texture &amp;amp; portals wont be&lt;br /&gt;
seen through. Id recommend leaving this set to 0 unless youre&lt;br /&gt;
on a really slow system. Also for debugging maps. Use&lt;br /&gt;
the devmap command to load the map first.&lt;br /&gt;
&lt;br /&gt;
r_finish&lt;br /&gt;
x.&lt;br /&gt;
Setting x to 1 may eliminate lag from input devices (such&lt;br /&gt;
as keyboard/mouse) at the cost of a few FPS. The default is 0 so&lt;br /&gt;
only change it to 1 if you experience any controller lag. This ensures&lt;br /&gt;
proper timing.&lt;br /&gt;
&lt;br /&gt;
m_filter&lt;br /&gt;
x.&lt;br /&gt;
Set x to 1 to enable mouse filtering. This will average&lt;br /&gt;
out mouse movements resulting in much smoother scrolling. A setting of&lt;br /&gt;
0disables&lt;br /&gt;
the filter. Id high recommend enabling this.&lt;br /&gt;
&lt;br /&gt;
com_FirstTime&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
A value of 1 means that the intro was already played, so it isnt&lt;br /&gt;
played again. Give it a value of 0 to enable it being played&lt;br /&gt;
each time you load the game.&lt;br /&gt;
&lt;br /&gt;
sv_fps&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;20&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Server frames per second to the client.&lt;br /&gt;
&lt;br /&gt;
sv_floodprotect&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: (0, 1) Protect players from flooding the server.&lt;br /&gt;
&lt;br /&gt;
fraglimit x. &lt;br /&gt;
&lt;br /&gt;
Description: Set the frag limit in a game&lt;br /&gt;
&lt;br /&gt;
g_friendlyFire&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: (0, 1) Friendly fire causes injury.&lt;br /&gt;
&lt;br /&gt;
cg_forceModel&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Setting this to 1 forces all players to use the same model in multiplayer.&lt;br /&gt;
This can improve performance by reducing texture memory usage (only 1 player&lt;br /&gt;
model is used for all players), although therell be no way to distinguish&lt;br /&gt;
between players. Id recommend leaving this at 0 unless you are&lt;br /&gt;
using a graphics card with a low amount of video memory.&lt;br /&gt;
&lt;br /&gt;
g_forcerespawn&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Force player to respawn after death in milliseconds.&lt;br /&gt;
&lt;br /&gt;
cg_fov &amp;quot;100&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The field of vision value is in degrees (default 90,&lt;br /&gt;
maximum 160). Recommended values are 100 to 120: broader view, the enemy&lt;br /&gt;
not too small, railing more accurate.&lt;br /&gt;
&lt;br /&gt;
fraglimit&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;20&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Frags required to end a game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gback&lt;br /&gt;
to index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
fs_game&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Sets the mod directory and executes the mod at startup.&lt;br /&gt;
&lt;br /&gt;
g_gametype&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: The game type.&lt;br /&gt;
&lt;br /&gt;
4 = ctf&lt;br /&gt;
&lt;br /&gt;
3 = 1 vs. 1&lt;br /&gt;
&lt;br /&gt;
2 = team holo TM&lt;br /&gt;
&lt;br /&gt;
1 = free for all dm death match&lt;br /&gt;
&lt;br /&gt;
r_gamma&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Default is 1. Increase this to make the game brighter. The brighter&lt;br /&gt;
the visuals the more washed out the textures will look&lt;br /&gt;
(not quite the same as the brightness setting though). This adjusts the&lt;br /&gt;
RGB colour intensity. Higher values will reduce texture detail by brightening&lt;br /&gt;
textures up. Performance isn't affected.&lt;br /&gt;
&lt;br /&gt;
s_geom_reverb&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
A value of 1 enables geometric reverb, 0 disables&lt;br /&gt;
it. Performance will be improved when set to 0.&lt;br /&gt;
&lt;br /&gt;
s_geometry&lt;br /&gt;
&amp;quot;x&amp;quot;.A&lt;br /&gt;
value of 1 for x enables A3D geometry processing,&lt;br /&gt;
0disables&lt;br /&gt;
it. If you enable this feature then you can also edit the setting&lt;br /&gt;
below. Enabled is slower however.&lt;br /&gt;
&lt;br /&gt;
cg_gibs&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
-obsolete-&lt;br /&gt;
&lt;br /&gt;
give&lt;br /&gt;
[object].  will give you the object you specify.(cheat&lt;br /&gt;
codes must be enabled)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[objects]:  phaser,&lt;br /&gt;
tetryon disruptor, compression rifle, scavenger rifle, i-mod, tricorder,&lt;br /&gt;
health, ammo, weapons, all(all weapons), romulan cloaking device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
god. &lt;br /&gt;
Toggles god mode, which , in turn, makes you invincible to enemy fire. (cheats&lt;br /&gt;
must be enabled)&lt;br /&gt;
&lt;br /&gt;
g_gravity&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;800&amp;quot; Pars around 275&lt;br /&gt;
&lt;br /&gt;
Description: Gravity force value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hback&lt;br /&gt;
to index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
heartbeat&lt;br /&gt;
&lt;br /&gt;
Usage: heartbeat&lt;br /&gt;
&lt;br /&gt;
Description: Sends a heartbeat to the master server(s).&lt;br /&gt;
&lt;br /&gt;
sv_hostname&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;noname&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: The friendly name of the server.&lt;br /&gt;
&lt;br /&gt;
com_hunkMegs&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
You can use this to set the amount of memory available to Elite Force.&lt;br /&gt;
A general guideline to setting this value would be 2/3 of RAM. Keep in&lt;br /&gt;
mind Windows needs about 16MB RAM minimum to run. You should also&lt;br /&gt;
have closed all other programs before running Elite Force.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Iback&lt;br /&gt;
to index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
r_ignorehwgamma&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Set x to 1 to enable the game itself to set the gamma&lt;br /&gt;
level to be used. Set it to 0 to disable any in-game gamma&lt;br /&gt;
settings &amp;amp; use one set by the video card driver instead. Setting it&lt;br /&gt;
to 0 may make any brightness slider in the game menu ineffective.&lt;br /&gt;
&lt;br /&gt;
g_inactivity&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Time in seconds of inactivity before a player is kicked.&lt;br /&gt;
&lt;br /&gt;
s_initsound&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
When x is set to 1 all audio is enabled. When set&lt;br /&gt;
to 0 no audio is played. This is completely different to&lt;br /&gt;
muting the volume levels. Performance will be vastly higher when set to&lt;br /&gt;
0&lt;br /&gt;
although its only really useful if you want to purely benchmark video card&lt;br /&gt;
performance in Elite Force.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jback&lt;br /&gt;
to index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
in_joystick&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
You wont be using a joystick to play Elite Force so set x to 0.&lt;br /&gt;
If you are, set it to 1. Mouse &amp;amp; keyboard is by far the better&lt;br /&gt;
way to play though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kback&lt;br /&gt;
to index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
s_khz&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Set to 22 for best sound quality. Set it to 11 for better&lt;br /&gt;
performance, you should only change it to this if you have an old soundcard&lt;br /&gt;
(ISA).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
kick&lt;br /&gt;
&lt;br /&gt;
Usage: kick &amp;lt;user or id field&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Description: Kick Players off the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kill. &lt;br /&gt;
This will kill yourself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
killserver&lt;br /&gt;
&lt;br /&gt;
Usage: killserver&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Stops Quake 3 Arena server.&lt;br /&gt;
&lt;br /&gt;
g_knockback&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;1000&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Sets the force of a weapon impact on a victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lback&lt;br /&gt;
to index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cg_lagometer&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Give x a value of 1. This will enable the Lagometer,&lt;br /&gt;
which will aid you in diagnosing &amp;amp; improving your online gameplay.&lt;br /&gt;
The lagometer is displayed in the bottom right of your screen &amp;amp; looks&lt;br /&gt;
like this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The&lt;br /&gt;
lagometer is effectively split into 2 sections, top &amp;amp; bottom.&lt;br /&gt;
Ill deal with the top section first. The top section shows world updates. Yellow&lt;br /&gt;
is bad indicating dropped frames; Blue&lt;br /&gt;
is good &amp;amp; indicates no frames are being dropped. Information&lt;br /&gt;
on this line should be used to tweak your snaps x setting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The&lt;br /&gt;
bottom indicates packets received. The Green&lt;br /&gt;
indicates packets received, which is good. Red&lt;br /&gt;
indicates lost packets, which is bad. Yellow&lt;br /&gt;
indicates incomplete packets which is also bad. Information on this&lt;br /&gt;
line should be used to tweak your rate x setting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
s_loadas8bit&lt;br /&gt;
x.&lt;br /&gt;
Set this to 0 to improve audio quality. A setting of 1 may&lt;br /&gt;
improve performance a little but reduce audio quality.&lt;br /&gt;
r_lodbias&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
This controls the detail level of models. Increase the value to improve&lt;br /&gt;
performance but reduce detail. Lower the value to increase visual quality&lt;br /&gt;
but lower performance. 0 is the lowest it may be set. Id recommend&lt;br /&gt;
leaving it at the default of 1. 2 is the least detailed but&lt;br /&gt;
also the fastest. Elite Force models are skeletal so theres no memory&lt;br /&gt;
savings by using a less detailed setting (higher), just a frame rate improvement.&lt;br /&gt;
&lt;br /&gt;
g_log&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;games.log&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: The sub-directory and filename of the log file.&lt;br /&gt;
&lt;br /&gt;
logfile&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Console logging 0=no,1=buffered,2=continuous,3=append.&lt;br /&gt;
&lt;br /&gt;
r_lockpvs: turns off any existing pvs lock: no idea; &lt;br /&gt;
Used to debug maps. Use&lt;br /&gt;
the devmap command to load the map first.&lt;br /&gt;
&lt;br /&gt;
g_logSync&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: (0, 1) Append to the existing log or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mback&lt;br /&gt;
to index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cg_marks&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Set x to 1 to enable marks on the ground/walls being&lt;br /&gt;
displayed. A setting of 0 may improve performance a little. Although&lt;br /&gt;
this is somewhat dependant on how bad your aim is. Id recommend setting&lt;br /&gt;
this to 0 for online play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
map&lt;br /&gt;
&lt;br /&gt;
Usage: map &amp;lt;mapname&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Description: Change the current map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
map_restart&lt;br /&gt;
&lt;br /&gt;
Usage: map_restart&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Restarts the current map.&lt;br /&gt;
&lt;br /&gt;
sv_master1&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;master3.idsoftware.com&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Report to this master server.&lt;br /&gt;
&lt;br /&gt;
sv_master2&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;master0.gamespy.com&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Report to this master server.&lt;br /&gt;
&lt;br /&gt;
sv_master3&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Report to this master server.&lt;br /&gt;
&lt;br /&gt;
sv_master4&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Report to this master server.&lt;br /&gt;
&lt;br /&gt;
sv_master5&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Report to this master server.&lt;br /&gt;
&lt;br /&gt;
sv_maxclients &lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Maximum number of players allowed on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
com_maxfps&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Set to 43 to jump out of trenches. x to sets your maximum frame&lt;br /&gt;
rate. In Quake 2 this was used to stabilize online connection. This is&lt;br /&gt;
no longer the case; instead the cl_maxpackets &amp;quot;x&amp;quot; &amp;amp; snaps&lt;br /&gt;
x is used. Id recommend setting this to 30 when playing online.This&lt;br /&gt;
will help keep the frame rate constant (no dropping from 60FPS to 30FPS)&lt;br /&gt;
&amp;amp; will aid in distinguishing between graphics card lag &amp;amp; lag&lt;br /&gt;
in your connection to a server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
g_maxgameclients.&lt;br /&gt;
Not sure, may be same as maxclients but set in game.&lt;br /&gt;
&lt;br /&gt;
cl_maxpackets&lt;br /&gt;
&amp;quot;x&amp;quot;. This sets the maximum amount of packets&lt;br /&gt;
that get sent to the server. The default setting is 30, which is&lt;br /&gt;
fine for V90/56K connections. If you are on a 33.6K modem you should lower&lt;br /&gt;
this value a little (say to 25). Those on ISDN or faster can set this higher&lt;br /&gt;
than 30. You may need to experiment a little with it.&lt;br /&gt;
&lt;br /&gt;
sv_maxPing&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: The max ping value to join the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
sv_maxrate: not sure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
meminfo&lt;br /&gt;
&lt;br /&gt;
Usage: meminfo&lt;br /&gt;
&lt;br /&gt;
Description: Displays information about the server's memory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
midiinfo&lt;br /&gt;
&lt;br /&gt;
Usage: midiinfo&lt;br /&gt;
&lt;br /&gt;
Description: Displays information about the server's MIDI configuration.&lt;br /&gt;
&lt;br /&gt;
sv_minPing&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: The minimum ping value to join the game.&lt;br /&gt;
&lt;br /&gt;
s_mixahead&lt;br /&gt;
&amp;quot;x&amp;quot;.x&lt;br /&gt;
sets the sound mixahead value, changing this value may fix sound stuttering&lt;br /&gt;
with some soundcards. I'd recommend setting it to 0.2&lt;br /&gt;
unless you encounter problems, lower it if you do.&lt;br /&gt;
&lt;br /&gt;
in_mouse&lt;br /&gt;
&amp;quot;1&amp;quot;.&lt;br /&gt;
Set x to 1 to enable mouse support. If for some reason&lt;br /&gt;
you arent using a mouse then set this to 0.&lt;br /&gt;
&lt;br /&gt;
r_ext_multitexture&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Set it to 1 to enable multi-texturing, this can improve performance.&lt;br /&gt;
0&lt;br /&gt;
will disable it.&lt;br /&gt;
Also Used to debug maps. Use&lt;br /&gt;
the devmap command to load the map first.&lt;br /&gt;
&lt;br /&gt;
s_musicvolume&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Set to 0 to disable playing music in Elite Force. This will&lt;br /&gt;
of course improve performance &amp;amp; Id highly recommend doing that. Especially&lt;br /&gt;
when youre going to play online.&lt;br /&gt;
&lt;br /&gt;
s_volumeVoice&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Use values from 0 to 1&lt;br /&gt;
for x to increase/decrease the volume&lt;br /&gt;
for voices. Use your own discretion for this of course. 1 is the&lt;br /&gt;
maximum, 0 will mute voices in the game, which is not recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nback&lt;br /&gt;
to index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
name.  Use this to set your player name. e.g. /set name [TDM]Bell[CC]&lt;br /&gt;
&lt;br /&gt;
nav_showall. &lt;br /&gt;
For map debugging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
net_ip&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;localhost&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Address of the server.&lt;br /&gt;
&lt;br /&gt;
g_needpass&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: (0, 1) Game needs a password to play.&lt;br /&gt;
&lt;br /&gt;
noclip.  1=enabled, you can fly and walk through walls at will,&lt;br /&gt;
but will get stuck on the edges of the map (end of map/last wall on opposite&lt;br /&gt;
side of infinity. You'll have to self terminate (/kill).(cheat&lt;br /&gt;
codes must be enabled)&lt;br /&gt;
&lt;br /&gt;
r_nocurves&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Set this to 1 to disable curves &amp;amp; vastly improve performance.&lt;br /&gt;
You may notice visual faults in maps though as a result. Id recommend&lt;br /&gt;
setting it to 0.&lt;br /&gt;
Used to debug&lt;br /&gt;
maps. Use&lt;br /&gt;
the devmap command to load the map first.&lt;br /&gt;
&lt;br /&gt;
cl_nodelta x.&lt;br /&gt;
A setting of 1 for x will disable Delta compression.&lt;br /&gt;
Dont do this for any reason.&lt;br /&gt;
&lt;br /&gt;
net_noipx &amp;quot;x&amp;quot;.&lt;br /&gt;
Set this to 0 to enable the use of the IPX/SPX protocol.&lt;br /&gt;
You must have IPX/SPX installed to use this so set it to 1 if you&lt;br /&gt;
dont. Most Internet servers use UDP (part of the TCP/IP protocol). Id&lt;br /&gt;
recommend setting it to 1.&lt;br /&gt;
&lt;br /&gt;
notarget . &lt;br /&gt;
Toggle; Makes you invisible (cheat codes must be enabled)&lt;br /&gt;
&lt;br /&gt;
net_noudp &amp;quot;x&amp;quot;.&lt;br /&gt;
Set this to 0 to enable the use of UDP, which is part of&lt;br /&gt;
the TCP/IP protocol. You must have TCP/IP installed to use this so set&lt;br /&gt;
it to 1 if you dont. Most Internet servers use UDP. Id recommend&lt;br /&gt;
setting it to 0. This is only really useful if you play the game&lt;br /&gt;
solely on an IPX/SPX network/server.&lt;br /&gt;
&lt;br /&gt;
r_norefresh&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Not a tweak as such although setting x to 1 will freeze the&lt;br /&gt;
screen. Leave it set to 0 at all times. This is included here more&lt;br /&gt;
as a warning than anything else.&lt;br /&gt;
&lt;br /&gt;
s_numpolys&lt;br /&gt;
&amp;quot;x&amp;quot;.x&lt;br /&gt;
sets the maximum polygons to be rendered in A3D. Setting this to 0&lt;br /&gt;
is equivalent to s_geometry&lt;br /&gt;
&amp;quot;0&amp;quot;.&lt;br /&gt;
Valid values are 0&lt;br /&gt;
&amp;amp; above. I'd recommend leaving it at the default&lt;br /&gt;
value, although setting it higher may result in more accurate 3d sound.&lt;br /&gt;
Performance may be decreased with values too high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oback&lt;br /&gt;
to index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
s_occfactor&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Leave x at the default setting, which is 0.5.&lt;br /&gt;
&lt;br /&gt;
s_occlude&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Set x to 1 to enable occlusions. This will improve&lt;br /&gt;
audio quality (more realistic), although performance will be lower. 0disables&lt;br /&gt;
occlusions &amp;amp; performance will be improved.&lt;br /&gt;
&lt;br /&gt;
r_overBrightBits&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Default is 1. Increase this to make the game brighter. The brighter&lt;br /&gt;
the visuals the more washed out the textures will look. Adjust this to&lt;br /&gt;
suit your own needs, performance isnt affected either way. If you change&lt;br /&gt;
this to 0, you should also change r_mapoverbrightbits to&lt;br /&gt;
0&lt;br /&gt;
as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pback&lt;br /&gt;
to index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cl_packetdup&lt;br /&gt;
&amp;quot;x&amp;quot;. Set x to 1. If you are experiencing packet loss&lt;br /&gt;
this will allow retransmission of lost packets. Only set this to 0&lt;br /&gt;
if you are playing on a LAN (as there should be no packet loss).&lt;br /&gt;
&lt;br /&gt;
g_password&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Password to join the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
path&lt;br /&gt;
&lt;br /&gt;
Usage: path&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Displays Various directory information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
g_pmodwhatever&lt;br /&gt;
x. Enables the mod, you have to map_restart for it to take effect&lt;br /&gt;
&lt;br /&gt;
1 is enable, 0 is disable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
actionhero&lt;br /&gt;
&lt;br /&gt;
assimilation&lt;br /&gt;
&lt;br /&gt;
disintegration&lt;br /&gt;
&lt;br /&gt;
elimination&lt;br /&gt;
&lt;br /&gt;
specialties&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
r_picmip&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
A setting of 0 gives best image quality. Setting it higher (up to&lt;br /&gt;
4) may improve performance but reduce image quality. Id recommend leaving&lt;br /&gt;
this at either 0 or 1.&lt;br /&gt;
&lt;br /&gt;
net_port&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;27960&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Port of the server.&lt;br /&gt;
&lt;br /&gt;
cg_predictItems&lt;br /&gt;
&amp;quot;x&amp;quot;. Set x to 0. This controls whether the Client or&lt;br /&gt;
Server decides if an item has been collected. When set to 1 you&lt;br /&gt;
may be incorrectly led to believe you collected an item when you did not.&lt;br /&gt;
Those on high bandwidth connections would probably be best of setting this&lt;br /&gt;
to 0.&lt;br /&gt;
&lt;br /&gt;
sv_private clients:&lt;br /&gt;
not sure&lt;br /&gt;
&lt;br /&gt;
sv_pure&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: (0, 1) Pure server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Qback&lt;br /&gt;
to index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
g_quadfactor&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Quad damage multiplier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
quit&lt;br /&gt;
&lt;br /&gt;
Usage: quit&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Exits Quake 3 Arena.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rback&lt;br /&gt;
to index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
rate&lt;br /&gt;
x.&lt;br /&gt;
The default value for this may not be correct for you. Depending on your&lt;br /&gt;
connection, try changing the value depending on your connection. You can&lt;br /&gt;
also change this variable during gameplay to suit your needs. If your ping&lt;br /&gt;
is high you may want to lower your rate. You can substitute in your own&lt;br /&gt;
keys &amp;amp; rate values, I use 2600 &amp;amp; 3000. Set one low&lt;br /&gt;
in case your ping starts to rise (or have a lot of yellow/redin&lt;br /&gt;
the bottom section of the lagometer), this is a sign you may have set it&lt;br /&gt;
to high for the current server, try increasing it for better results whenever&lt;br /&gt;
possible.  This caps the rate at which your system sends information&lt;br /&gt;
through your modem. Once again, usually capped by servers. For 56k we recommend&lt;br /&gt;
3500-4000, cable use 4500-7000 and dsl and above test it out with your&lt;br /&gt;
line speed.&lt;br /&gt;
&lt;br /&gt;
rconpassword&lt;br /&gt;
&lt;br /&gt;
Usage: /rconpassword mypassword&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Remote admin password.&lt;br /&gt;
&lt;br /&gt;
CATION: make sure you type this in the drop down console and put&lt;br /&gt;
the forward slash at the beginning. Otherwise it will be displayed as chat&lt;br /&gt;
and everyone will know your password.&lt;br /&gt;
&lt;br /&gt;
reboot&lt;br /&gt;
&lt;br /&gt;
Usage: reboot&lt;br /&gt;
&lt;br /&gt;
Description: This is specific to Rcon Commander and only works if&lt;br /&gt;
&lt;br /&gt;
the Rcon Commander listener is installer on the game server, properly&lt;br /&gt;
configured, and running.&lt;br /&gt;
&lt;br /&gt;
sv_reconnectlimit&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Amount of reconnects before denial.&lt;br /&gt;
&lt;br /&gt;
s_reflect&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Set x to 1 to enable audio reflections. This will&lt;br /&gt;
improve audio quality (more realistic), although performance will be lower.&lt;br /&gt;
0disables&lt;br /&gt;
reflections &amp;amp; performance will be improved.&lt;br /&gt;
&lt;br /&gt;
reset&lt;br /&gt;
&lt;br /&gt;
Usage: reset &amp;lt;variable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Description: Resets a variable to it's default.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
in_restart&lt;br /&gt;
&lt;br /&gt;
Usage: in_restart&lt;br /&gt;
&lt;br /&gt;
Description: Reinitializes Input controls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
net_restart&lt;br /&gt;
&lt;br /&gt;
Usage: net_restart&lt;br /&gt;
&lt;br /&gt;
Description: Reinitializes a network connection.&lt;br /&gt;
&lt;br /&gt;
cl_run &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Always run. never walk or you die!&lt;br /&gt;
&lt;br /&gt;
cg_runpitch&lt;br /&gt;
&amp;quot;0.00x&amp;quot;.&lt;br /&gt;
This setting determines your pitch while running. Leave it at the default&lt;br /&gt;
value or 0 to remove the movement.&lt;br /&gt;
&lt;br /&gt;
cg_runroll&lt;br /&gt;
&amp;quot;0.00x&amp;quot;.&lt;br /&gt;
This setting determines how much you roll back &amp;amp; forth while running.&lt;br /&gt;
Leave it at the default value or 0 to remove the movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sback&lt;br /&gt;
to index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
say&lt;br /&gt;
&lt;br /&gt;
Usage: say &amp;lt;message&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Description: chat to players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
sectorlist&lt;br /&gt;
&lt;br /&gt;
Usage: sectorlist&lt;br /&gt;
&lt;br /&gt;
Description: Lists The entity count for each sector of the current&lt;br /&gt;
map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
seta&lt;br /&gt;
&lt;br /&gt;
Usage: seta &amp;lt;variable&amp;gt; &amp;lt;value&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Description: Used to set the value of a variable.&lt;br /&gt;
&lt;br /&gt;
setu&lt;br /&gt;
&lt;br /&gt;
Usage: setu &amp;lt;variable&amp;gt; &amp;lt;value&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Description: Used to set the value of a variable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
serverinfo&lt;br /&gt;
&lt;br /&gt;
Usage: serverinfo&lt;br /&gt;
&lt;br /&gt;
Description: Displays various server settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
set&lt;br /&gt;
&lt;br /&gt;
Usage: set &amp;lt;variable&amp;gt; &amp;lt;value&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Description: Used to set the value of a variable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
sets&lt;br /&gt;
&lt;br /&gt;
Usage: sets &amp;lt;variable&amp;gt; &amp;lt;value&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Description: Used to set the value of a variable&lt;br /&gt;
&lt;br /&gt;
cg_shadows&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
A setting of 0 disables shadows (recommended). 1 enables,&lt;br /&gt;
basic, circular shadows. 2 will enable volumetric shadows&lt;br /&gt;
(You must also set r_stencilbits &amp;quot;8&amp;quot;). Enabling shadows will&lt;br /&gt;
reduce performance.&lt;br /&gt;
&lt;br /&gt;
r_showtris&lt;br /&gt;
x: Shows all the triangles drawn from the compile process. Use the devmap&lt;br /&gt;
command to load your map fromt he console for debugging&lt;br /&gt;
&lt;br /&gt;
cg_simpleItems&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
A value of 1 will disable the display of 3d models for items,&lt;br /&gt;
instead using 2d icons in their place, this may increase frame rate on&lt;br /&gt;
older videocards. 0enables the display of 3d models for items,&lt;br /&gt;
which will make image quality a little better.&lt;br /&gt;
&lt;br /&gt;
r_smp&lt;br /&gt;
x.&lt;br /&gt;
Use a value of 1 to enable support for multiple processors,&lt;br /&gt;
Elite Force Arena does have support for multiprocessors (SMP). In order&lt;br /&gt;
to get the benefits from SMP, you must be running a SMP capable OS e.g.&lt;br /&gt;
Windows 2000 &amp;amp; have an SMP capable video card driver combination. Right&lt;br /&gt;
now, The Detonator drivers for the TNT/GeForce generation of cards are&lt;br /&gt;
the only ones that are working properly. Leave it at 0 unless you&lt;br /&gt;
have such a system.&lt;br /&gt;
&lt;br /&gt;
snaps&lt;br /&gt;
x.&lt;br /&gt;
The default value for this setting may not be correct for you. Depending&lt;br /&gt;
on your connection, try changing the value depending on your connection.&lt;br /&gt;
You can change this variable during gameplay to suit your needs. Use this&lt;br /&gt;
to increase/decrease the amount of snaps (world updates) sent to&lt;br /&gt;
the client. If your world updates are bad (lots of Yellow&lt;br /&gt;
in the top half of the lagometer) you should lower your snaps setting.&lt;br /&gt;
30&lt;br /&gt;
is a good value to begin with for this setting.You can substitute in your&lt;br /&gt;
own keys &amp;amp; rate values, I use 26 &amp;amp; 30. As shown earlier&lt;br /&gt;
youll want to change this according to the how your lagometer is displaying.&lt;br /&gt;
&lt;br /&gt;
net_socksEnabled&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: (0, 1) Enable socks support.&lt;br /&gt;
&lt;br /&gt;
net_socksPassword&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Socks password.&lt;br /&gt;
&lt;br /&gt;
net_socksPort&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;1080&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Socks port.&lt;br /&gt;
&lt;br /&gt;
net_socksServer&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Socks server address.&lt;br /&gt;
&lt;br /&gt;
net_socksUsername&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Socks username.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
spdevmap&lt;br /&gt;
&lt;br /&gt;
Usage: spdevmap &amp;lt;mapname&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Changes the map (development mode).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
g_speed&lt;br /&gt;
&lt;br /&gt;
Usage: g_speed 400&lt;br /&gt;
&lt;br /&gt;
Description: changes running speed.&lt;br /&gt;
&lt;br /&gt;
r_speeds&lt;br /&gt;
x. For counting triangles in map debugging mode. Use the devmap command to load&lt;br /&gt;
the map first.&lt;br /&gt;
&lt;br /&gt;
com_speeds:&lt;br /&gt;
shows all stats of a map in debuging mode. Use the devmap command to load the&lt;br /&gt;
map first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
spmap&lt;br /&gt;
&lt;br /&gt;
Usage: spmap &amp;lt;mapname&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Changes the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
status&lt;br /&gt;
&lt;br /&gt;
Usage: statusDescription:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Displays the current map and some player stats.&lt;br /&gt;
&lt;br /&gt;
r_stencilbits&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
If you enabled Volumetric shadows above then youll want to set&lt;br /&gt;
this to&lt;br /&gt;
8. NOTE Your graphics card must have a stencil buffer&lt;br /&gt;
to do this, e.g. GeForce or Voodoo 4/5. Voodoo3 does not.&lt;br /&gt;
&lt;br /&gt;
r_subdivisions&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Use this to set how complex (rounded) the curves will be in maps. A setting&lt;br /&gt;
of 1 gives the most detailed (smooth) curves. A setting of 999&lt;br /&gt;
gives the least smooth curves but improved performance. You should play&lt;br /&gt;
around with this value for yourself until you find a good balance between&lt;br /&gt;
performance &amp;amp; detail.&lt;br /&gt;
&lt;br /&gt;
g_subtitles&lt;br /&gt;
&amp;quot;0&amp;quot;.&lt;br /&gt;
Setting x to 1 will enable subtitles in the game,&lt;br /&gt;
0disables&lt;br /&gt;
them. A setting of 2 enables the display of subtitles during&lt;br /&gt;
cinematic scenes.&lt;br /&gt;
&lt;br /&gt;
r_swapInterval&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
This is the Elite Force equivalent of vsync. Set it to 1 to enable&lt;br /&gt;
vsync (recommended). Only set it to 0 when you are benchmarking&lt;br /&gt;
game performance, this will allow for higher frame rates (than your refresh&lt;br /&gt;
rate).&lt;br /&gt;
&lt;br /&gt;
g_syncronousClients&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: (0, 1) Allows Recording of demos by clients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
systeminfo&lt;br /&gt;
&lt;br /&gt;
Usage: systeminfo&lt;br /&gt;
&lt;br /&gt;
Description: Displays information about the server configuration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tback&lt;br /&gt;
to index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
g_teamAutoJoin&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: (0, 1) Forces a player to join smallest or loosing&lt;br /&gt;
team.&lt;br /&gt;
&lt;br /&gt;
g_teamForceBalance&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: (0, 1) Forces a new player to the smallest team.&lt;br /&gt;
&lt;br /&gt;
r_ext_texture_filter_anisotropic&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
When x&lt;br /&gt;
is set to 1&lt;br /&gt;
image quality can be improved - elements of the scene will appear smoother&lt;br /&gt;
when viewed at near edge angles. Your video card must support this&lt;br /&gt;
however. Set x&lt;br /&gt;
to 1&lt;br /&gt;
to disable anisotropic filtering for improved performance, or if&lt;br /&gt;
your video card doesnt support it. If not supported it will automatically&lt;br /&gt;
be disabled.&lt;br /&gt;
&lt;br /&gt;
r_texturebits&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Sets the bits per texture. A value of 16 for 16-bit colour &amp;amp;&lt;br /&gt;
32&lt;br /&gt;
for 32bit colour. 32 will give best texture quality.&lt;br /&gt;
&lt;br /&gt;
r_textureMode&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Valid entries are GL_NEAREST_MIPMAP_NEAREST (worst),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GL_LINEAR_MIPMAP_NEAREST&lt;br /&gt;
(default),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GL_NEAREST_MIPMAP_LINEAR&lt;br /&gt;
(second best),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GL_LINEAR_MIPMAP_LINEAR&lt;br /&gt;
(best).&lt;br /&gt;
&lt;br /&gt;
Setting&lt;br /&gt;
it to GL_LINEAR_MIPMAP_LINEAR (Trilinear) will give best visual&lt;br /&gt;
quality. Setting it to the other settings will improve performance, but&lt;br /&gt;
give increasingly worse image quality.&lt;br /&gt;
&lt;br /&gt;
cg_thirdperson&lt;br /&gt;
x.  1=enabled. Switches to the third person view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
timelimit&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Time before a game ends&lt;br /&gt;
cl_timenudge&lt;br /&gt;
x. Similar to push latency in Half-life, you can use this&lt;br /&gt;
to set fake lag when playing in single player, &amp;amp; more importantly&lt;br /&gt;
in online games you can give this a negative value. A general rule of thumb&lt;br /&gt;
would be to set this to half your average ping (negative value of course,&lt;br /&gt;
or else youd be adding lag). E.g. If you normally have a ping of 200 you&lt;br /&gt;
should set this to 100. This may help smooth your online gameplay&lt;br /&gt;
out.&lt;br /&gt;
&lt;br /&gt;
sv_timeout&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;120&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Time before a client is considered disconnected.&lt;br /&gt;
&lt;br /&gt;
toggle&lt;br /&gt;
&lt;br /&gt;
Usage: toggle &amp;lt;variable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Description: Toggles the value of the variable (for values of 1/0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
touchFile&lt;br /&gt;
&lt;br /&gt;
Usage: touchFile &amp;lt;file&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Description: Command that I am sure has a purpose but I amunaware&lt;br /&gt;
of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Uback&lt;br /&gt;
to index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
unbind&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Usage: unbind &amp;lt;key&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Description: Remove commands from a key.&lt;br /&gt;
&lt;br /&gt;
unbindall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Usage: unbindall&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Removes binding configuration from all keys.&lt;br /&gt;
&lt;br /&gt;
undying. &lt;br /&gt;
gives you 999 armor and 999 health (cheat&lt;br /&gt;
codes must be enabled)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vback&lt;br /&gt;
to index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
r_vertexLight&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Set this to 0 if youve enabled Lightmap lighting. Setting&lt;br /&gt;
it to 1 will enable Vertex lighting, which is faster but&lt;br /&gt;
uglier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
vminfo&lt;br /&gt;
&lt;br /&gt;
Usage: vminfo&lt;br /&gt;
&lt;br /&gt;
Description: Displays information about the server's virtual machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
s_2dvolume&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
x&lt;br /&gt;
sets the maximum volume which 2D sounds are played at. By the nature of&lt;br /&gt;
the filters being applied to the A3D buffers, they are quieter then their&lt;br /&gt;
2D counterparts. Hence it is important to quiet the 2D sounds to make up&lt;br /&gt;
for this. Id recommend leaving this at the default value, 0.7.&lt;br /&gt;
&lt;br /&gt;
s_volume&lt;br /&gt;
&amp;quot;x&amp;quot;.&lt;br /&gt;
Use values from 0 to 1 for x to increase/decrease&lt;br /&gt;
in-game volume. Use your own discretion for this of course. 1 is&lt;br /&gt;
the maximum, 0 will mute the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
vstr&lt;br /&gt;
&lt;br /&gt;
Usage: vstr &amp;lt;variable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Description: Executes a variable command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wback&lt;br /&gt;
to index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wait&lt;br /&gt;
&lt;br /&gt;
Usage: wait&lt;br /&gt;
&lt;br /&gt;
Description: I wonder what this does?&lt;br /&gt;
&lt;br /&gt;
g_warmup&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Warmup time before a Tourney.&lt;br /&gt;
&lt;br /&gt;
g_weaponrespawn&lt;br /&gt;
&lt;br /&gt;
Default: &amp;quot;5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Description: Seconds before a weapon respawns.&lt;br /&gt;
&lt;br /&gt;
s_a3d_weapons&amp;quot;x.&lt;br /&gt;
Set x to 1 to enable A3D play weapon sounds. If your&lt;br /&gt;
soundcard which supports either EAX or A3D reverb, you'll get the geometric&lt;br /&gt;
reverb effect rendered on your weapons. Set this to 0 if your soundcard&lt;br /&gt;
doesnt support this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
writeconfig&lt;br /&gt;
&lt;br /&gt;
Usage: writeconfig &amp;lt;filename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Description: Writes the current configuration to the specified file.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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