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	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Wiki&amp;diff=235</id>
		<title>Trepidation Wiki</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Wiki&amp;diff=235"/>
				<updated>2023-05-23T06:42:27Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== About ==&lt;br /&gt;
Trepidation is a retro open-source first-person shooter based on the IOQuake3 engine, this game takes you back to the feel of early Quake 3 derived games.  Trepidation was a project initially conceived on April 9, 2006, with the intent to build a free first-person shooter with a sci-fi theme. The idea was initially developed by members of the Star Trek Elite Force gaming community. The project disbanded before the game was complete sometime in 2008 but is currently back in development.&lt;br /&gt;
&lt;br /&gt;
The game includes:&lt;br /&gt;
*21 multiplayer levels (maps). &lt;br /&gt;
*Quake 3 and Star Trek Voyager Elite Force Map Compatability &lt;br /&gt;
*An original soundtrack featuring 10 original tracks.&lt;br /&gt;
*7 Game Modes.&lt;br /&gt;
*In-game Voice Over IP Support (VOIP)&lt;br /&gt;
*All New Weapons&lt;br /&gt;
*Instagib Modifier Available On Most Game Modes.&lt;br /&gt;
*Build defensive Gun Turrets in capture the flag.&lt;br /&gt;
*Random Map Rotations&lt;br /&gt;
&lt;br /&gt;
Questions?  Many are answered on our [[Frequently Asked Questions]] Page.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
First thing is to download the [https://trepidation.n5net.com/ most recent build of Trepidation] and get it installed on your system.  For windows, we provide an installer that will install the game and create shortcuts for you.  For Linux we provide a self-extracting archive that will extract all of the game files in a folder called trepidation.&lt;br /&gt;
&lt;br /&gt;
There are 2 binaries for each platform, one is the dedicated server and the other is the game client.   The game client is named trepidation.x86(.exe).  For Linux we are providing both 64bit and 32bit binaries.  For windows, we are only building 32-bit binaries which should run fine on 64-bit machines.&lt;br /&gt;
&lt;br /&gt;
Once you have downloaded Trepidation one of the first things you will want to check is your video and network settings and make sure they fit your system.   From the main menu go to: SETUP-&amp;gt;SYSTEM-&amp;gt;GRAPHICS and SETUP-&amp;gt;SYSTEM-&amp;gt;NETWORK respectively. You’ll likely want to run through all of the settings and controls to make sure they meet your needs.&lt;br /&gt;
&lt;br /&gt;
You may want to familiarize yourself with the game by playing offline to begin with.  Otherwise your ready to find a server to play on.   When selecting online play you may find no servers displaying, be sure the the SERVERS setting on the server browser is set to INTERNET, sometimes this defaults to LOCAL.&lt;br /&gt;
&lt;br /&gt;
We highly recommend you read our [[Quick Start Guide]], it is the perfect place to start.&lt;br /&gt;
&lt;br /&gt;
== How To Play ==&lt;br /&gt;
* [https://trepidation.n5net.com/ Get Trepidation]&lt;br /&gt;
* [[Quick Start Guide]]&lt;br /&gt;
* [[Trepidation Gametype]]&lt;br /&gt;
* [[Arsenal Gametype]]&lt;br /&gt;
* [[Game Types|Survival Gametype]]&lt;br /&gt;
* [[Game Types|Free For All]]&lt;br /&gt;
* [[Game Types|Capture The Flag]]&lt;br /&gt;
* [[Game Types|One 4 All]]&lt;br /&gt;
* [[Cheats]]&lt;br /&gt;
* [https://discord.gg/bE2d9p2U9P Discord Server]&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
* [[Trepidation Weapons]]&lt;br /&gt;
* [[Other Inventory]]&lt;br /&gt;
* [[List Of Trepidation Levels]]&lt;br /&gt;
* [[3rd Party Maps]]&lt;br /&gt;
* [[Voice Support]]&lt;br /&gt;
* [[Using the console]]&lt;br /&gt;
* [[IOQ3 Engine CVARS]]&lt;br /&gt;
* [[Quake 3 CVARS]]&lt;br /&gt;
* [[Planned Features For Next Release]]&lt;br /&gt;
&lt;br /&gt;
== Server Administration ==&lt;br /&gt;
&lt;br /&gt;
At the present time, the Trepidation team is only releasing development builds and daily snapshots.  The planned features here refer to the next development build.&lt;br /&gt;
&lt;br /&gt;
The idea to have set development build releases is to minimize the fragmentation of servers running. Servers should only be running Development Build Releases.  Typically all official servers will be running the Development Build, in order to prevent fragmentation, we highly recommend not to run public servers that allow downloads with a snapshot, please stick with the dev build OR turn your server downloads off.&lt;br /&gt;
&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[Trepidation Server CVARS]]&lt;br /&gt;
* [[Random Map Rotations]]&lt;br /&gt;
* [[Easy Map Rotations]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials And Resources ==&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[Widescreen for Trepidation]]&lt;br /&gt;
* [[Trepidation Config Tweaks and Tips]]&lt;br /&gt;
* [[Rotating Say Binds]]&lt;br /&gt;
* [[Why FPS Effects Jumping]]&lt;br /&gt;
* [[Creating A Music Pack For Trepidation]]&lt;br /&gt;
* [[Control Volume With Your Arrow Keys]]&lt;br /&gt;
* [[Make A Mod]]&lt;br /&gt;
* [[FPS Cycle Script]]&lt;br /&gt;
* [[Quake Engine Super Huge CVAR Reference]]&lt;br /&gt;
* [[Trepidation Master Server]]&lt;br /&gt;
* [https://discord.gg/bE2d9p2U9P Discord Server]&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/blob/master/Docs/CHANGELOG.TXT Changelog]&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/ Source Code]&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/issues Bugs and Issue Tracking]&lt;br /&gt;
* [https://groups.io/g/trepidation-dev Development Mailing List]&lt;br /&gt;
* [https://trepidation.n5net.com/dls/trepradiant.rar Download Radiant for Trepidation]&lt;br /&gt;
* [https://trepidation.n5net.com/dls/trep-snapshot.zip Weekly Snapshots]&lt;br /&gt;
* [[Compiling The Engine]]&lt;br /&gt;
* [[Level Design / Mapping For Trepidation]]&lt;br /&gt;
* [[Map Compatibility Layer for Quake 3 and Star Trek Voyager Elite Force.]]&lt;br /&gt;
* [[Models for Trepidation]]&lt;br /&gt;
* [[How to Get Involved]]&lt;br /&gt;
* [https://discord.gg/bE2d9p2U9P Discord Server]&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
* [http://master.n5net.com Trepidation Master Server]&lt;br /&gt;
* [https://discord.gg/bE2d9p2U9P Discord Server]&lt;br /&gt;
&lt;br /&gt;
'''Trepidation Homepage:'''&lt;br /&gt;
* [https://trepidationfps.com/ https://trepidationfps.com/]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Wiki&amp;diff=234</id>
		<title>Trepidation Wiki</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Wiki&amp;diff=234"/>
				<updated>2023-05-06T22:10:22Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== About ==&lt;br /&gt;
Trepidation is an open-source first-person shooter based on the IOQuake3 engine. Trepidation was a project initially conceived on April 9, 2006, with the intent to build a free first-person shooter with a sci-fi theme. The idea was initially developed by members of the Star Trek Elite Force gaming community. The project disbanded before the game was complete sometime in 2008 but is currently back in development.&lt;br /&gt;
&lt;br /&gt;
The game includes:&lt;br /&gt;
*21 multiplayer levels (maps). &lt;br /&gt;
*Quake 3 and Star Trek Voyager Elite Force Map Compatability &lt;br /&gt;
*An original soundtrack featuring 10 original tracks.&lt;br /&gt;
*7 Game Modes.&lt;br /&gt;
*In-game Voice Over IP Support (VOIP)&lt;br /&gt;
*All New Weapons&lt;br /&gt;
*Instagib Modifier Available On Most Game Modes.&lt;br /&gt;
*Build defensive Gun Turrets in capture the flag.&lt;br /&gt;
*Random Map Rotations&lt;br /&gt;
&lt;br /&gt;
Questions?  Many are answered on our [[Frequently Asked Questions]] Page.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
First thing is to download the [https://trepidation.n5net.com/ most recent build of Trepidation] and get it installed on your system.  For windows, we provide an installer that will install the game and create shortcuts for you.  For Linux we provide a self-extracting archive that will extract all of the game files in a folder called trepidation.&lt;br /&gt;
&lt;br /&gt;
There are 2 binaries for each platform, one is the dedicated server and the other is the game client.   The game client is named trepidation.x86(.exe).  For Linux we are providing both 64bit and 32bit binaries.  For windows, we are only building 32-bit binaries which should run fine on 64-bit machines.&lt;br /&gt;
&lt;br /&gt;
Once you have downloaded Trepidation one of the first things you will want to check is your video and network settings and make sure they fit your system.   From the main menu go to: SETUP-&amp;gt;SYSTEM-&amp;gt;GRAPHICS and SETUP-&amp;gt;SYSTEM-&amp;gt;NETWORK respectively. You’ll likely want to run through all of the settings and controls to make sure they meet your needs.&lt;br /&gt;
&lt;br /&gt;
You may want to familiarize yourself with the game by playing offline to begin with.  Otherwise your ready to find a server to play on.   When selecting online play you may find no servers displaying, be sure the the SERVERS setting on the server browser is set to INTERNET, sometimes this defaults to LOCAL.&lt;br /&gt;
&lt;br /&gt;
We highly recommend you read our [[Quick Start Guide]], it is the perfect place to start.&lt;br /&gt;
&lt;br /&gt;
== How To Play ==&lt;br /&gt;
* [https://trepidation.n5net.com/ Get Trepidation]&lt;br /&gt;
* [[Quick Start Guide]]&lt;br /&gt;
* [[Trepidation Gametype]]&lt;br /&gt;
* [[Arsenal Gametype]]&lt;br /&gt;
* [[Game Types|Survival Gametype]]&lt;br /&gt;
* [[Game Types|Free For All]]&lt;br /&gt;
* [[Game Types|Capture The Flag]]&lt;br /&gt;
* [[Game Types|One 4 All]]&lt;br /&gt;
* [[Cheats]]&lt;br /&gt;
* [https://discord.gg/bE2d9p2U9P Discord Server]&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
* [[Trepidation Weapons]]&lt;br /&gt;
* [[Other Inventory]]&lt;br /&gt;
* [[List Of Trepidation Levels]]&lt;br /&gt;
* [[3rd Party Maps]]&lt;br /&gt;
* [[Voice Support]]&lt;br /&gt;
* [[Using the console]]&lt;br /&gt;
* [[IOQ3 Engine CVARS]]&lt;br /&gt;
* [[Quake 3 CVARS]]&lt;br /&gt;
* [[Planned Features For Next Release]]&lt;br /&gt;
&lt;br /&gt;
== Server Administration ==&lt;br /&gt;
&lt;br /&gt;
At the present time, the Trepidation team is only releasing development builds and daily snapshots.  The planned features here refer to the next development build.&lt;br /&gt;
&lt;br /&gt;
The idea to have set development build releases is to minimize the fragmentation of servers running. Servers should only be running Development Build Releases.  Typically all official servers will be running the Development Build, in order to prevent fragmentation, we highly recommend not to run public servers that allow downloads with a snapshot, please stick with the dev build OR turn your server downloads off.&lt;br /&gt;
&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[Trepidation Server CVARS]]&lt;br /&gt;
* [[Random Map Rotations]]&lt;br /&gt;
* [[Easy Map Rotations]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials And Resources ==&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[Widescreen for Trepidation]]&lt;br /&gt;
* [[Trepidation Config Tweaks and Tips]]&lt;br /&gt;
* [[Rotating Say Binds]]&lt;br /&gt;
* [[Why FPS Effects Jumping]]&lt;br /&gt;
* [[Creating A Music Pack For Trepidation]]&lt;br /&gt;
* [[Control Volume With Your Arrow Keys]]&lt;br /&gt;
* [[Make A Mod]]&lt;br /&gt;
* [[FPS Cycle Script]]&lt;br /&gt;
* [[Quake Engine Super Huge CVAR Reference]]&lt;br /&gt;
* [[Trepidation Master Server]]&lt;br /&gt;
* [https://discord.gg/bE2d9p2U9P Discord Server]&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/blob/master/Docs/CHANGELOG.TXT Changelog]&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/ Source Code]&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/issues Bugs and Issue Tracking]&lt;br /&gt;
* [https://groups.io/g/trepidation-dev Development Mailing List]&lt;br /&gt;
* [https://trepidation.n5net.com/dls/trepradiant.rar Download Radiant for Trepidation]&lt;br /&gt;
* [https://trepidation.n5net.com/dls/trep-snapshot.zip Weekly Snapshots]&lt;br /&gt;
* [[Compiling The Engine]]&lt;br /&gt;
* [[Level Design / Mapping For Trepidation]]&lt;br /&gt;
* [[Map Compatibility Layer for Quake 3 and Star Trek Voyager Elite Force.]]&lt;br /&gt;
* [[Models for Trepidation]]&lt;br /&gt;
* [[How to Get Involved]]&lt;br /&gt;
* [https://discord.gg/bE2d9p2U9P Discord Server]&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
* [http://master.n5net.com Trepidation Master Server]&lt;br /&gt;
* [https://discord.gg/bE2d9p2U9P Discord Server]&lt;br /&gt;
&lt;br /&gt;
'''Trepidation Homepage:'''&lt;br /&gt;
* [https://trepidationfps.com/ https://trepidationfps.com/]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Wiki&amp;diff=233</id>
		<title>Trepidation Wiki</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Wiki&amp;diff=233"/>
				<updated>2023-05-06T22:09:27Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== About ==&lt;br /&gt;
Trepidation is an open-source first-person shooter based on the IOQuake3 engine. Trepidation was a project initially conceived on April 9, 2006, with the intent to build a free first-person shooter with a sci-fi theme. The idea was initially developed by members of the Star Trek Elite Force gaming community. The project disbanded before the game was complete sometime in 2008 but is currently back in development.&lt;br /&gt;
&lt;br /&gt;
The game includes:&lt;br /&gt;
*21 multiplayer levels (maps). &lt;br /&gt;
*Quake 3 and Star Trek Voyager Elite Force Map Compatability &lt;br /&gt;
*An original soundtrack featuring 10 original tracks.&lt;br /&gt;
*7 Game Modes.&lt;br /&gt;
*In-game Voice Over IP Support (VOIP)&lt;br /&gt;
*All New Weapons&lt;br /&gt;
*Instagib Modifier Available On Most Game Modes.&lt;br /&gt;
*Build defensive Gun Turrets in capture the flag.&lt;br /&gt;
*Random Map Rotations&lt;br /&gt;
&lt;br /&gt;
Questions?  Many are answered on our [[Frequently Asked Questions]] Page.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
First thing is to download the [https://trepidation.n5net.com/ most recent build of Trepidation] and get it installed on your system.  For windows, we provide an installer that will install the game and create shortcuts for you.  For Linux we provide a self-extracting archive that will extract all of the game files in a folder called trepidation.&lt;br /&gt;
&lt;br /&gt;
There are 2 binaries for each platform, one is the dedicated server and the other is the game client.   The game client is named trepidation.x86(.exe).  For Linux we are providing both 64bit and 32bit binaries.  For windows, we are only building 32-bit binaries which should run fine on 64-bit machines.&lt;br /&gt;
&lt;br /&gt;
Once you have downloaded Trepidation one of the first things you will want to check is your video and network settings and make sure they fit your system.   From the main menu go to: SETUP-&amp;gt;SYSTEM-&amp;gt;GRAPHICS and SETUP-&amp;gt;SYSTEM-&amp;gt;NETWORK respectively. You’ll likely want to run through all of the settings and controls to make sure they meet your needs.&lt;br /&gt;
&lt;br /&gt;
You may want to familiarize yourself with the game by playing offline to begin with.  Otherwise your ready to find a server to play on.   When selecting online play you may find no servers displaying, be sure the the SERVERS setting on the server browser is set to INTERNET, sometimes this defaults to LOCAL.&lt;br /&gt;
&lt;br /&gt;
We highly recommend you read our [[Quick Start Guide]], it is the perfect place to start.&lt;br /&gt;
&lt;br /&gt;
== How To Play ==&lt;br /&gt;
* [https://trepidation.n5net.com/ Get Trepidation]&lt;br /&gt;
* [[Quick Start Guide]]&lt;br /&gt;
* [[Trepidation Gametype]]&lt;br /&gt;
* [[Arsenal Gametype]]&lt;br /&gt;
* [[Game Types|Survival Gametype]]&lt;br /&gt;
* [[Game Types|Free For All]]&lt;br /&gt;
* [[Game Types|Capture The Flag]]&lt;br /&gt;
* [[Game Types|One 4 All]]&lt;br /&gt;
* [[Cheats]]&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
* [[Trepidation Weapons]]&lt;br /&gt;
* [[Other Inventory]]&lt;br /&gt;
* [[List Of Trepidation Levels]]&lt;br /&gt;
* [[3rd Party Maps]]&lt;br /&gt;
* [[Voice Support]]&lt;br /&gt;
* [[Using the console]]&lt;br /&gt;
* [[IOQ3 Engine CVARS]]&lt;br /&gt;
* [[Quake 3 CVARS]]&lt;br /&gt;
* [[Planned Features For Next Release]]&lt;br /&gt;
&lt;br /&gt;
== Server Administration ==&lt;br /&gt;
&lt;br /&gt;
At the present time, the Trepidation team is only releasing development builds and daily snapshots.  The planned features here refer to the next development build.&lt;br /&gt;
&lt;br /&gt;
The idea to have set development build releases is to minimize the fragmentation of servers running. Servers should only be running Development Build Releases.  Typically all official servers will be running the Development Build, in order to prevent fragmentation, we highly recommend not to run public servers that allow downloads with a snapshot, please stick with the dev build OR turn your server downloads off.&lt;br /&gt;
&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[Trepidation Server CVARS]]&lt;br /&gt;
* [[Random Map Rotations]]&lt;br /&gt;
* [[Easy Map Rotations]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials And Resources ==&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[Widescreen for Trepidation]]&lt;br /&gt;
* [[Trepidation Config Tweaks and Tips]]&lt;br /&gt;
* [[Rotating Say Binds]]&lt;br /&gt;
* [[Why FPS Effects Jumping]]&lt;br /&gt;
* [[Creating A Music Pack For Trepidation]]&lt;br /&gt;
* [[Control Volume With Your Arrow Keys]]&lt;br /&gt;
* [[Make A Mod]]&lt;br /&gt;
* [[FPS Cycle Script]]&lt;br /&gt;
* [[Quake Engine Super Huge CVAR Reference]]&lt;br /&gt;
* [[Trepidation Master Server]]&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/blob/master/Docs/CHANGELOG.TXT Changelog]&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/ Source Code]&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/issues Bugs and Issue Tracking]&lt;br /&gt;
* [https://groups.io/g/trepidation-dev Development Mailing List]&lt;br /&gt;
* [https://trepidation.n5net.com/dls/trepradiant.rar Download Radiant for Trepidation]&lt;br /&gt;
* [https://trepidation.n5net.com/dls/trep-snapshot.zip Weekly Snapshots]&lt;br /&gt;
* [[Compiling The Engine]]&lt;br /&gt;
* [[Level Design / Mapping For Trepidation]]&lt;br /&gt;
* [[Map Compatibility Layer for Quake 3 and Star Trek Voyager Elite Force.]]&lt;br /&gt;
* [[Models for Trepidation]]&lt;br /&gt;
* [[How to Get Involved]]&lt;br /&gt;
* [https://discord.gg/bE2d9p2U9P Discord Server]&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
* [http://master.n5net.com Trepidation Master Server]&lt;br /&gt;
* [https://discord.gg/bE2d9p2U9P Discord Server]&lt;br /&gt;
&lt;br /&gt;
'''Trepidation Homepage:'''&lt;br /&gt;
* [https://trepidationfps.com/ https://trepidationfps.com/]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Game_Types&amp;diff=232</id>
		<title>Game Types</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Game_Types&amp;diff=232"/>
				<updated>2023-04-23T03:01:33Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Types ==&lt;br /&gt;
&lt;br /&gt;
Trepidation includes a variety of gametypes, below is a description of each.  Gametypes are controlled by the g_gametype and g_gamemode cvars.&lt;br /&gt;
&lt;br /&gt;
== Trepidation (g_gamemode 3) ==&lt;br /&gt;
&lt;br /&gt;
*see [[Trepidation Gametype]]&lt;br /&gt;
&lt;br /&gt;
== Arsenal (g_gamemode 1) ==&lt;br /&gt;
&lt;br /&gt;
*see [[Arsenal Gametype]]&lt;br /&gt;
&lt;br /&gt;
== DEATHMATCH/FREE FOR ALL (g_gametype 0) ==&lt;br /&gt;
&lt;br /&gt;
As the title implies this is every person for themselves. The goal of a deathmatch game is to kill (or “frag”) as many other players as possible until a certain condition or limit is reached, commonly being a fraglimit or timelimit. Once one of these conditions is met, the match is over, and the winner is whoever has accumulated the most frags. It is based around the idea of player spawns, and weapon/item/pickup spawns in one play session&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TEAM DEATHMATCH ==&lt;br /&gt;
&lt;br /&gt;
Same as above but in team fashion.&lt;br /&gt;
&lt;br /&gt;
== TOURNEY ==&lt;br /&gt;
&lt;br /&gt;
A tournament game is implicitly a one on one match, and further players are automatically entered as spectators (note, when the game starts, all clients, including the spectators respawn). You can follow the players by using “team follow1”, “team follow2”, and you can be a scoreboard by using “team scoreboard”.&lt;br /&gt;
&lt;br /&gt;
== CAPTURE THE FLAG ==&lt;br /&gt;
Capture The Flag (CTF) is a traditional game where two teams each have a flag and the objective is to capture the other team’s flag, located at the team’s “base”, and bring it back to their own base.  An interesting additional to this classic gametype is the ability to build gun turrets to help you defend your base.&lt;br /&gt;
&lt;br /&gt;
== REVERSE CAPTURE THE FLAG ==&lt;br /&gt;
The same as capture the flag, except players spawn in the enemy base creating some interesting gameplay. Capture The Flag (CTF) is a traditional game where two teams each have a flag and the objective is to capture the other team’s flag, located at the team’s “base”, and bring it back to their own base.  An interesting additional to this classic gametype is the ability to build gun turrets to help you defend your base.&lt;br /&gt;
&lt;br /&gt;
== INSTAGIB ==&lt;br /&gt;
&lt;br /&gt;
Instagib can be played in most gametypes. In instagib all players carry only a M42Gauss Rifle, which has infinite ammunition and fires instantly lethal shots with infinite velocity, at a low rate of fire. Since everyone always has the same weapon and there are no health, ammo or other pickups to collect, gameplay tends to have a heavy emphasis on reflexes, hand-eye coordination and positioning, as opposed to resource management and control. Because every single shot can instantly explode an enemy from any range, gameplay also tends to be very fast paced.&lt;br /&gt;
&lt;br /&gt;
== SURVIVAL (g_gamemode 2) ==&lt;br /&gt;
&lt;br /&gt;
Last Man Standing is played in with g_gametype set to 0/Deathmatch. In LMS each player is randomly given a single weapon with unlimited ammo from the pool of weapons&lt;br /&gt;
&lt;br /&gt;
available. The object of Last Man Standing is exactly as the name implies. Be the last person standing. Do not get killed (even once!) as you will be eliminated for the remainder of the round.&lt;br /&gt;
&lt;br /&gt;
== ONE4ALL(g_gamemode 2) ==&lt;br /&gt;
&lt;br /&gt;
In One For All you start out with a random weapon.  There are no ammo or weapon pickups, so you have to make due with the weapon your given or kill someone with a better weapon and pick it up.  Ammo on all weapons is unlimited.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Server_CVARS&amp;diff=231</id>
		<title>Trepidation Server CVARS</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Server_CVARS&amp;diff=231"/>
				<updated>2023-04-23T02:27:14Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Sample Configuration Files ==&lt;br /&gt;
A few server configuration files are included. You can start the dedicated server by clicking on the DED-SERVER.BAT file created on the desktop on windows or the dedserver.sh file on linux.&lt;br /&gt;
&lt;br /&gt;
You can modify one of the server configuration files located in the ‘base’ folder to meet your needs.&lt;br /&gt;
&lt;br /&gt;
The following server configurations are also included:&lt;br /&gt;
&lt;br /&gt;
*ffa.cfg – FFA Gameplay 10 minutes 40 fraglimit.&lt;br /&gt;
*ctf.cfg – All Weapons CTF, Timelimit 15 minutes, capturelimit 10&lt;br /&gt;
*ctfinstagib.cfg – Instagib CTF, Timelimit 15 Minutes, capturelimit 10.&lt;br /&gt;
*server.cfg – Rotates through all the mods.&lt;br /&gt;
*arsenal.cfg – Runs the Arsenal gametype.&lt;br /&gt;
*survival.cfg – Rotates Instagib and All Weapons Last Man Standing Maps&lt;br /&gt;
*one4all.cfg – One4all Gameplayer 10 minutes, 40 fraglimit.&lt;br /&gt;
*trep-server.cfg – Trepidation (g_gamemode 3) Gametype config.&lt;br /&gt;
&lt;br /&gt;
== Trepidation Server CVARS ==&lt;br /&gt;
&lt;br /&gt;
Trepidation utilizes most standard quake 3 cvars, of which you can find a pretty extensive list here: (need link)&lt;br /&gt;
&lt;br /&gt;
In addition Trepidation has a whole set of it’s own CVARs listed below: g_MultiJumps # - This enables multijumping, you can set this to how many times you can multijump. 0 for off. Multijumping is the ability to jump again while in mid air.&lt;br /&gt;
&lt;br /&gt;
'''g_suddendeath''' 0-off/1-on : Enable or disable sudden death mode, whereas when teams are tied, the game will not end until the tie is broken.&lt;br /&gt;
&lt;br /&gt;
'''g_instagib''' 0-off/1-on : Instagib one shot kill game mode.&lt;br /&gt;
&lt;br /&gt;
'''g_Turrets''' 0-off/1-on : Disables/Enables the ability to build turrets on CTF games.&lt;br /&gt;
&lt;br /&gt;
'''g_MaxTurrets''' : Set the maximum number of turrets allowed per team on CTF Games.&lt;br /&gt;
&lt;br /&gt;
'''g_pointrebuild''' 0-off/1-onn : in the trepidation gametype, set to 1, will force both teams to rebuild power cores and all buildables after a point is made. This defaults to 1&lt;br /&gt;
&lt;br /&gt;
'''g_GameMode'''&lt;br /&gt;
&lt;br /&gt;
*0 – None&lt;br /&gt;
*1 – Arsenal (must use g_gametype 0)&lt;br /&gt;
*2 – Survival&lt;br /&gt;
*3 – Trepidation (must use g_gametype 3)&lt;br /&gt;
*4 – One4All&lt;br /&gt;
&lt;br /&gt;
'''g_ReverseCTF''' 0-off/1-on Enable or Disable reverse CTF where players spawn in the opposing teams base.&lt;br /&gt;
&lt;br /&gt;
'''g_GrappleMode''' – Changes how the grapple acts.&lt;br /&gt;
*0 – Grapple acts normal, latching onto a wall will propel you towards and object.&lt;br /&gt;
*1 – Aside from acting normal the grapple can be used as an instagib weapon.&lt;br /&gt;
&lt;br /&gt;
'''g_allowGrapple''' 0-off/1-on Enable or Disable the offhand grapple.&lt;br /&gt;
&lt;br /&gt;
'''g_PCTeamkills''' – 1 = Can Destroy Your Own Power Core // 2 = You cannot destroy your own Power core&lt;br /&gt;
&lt;br /&gt;
'''g_mulitjump''' – xxx Not Yet Implemented&lt;br /&gt;
&lt;br /&gt;
'''g_allowDevastator''' - 0-disable/1-enabled (default is 1). Setting to 0 will disable the Devastator on levels and replace Devastator weapon and ammo pickups with the singularity cannon.&lt;br /&gt;
&lt;br /&gt;
'''g_randommap''' 0-off/1-on – This ignores the traditional map rotation and selects a random map from a list of maps pulled from a file specified in g_mapfile. You can use “randmap” in your configuration or in the console to select a random map.&lt;br /&gt;
&lt;br /&gt;
'''g_mapfile “filename”''' – This is used in conjunction with g_randommap. This is a text file with one map name per line (no .pk3). This file should be places in your base directory and contain one map per line.&lt;br /&gt;
&lt;br /&gt;
'''g_AutoChangeMap''' 1 - On | 0 Off This will force a server with bots enabled to the nextmap when a round is finished if there are no human players on the map. This way a server doesn't sit on the scoreboard for an unpopular map for too long.&lt;br /&gt;
&lt;br /&gt;
'''g_easymap''' 1 - on | 0 off This will read the mapfile specified in g_mapfile and sequentially rotate the maps based on the maps and order of this file.&lt;br /&gt;
&lt;br /&gt;
'''g_RegenHealth''' 1 - On | 0 Off - If enabled health will be auto-regenerative. Meaning that you are given 1 health every second.&lt;br /&gt;
&lt;br /&gt;
'''g_RegenAmmo''' 1 - On | 0 Off - If enabled ammo will be auto-regenerative. Meaning that you are given 1 ammo every second.&lt;br /&gt;
&lt;br /&gt;
The following CVARs designate what weapons are available on each map if you turn the Flame Thrower off, the Flame Thrower will no longer spawn on maps which contain it. In the Arsenal game mode these are used to specify the weapons each player is given in their arsenal. In the Last Man Standing game mode these are used to determine which weapons can be randomly handed out at the beginning of each round&lt;br /&gt;
&lt;br /&gt;
'''g_StartGauntlet''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartMG''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartSG''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartGaus'''s 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartFlame''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartPlasma''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartSing''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartBFG''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartRandom''' 0-off/1-on In Arsenal, if you want the server to automatically select a combination of weapons you can use g_StartRandom '''g_StartRandom''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_NumRounds''' # - Used in Survival to specify how many rounds should be played per match.  Default is 0.&lt;br /&gt;
&lt;br /&gt;
'''trep_debug''' - Developer Debug Flag, can cause crashes if not set to 0&lt;br /&gt;
&lt;br /&gt;
== Trepidation Console Commands ==&lt;br /&gt;
Trepidation uses many of the same console commands as quake 3, in addition we have added the following&lt;br /&gt;
&lt;br /&gt;
'''balanceteams''' Balances teams if they are uneven.&lt;br /&gt;
&lt;br /&gt;
'''punish &amp;lt;name/#&amp;gt;''' Immobilizes said player, doing it a second time frees them.&lt;br /&gt;
&lt;br /&gt;
'''easymap''' Goes to the next map specified in g_mapfile.&lt;br /&gt;
&lt;br /&gt;
'''randmap''' Picks a random map specified in g_mapfile.&lt;br /&gt;
&lt;br /&gt;
'''drop''' drop current weapon or flag.&lt;br /&gt;
&lt;br /&gt;
== Engine CVARS ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following is a list of new engine cvars and commands provided by the IOQ3 engine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''RECORDING'''&lt;br /&gt;
&lt;br /&gt;
'''cl_autoRecordDemo''' - record a new demo on each map change cl_aviFrameRate - the framerate to use when capturing video cl_aviMotionJpeg -use the mjpeg codec when capturing video&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SOUND &amp;amp; VIDEO'''&lt;br /&gt;
&lt;br /&gt;
'''s_useOpenAL''' - use the OpenAL sound backend if available.&lt;br /&gt;
&lt;br /&gt;
'''s_alPrecache''' - cache OpenAL sounds before use.&lt;br /&gt;
&lt;br /&gt;
'''s_alGain''' - cache OpenAL sounds before use.&lt;br /&gt;
&lt;br /&gt;
'''s_alSources''' - the total number of sources (memory) toallocate.&lt;br /&gt;
&lt;br /&gt;
'''s_alDopplerFactor''' - the value passed to alDopplerFactor.&lt;br /&gt;
&lt;br /&gt;
'''s_alDopplerSpeed''' - the value passed to alDopplerVelocity.&lt;br /&gt;
&lt;br /&gt;
'''s_alMinDistance''' - the value of AL_REFERENCE_DISTANCE for each source.&lt;br /&gt;
&lt;br /&gt;
'''s_alRolloff''' - the value of AL_ROLLOFF_FACTOR for each source.&lt;br /&gt;
&lt;br /&gt;
'''s_alMaxSpeakerDistance''' - ET_SPEAKERS beyond this distance are culled.&lt;br /&gt;
&lt;br /&gt;
'''s_alDriver''' - which OpenAL library to use.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlBits''' - SDL bit resolution.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlSpeed''' - SDL sample rate.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlChannels''' - SDL number of channels.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlDevSamps''' - SDL DMA buffer size override.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlMixSamps''' - SDL mix buffer size override.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OTHER CVARS''' &lt;br /&gt;
&lt;br /&gt;
'''ttycon_ansicolor''' - enable use of ANSI escape codes in the tty.&lt;br /&gt;
&lt;br /&gt;
'''r_GLlibCoolDownMsec''' - wait for some milliseconds to close GL library.&lt;br /&gt;
&lt;br /&gt;
'''com_altivec''' - enable use of altivec on PowerPC systems.&lt;br /&gt;
&lt;br /&gt;
'''s_backend''' - read only, indicates the current sound backend.&lt;br /&gt;
&lt;br /&gt;
'''in_shiftedKey'''s - non-SDL Linux only; enables binding to shifted keys.&lt;br /&gt;
&lt;br /&gt;
'''in_joystickNo''' - SDL only; select which joystick to use.&lt;br /&gt;
&lt;br /&gt;
'''cl_multiuser''' - When set to 1, On Windows, all user specific files such as autogenerated configuration, demos, videos, screenshots, and autodownloaded pk3s are now saved in a directory specific to the user who is running Trepidation. On NT-based such as Windows XP, this is usually a directory named: C:\Documents and Settings\%USERNAME%\Application Data\Quake3\ Windows 95, Windows 98, and Windows ME will use a directory like: “C:\Windows\Application Data\Quake3″.&lt;br /&gt;
&lt;br /&gt;
'''sv_dlURL''' - sv_dlURL is the base of the URL that contains your custom .pk3 files the client will append both fs_game and the filename to the end of this value. For example, if you have sv_dlURL set to “http://ioquake3.org”, fs_game is “baseq3″, and the client is missing “test.pk3″, it will attempt to download from the URL “http://ioquake3.org/baseq3/test.pk3″&lt;br /&gt;
&lt;br /&gt;
'''cl_consoleHistory''' - read only, stores the console history.&lt;br /&gt;
&lt;br /&gt;
'''cl_platformSensitivity''' - read only, indicates the mouse input scaling.&lt;br /&gt;
&lt;br /&gt;
'''r_ext_texture_filter_anisotropi''' - anisotropic texture filtering.&lt;br /&gt;
&lt;br /&gt;
== Console Commands From Original Q3 ==&lt;br /&gt;
&lt;br /&gt;
bind - assign a key to command(s). &lt;br /&gt;
&lt;br /&gt;
bindlist - list all currently bound keys. &lt;br /&gt;
&lt;br /&gt;
centerview - quickly move current view to the center of screen. &lt;br /&gt;
&lt;br /&gt;
joy_advancedupdate &lt;br /&gt;
&lt;br /&gt;
messagemode - send a message to everyone. &lt;br /&gt;
&lt;br /&gt;
messagemode2 - send a message to teammates. &lt;br /&gt;
&lt;br /&gt;
toggle &lt;br /&gt;
&lt;br /&gt;
toggleconsole &lt;br /&gt;
&lt;br /&gt;
unbind - remove a binding for a key. &lt;br /&gt;
&lt;br /&gt;
unbindall - remove all bindings. &lt;br /&gt;
&lt;br /&gt;
'''Information:'''&lt;br /&gt;
&lt;br /&gt;
imagelist - list currently open images (textures). &lt;br /&gt;
&lt;br /&gt;
midiinfo - information about MIDI music system. &lt;br /&gt;
&lt;br /&gt;
modelist - list of accessable screen resolutions. &lt;br /&gt;
&lt;br /&gt;
modellist - list of currently open player models. &lt;br /&gt;
&lt;br /&gt;
scanservers - scan the local network for servers. &lt;br /&gt;
&lt;br /&gt;
sectorlist &lt;br /&gt;
&lt;br /&gt;
serverinfo - information about local server. &lt;br /&gt;
&lt;br /&gt;
shaderlist - list of currently open shaders (light effects). &lt;br /&gt;
&lt;br /&gt;
skinlist - list of currently open skins. &lt;br /&gt;
&lt;br /&gt;
soundinfo - information about sound system. &lt;br /&gt;
&lt;br /&gt;
soundlist - list of currently open sound files. &lt;br /&gt;
&lt;br /&gt;
status - status of currently connected server. &lt;br /&gt;
&lt;br /&gt;
systeminfo &lt;br /&gt;
&lt;br /&gt;
userinfo - information about player (you!). &lt;br /&gt;
&lt;br /&gt;
vmtest &lt;br /&gt;
&lt;br /&gt;
z_stats &lt;br /&gt;
&lt;br /&gt;
'''Sound: '''&lt;br /&gt;
&lt;br /&gt;
music&lt;br /&gt;
&lt;br /&gt;
play [file] - play [file] sound. &lt;br /&gt;
&lt;br /&gt;
snd_restart - restart sound system. &lt;br /&gt;
&lt;br /&gt;
stopsound &lt;br /&gt;
&lt;br /&gt;
'''Demos: '''&lt;br /&gt;
&lt;br /&gt;
record - record a demo. &lt;br /&gt;
&lt;br /&gt;
stopdemo - stop recording demo. &lt;br /&gt;
&lt;br /&gt;
demo - play recorded demo. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Server: '''&lt;br /&gt;
&lt;br /&gt;
serverrecord &lt;br /&gt;
&lt;br /&gt;
serverstop - stop server. &lt;br /&gt;
&lt;br /&gt;
connect - connect to a server. &lt;br /&gt;
&lt;br /&gt;
kick - kick a user. &lt;br /&gt;
&lt;br /&gt;
serverlist - search for local servers. &lt;br /&gt;
&lt;br /&gt;
disconnect - disconnect from the current server. &lt;br /&gt;
&lt;br /&gt;
heartbeat &lt;br /&gt;
&lt;br /&gt;
devmap - start a listen server with cheats and other development features enabled. &lt;br /&gt;
&lt;br /&gt;
''Miscallaneous Console Commands: ''&lt;br /&gt;
cg_thirdperson 1 - third-person view (Tomb Raider-style), you must be in &amp;quot;devmap&amp;quot; mode. &lt;br /&gt;
&lt;br /&gt;
arena &lt;br /&gt;
&lt;br /&gt;
changeVectors &lt;br /&gt;
&lt;br /&gt;
cinematic &lt;br /&gt;
&lt;br /&gt;
clear - clear the console. &lt;br /&gt;
&lt;br /&gt;
cmd &lt;br /&gt;
&lt;br /&gt;
condump - save console text to a file. &lt;br /&gt;
&lt;br /&gt;
configstrings &lt;br /&gt;
&lt;br /&gt;
crash &lt;br /&gt;
&lt;br /&gt;
cvar_restart &lt;br /&gt;
&lt;br /&gt;
dir - list files in a directory. &lt;br /&gt;
&lt;br /&gt;
dumpuser &lt;br /&gt;
&lt;br /&gt;
echo &lt;br /&gt;
&lt;br /&gt;
error &lt;br /&gt;
&lt;br /&gt;
exec &lt;br /&gt;
&lt;br /&gt;
freeze &lt;br /&gt;
&lt;br /&gt;
gfxinfo &lt;br /&gt;
&lt;br /&gt;
hunk_stats &lt;br /&gt;
&lt;br /&gt;
in_restart &lt;br /&gt;
&lt;br /&gt;
map &lt;br /&gt;
&lt;br /&gt;
path &lt;br /&gt;
&lt;br /&gt;
quit&lt;br /&gt;
&lt;br /&gt;
rcon &lt;br /&gt;
&lt;br /&gt;
restart &lt;br /&gt;
&lt;br /&gt;
say &lt;br /&gt;
&lt;br /&gt;
screenshot - save a screenshot. &lt;br /&gt;
&lt;br /&gt;
set - set a variable. &lt;br /&gt;
&lt;br /&gt;
seta &lt;br /&gt;
&lt;br /&gt;
setenv &lt;br /&gt;
&lt;br /&gt;
sets &lt;br /&gt;
&lt;br /&gt;
setu &lt;br /&gt;
&lt;br /&gt;
testfog &lt;br /&gt;
&lt;br /&gt;
testshader &lt;br /&gt;
&lt;br /&gt;
touchFile &lt;br /&gt;
&lt;br /&gt;
vid_restart &lt;br /&gt;
&lt;br /&gt;
vstr &lt;br /&gt;
&lt;br /&gt;
wait&lt;br /&gt;
&lt;br /&gt;
'''New commands'''&lt;br /&gt;
'''video [filename]''' - start video capture (use with demo command). stopvideo - stop video capture.&lt;br /&gt;
&lt;br /&gt;
== Control Setup ==&lt;br /&gt;
&lt;br /&gt;
'''Trepidation Specific'''&lt;br /&gt;
&lt;br /&gt;
build_menu - build menu&lt;br /&gt;
&lt;br /&gt;
+button3 - Energy Grapple &lt;br /&gt;
&lt;br /&gt;
+button5 - Secondary attack&lt;br /&gt;
&lt;br /&gt;
+scanner - Radar on/of&lt;br /&gt;
&lt;br /&gt;
+voiprecord - Voice on/off&lt;br /&gt;
&lt;br /&gt;
pdg - Particle displacement grenade transport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
+attack&lt;br /&gt;
 &lt;br /&gt;
+back &lt;br /&gt;
&lt;br /&gt;
+button0 &lt;br /&gt;
&lt;br /&gt;
+button1 &lt;br /&gt;
&lt;br /&gt;
+button2 &lt;br /&gt;
&lt;br /&gt;
+button3 &lt;br /&gt;
&lt;br /&gt;
+button4 &lt;br /&gt;
&lt;br /&gt;
+button5 &lt;br /&gt;
&lt;br /&gt;
+button6 &lt;br /&gt;
&lt;br /&gt;
-button0 &lt;br /&gt;
&lt;br /&gt;
-button1 &lt;br /&gt;
&lt;br /&gt;
-button2 &lt;br /&gt;
&lt;br /&gt;
-button3 &lt;br /&gt;
&lt;br /&gt;
-button4 &lt;br /&gt;
&lt;br /&gt;
-button5 &lt;br /&gt;
&lt;br /&gt;
-button6 &lt;br /&gt;
&lt;br /&gt;
+forward &lt;br /&gt;
&lt;br /&gt;
+left &lt;br /&gt;
&lt;br /&gt;
+lookdown &lt;br /&gt;
&lt;br /&gt;
+lookup &lt;br /&gt;
&lt;br /&gt;
+mlook &lt;br /&gt;
&lt;br /&gt;
+movedown &lt;br /&gt;
&lt;br /&gt;
+moveleft &lt;br /&gt;
&lt;br /&gt;
+moveright &lt;br /&gt;
&lt;br /&gt;
+moveup &lt;br /&gt;
&lt;br /&gt;
+right &lt;br /&gt;
&lt;br /&gt;
+speed &lt;br /&gt;
&lt;br /&gt;
+strafe &lt;br /&gt;
&lt;br /&gt;
-attack &lt;br /&gt;
&lt;br /&gt;
-back &lt;br /&gt;
&lt;br /&gt;
-forward &lt;br /&gt;
&lt;br /&gt;
-left &lt;br /&gt;
&lt;br /&gt;
-lookdown &lt;br /&gt;
&lt;br /&gt;
-lookup &lt;br /&gt;
&lt;br /&gt;
-mlook &lt;br /&gt;
&lt;br /&gt;
-movedown &lt;br /&gt;
&lt;br /&gt;
-moveleft &lt;br /&gt;
&lt;br /&gt;
-moveright &lt;br /&gt;
&lt;br /&gt;
-moveup &lt;br /&gt;
&lt;br /&gt;
-right &lt;br /&gt;
&lt;br /&gt;
-speed &lt;br /&gt;
&lt;br /&gt;
-strafe&lt;br /&gt;
&lt;br /&gt;
== Also See ==&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[IOQ3 Engine CVARS]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Quick_Start_Guide&amp;diff=230</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Quick_Start_Guide&amp;diff=230"/>
				<updated>2023-02-28T09:21:21Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First thing is to download the [https://trepidationfps.com/download.php most recent build of Trepidation] and get it installed on your system.  &lt;br /&gt;
&lt;br /&gt;
For windows, we provide an installer that will install the game and create shortcuts for you.  For Linux we provide a self-extracting archive that will extract all of the game files in a folder called trepidation.&lt;br /&gt;
&lt;br /&gt;
There are 2 binaries for each platform, one is the dedicated server and the other is the game client.   The game client is named trepidation.x86(.exe).  For linux we are providing both 64bit and 32bit binaries.  For windows we are only building 32 bit binaries which should run fine on 64-bit machines.&lt;br /&gt;
&lt;br /&gt;
Once you have downloaded Trepidation one of the first things you will want to check is your video and network settings and make sure they fit your system.   From the main menu go to: SETUP-&amp;gt;SYSTEM-&amp;gt;GRAPHICS and SETUP-&amp;gt;SYSTEM-&amp;gt;NETWORK respectively. You’ll likely want to run through all of the settings and controls to make sure they meet your needs.&lt;br /&gt;
&lt;br /&gt;
You may want to familiarize yourself with the game by playing offline to begin with.  Otherwise your ready to find a server to play on.   When selecting online play you may find no servers displaying, be sure the SERVERS setting on the server browser is set to INTERNET, sometimes this defaults to LOCAL.&lt;br /&gt;
&lt;br /&gt;
* [http://trepidation.n5net.com/downloads/?cat=1 Get Trepidation]&lt;br /&gt;
&lt;br /&gt;
== Learn The Game ==&lt;br /&gt;
&lt;br /&gt;
There are several gametypes to choose from.  You can practice and play via the single player menu or find a server to play on.  Below is a list of how to play the various gametypes.&lt;br /&gt;
&lt;br /&gt;
* [[Trepidation Gametype]]&lt;br /&gt;
* [[Arsenal Gametype]]&lt;br /&gt;
* [[Game Types|Survival Gametype]]&lt;br /&gt;
* [[Game Types|Free For All]]&lt;br /&gt;
* [[Game Types|Capture The Flag]]&lt;br /&gt;
* [[Game Types|One 4 All]]&lt;br /&gt;
* [[Trepidation Weapons]]&lt;br /&gt;
* [[Other Inventory]]&lt;br /&gt;
&lt;br /&gt;
== Tweak Some Stuff ==&lt;br /&gt;
Right off, you'll likely want to make some tweaks that may not be apparent in the game options screen.  Here are some helpful tips and resources.&lt;br /&gt;
&lt;br /&gt;
* [[Trepidation Config Tweaks and Tips]]&lt;br /&gt;
* [[Widescreen for Trepidation]]&lt;br /&gt;
* [[FPS Cycle Script]]&lt;br /&gt;
&lt;br /&gt;
== Run A Server! ==&lt;br /&gt;
At the present time, the Trepidation team is only releasing development builds and daily snapshots.  The planned features here refer to the next development build.&lt;br /&gt;
&lt;br /&gt;
The idea to have set development build releases is to minimize the fragmentation of servers running. Servers should only be running Development Build Releases.  Typically all official servers will be running the Development Build, in order to prevent fragmentation, we highly recommend not to run public servers that allow downloads with a snapshot, please stick with the dev build OR turn your server downloads off.&lt;br /&gt;
&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[Trepidation Server CVARS]]&lt;br /&gt;
* [[Random Map Rotations]]&lt;br /&gt;
* [[Easy Map Rotations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tutorials And Resources ==&lt;br /&gt;
* [[Rotating Say Binds]]&lt;br /&gt;
* [[Why FPS Effects Jumping]]&lt;br /&gt;
* [[Creating A Music Pack For Trepidation]]&lt;br /&gt;
* [[Control Volume With Your Arrow Keys]]&lt;br /&gt;
* [[Make A Mod]]&lt;br /&gt;
* [[FPS Cycle Script]]&lt;br /&gt;
* [[Quake Engine Super Huge CVAR Reference]]&lt;br /&gt;
* [[Trepidation Master Server]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=List_Of_Trepidation_Levels&amp;diff=229</id>
		<title>List Of Trepidation Levels</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=List_Of_Trepidation_Levels&amp;diff=229"/>
				<updated>2023-02-28T00:15:24Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The maps that are included with trepidation are:&lt;br /&gt;
&lt;br /&gt;
== Free For All Maps ==&lt;br /&gt;
&lt;br /&gt;
* Area52 &lt;br /&gt;
* Citidel&lt;br /&gt;
* Dystopia&lt;br /&gt;
* Outpost&lt;br /&gt;
* Trep_War_Ring&lt;br /&gt;
* Trep_War_Ring_2&lt;br /&gt;
* Station144&lt;br /&gt;
* Station145&lt;br /&gt;
* Hangar19&lt;br /&gt;
* oa_rpg3dm2&lt;br /&gt;
* oa_rpg3dm2_s&lt;br /&gt;
&lt;br /&gt;
== Capture The Flag Maps ==&lt;br /&gt;
* CTF_Aversion&lt;br /&gt;
* CTF_Battlefield&lt;br /&gt;
* CTF_ConflictZone&lt;br /&gt;
* CTF_Junction&lt;br /&gt;
* CTF_OpposingForts&lt;br /&gt;
* CTF_Pyramide&lt;br /&gt;
* CTF_Pyramid2&lt;br /&gt;
* CTF_Trepxus&lt;br /&gt;
* Dread&lt;br /&gt;
* Dread2&lt;br /&gt;
* Acid&lt;br /&gt;
&lt;br /&gt;
== Test Maps ==&lt;br /&gt;
These maps aren't particularly playable.  These are simply for testing.&lt;br /&gt;
&lt;br /&gt;
* gravtest - Test map for localized gravity.&lt;br /&gt;
* liquid_test - Testing liquid shaders.&lt;br /&gt;
* glass_test - Test for breakables.&lt;br /&gt;
&lt;br /&gt;
== Other Maps From The Trepidation Team ==&lt;br /&gt;
There are a handful of maps by the Trepidation team that aren't in the standard distribution they are available from the trepidation site as a separate download.&lt;br /&gt;
&lt;br /&gt;
* ArtGallery&lt;br /&gt;
* Lilbuteroom&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Elite_Force_Maps_Compatible_With_Trepidation&amp;diff=228</id>
		<title>Elite Force Maps Compatible With Trepidation</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Elite_Force_Maps_Compatible_With_Trepidation&amp;diff=228"/>
				<updated>2023-02-23T01:00:26Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+NOTICE&lt;br /&gt;
|-&lt;br /&gt;
|* This page is no longer being maintained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following community maps created for Star Trek Voyager Elite Force known to be compatible with Trepidation.  This '''IS NOT''' a complete list, only some that we have tested and know for certain work well.&lt;br /&gt;
&lt;br /&gt;
* See [[Map Compatibility Layer for Quake 3 and Star Trek Voyager Elite Force.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|'''MAP NAME'''&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''COMMENTS'''&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|'''DOWNLOAD'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|CTF_2BECKS&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Works Perfectly&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|CTF_ASTRO&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Works Perfectly&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|CTF_BOOM&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Works Perfectly&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|CTF_BOOM2&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Works Perfectly&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|DANGERCITY&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|A Few ladders don't work, but overall this is very playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|FAIRHAVEN&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Works Well, A Few ladders don't work, but overall this is very playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|GDTEMPLE&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Perfect&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|HANDSOFGOD&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Perfect&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|HERETIC&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|A few missing textures, breakables don't work which prevent you from getting some powerups.  Still Playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|MIAMI&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Only a few ladders don't work.  Still Very Playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|NINESTEIN&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Perfect&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|PADCENTER&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|A few missing textures. Still Very Playable, Quake 3 version of this map may have better results.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|PADCRASH&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|A few missing textures. Still Very Playable, Quake 3 version of this map may have better results.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|PADGALLERY_dl&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|A few missing textures. Still Very Playable, Quake 3 version of this map may have better results.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|PADGARDEN&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|A few missing textures. Still Very Playable, Quake 3 version of this map may have better results.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|PADKITCHEN&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|A few missing textures. Still Very Playable, Quake 3 version of this map may have better results.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|PADSHOP&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|A few missing textures. Still Very Playable, Quake 3 version of this map may have better results.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|HM_CAM&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Use the quake 3 conversion q3hmcam. A few missing textures. Very Playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|CTF_KLN1&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Use the quake 3 conversion q3ctf_kln1. A few missing textures. Very Playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|CTF_RESERVOIR&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Use the quake 3 conversion. A few missing textures. Very Playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|CTF_TRUTHKILL&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Use the quake 3 conversion. A few missing textures. Very Playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|CTF_VOY1&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Use the quake 3 conversion. A few missing textures. Very Playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|CTF_VOY2&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Use the quake 3 conversion. A few missing textures. Very Playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|Q3DADE12&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Perfect&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|HM_BORG1&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Use the quake 3 conversion. A few missing textures. Very Playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|HM_FOR1&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Use the quake 3 conversion. Works Perfectly&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|HM_FOR1&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Use the quake 3 conversion. Works Perfectly&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|QUAKE1&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Map Pack of Q1 maps. Works Perfectly&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|QUATRIX&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|A few missing textures. Still Very Playable, Quake 3 version of this map may have better results.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|STUKTON_V2&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|A few missing textures. Some secrets don't work Still Very Playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|UT_SUBWAY&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Perfect&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|U&amp;amp;_TERRORISM4&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|No Bot Support&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|VILLA&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|A few missing textures. Some secrets don't work Still Very Playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|JUNGLE&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Works Well.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|BORG210&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Works well part of the playermaps map-pack.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|CTF_MAPEL4&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Works Well&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|NEOEGYPT&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Works Well&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|MIAMI_NIGHT&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Works Well&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|SUREFALL&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Works Well&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Wiki&amp;diff=227</id>
		<title>Trepidation Wiki</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Wiki&amp;diff=227"/>
				<updated>2023-02-23T00:57:03Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== About ==&lt;br /&gt;
Trepidation is an open-source first-person shooter based on the IOQuake3 engine. Trepidation was a project initially conceived on April 9, 2006, with the intent to build a free first-person shooter with a sci-fi theme. The idea was initially developed by members of the Star Trek Elite Force gaming community. The project disbanded before the game was complete sometime in 2008 but is currently back in development.&lt;br /&gt;
&lt;br /&gt;
The game includes:&lt;br /&gt;
*21 multiplayer levels (maps). &lt;br /&gt;
*Quake 3 and Star Trek Voyager Elite Force Map Compatability &lt;br /&gt;
*An original soundtrack featuring 10 original tracks.&lt;br /&gt;
*7 Game Modes.&lt;br /&gt;
*In-game Voice Over IP Support (VOIP)&lt;br /&gt;
*All New Weapons&lt;br /&gt;
*Instagib Modifier Available On Most Game Modes.&lt;br /&gt;
*Build defensive Gun Turrets in capture the flag.&lt;br /&gt;
*Random Map Rotations&lt;br /&gt;
&lt;br /&gt;
Questions?  Many are answered on our [[Frequently Asked Questions]] Page.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
First thing is to download the [https://trepidation.n5net.com/ most recent build of Trepidation] and get it installed on your system.  For windows, we provide an installer that will install the game and create shortcuts for you.  For Linux we provide a self-extracting archive that will extract all of the game files in a folder called trepidation.&lt;br /&gt;
&lt;br /&gt;
There are 2 binaries for each platform, one is the dedicated server and the other is the game client.   The game client is named trepidation.x86(.exe).  For Linux we are providing both 64bit and 32bit binaries.  For windows, we are only building 32-bit binaries which should run fine on 64-bit machines.&lt;br /&gt;
&lt;br /&gt;
Once you have downloaded Trepidation one of the first things you will want to check is your video and network settings and make sure they fit your system.   From the main menu go to: SETUP-&amp;gt;SYSTEM-&amp;gt;GRAPHICS and SETUP-&amp;gt;SYSTEM-&amp;gt;NETWORK respectively. You’ll likely want to run through all of the settings and controls to make sure they meet your needs.&lt;br /&gt;
&lt;br /&gt;
You may want to familiarize yourself with the game by playing offline to begin with.  Otherwise your ready to find a server to play on.   When selecting online play you may find no servers displaying, be sure the the SERVERS setting on the server browser is set to INTERNET, sometimes this defaults to LOCAL.&lt;br /&gt;
&lt;br /&gt;
We highly recommend you read our [[Quick Start Guide]], it is the perfect place to start.&lt;br /&gt;
&lt;br /&gt;
== How To Play ==&lt;br /&gt;
* [https://trepidation.n5net.com/ Get Trepidation]&lt;br /&gt;
* [[Quick Start Guide]]&lt;br /&gt;
* [[Trepidation Gametype]]&lt;br /&gt;
* [[Arsenal Gametype]]&lt;br /&gt;
* [[Game Types|Survival Gametype]]&lt;br /&gt;
* [[Game Types|Free For All]]&lt;br /&gt;
* [[Game Types|Capture The Flag]]&lt;br /&gt;
* [[Game Types|One 4 All]]&lt;br /&gt;
* [[Cheats]]&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
* [[Trepidation Weapons]]&lt;br /&gt;
* [[Other Inventory]]&lt;br /&gt;
* [[List Of Trepidation Levels]]&lt;br /&gt;
* [[3rd Party Maps]]&lt;br /&gt;
* [[Voice Support]]&lt;br /&gt;
* [[Using the console]]&lt;br /&gt;
* [[IOQ3 Engine CVARS]]&lt;br /&gt;
* [[Quake 3 CVARS]]&lt;br /&gt;
* [[Planned Features For Next Release]]&lt;br /&gt;
&lt;br /&gt;
== Server Administration ==&lt;br /&gt;
&lt;br /&gt;
At the present time, the Trepidation team is only releasing development builds and daily snapshots.  The planned features here refer to the next development build.&lt;br /&gt;
&lt;br /&gt;
The idea to have set development build releases is to minimize the fragmentation of servers running. Servers should only be running Development Build Releases.  Typically all official servers will be running the Development Build, in order to prevent fragmentation, we highly recommend not to run public servers that allow downloads with a snapshot, please stick with the dev build OR turn your server downloads off.&lt;br /&gt;
&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[Trepidation Server CVARS]]&lt;br /&gt;
* [[Random Map Rotations]]&lt;br /&gt;
* [[Easy Map Rotations]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials And Resources ==&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[Widescreen for Trepidation]]&lt;br /&gt;
* [[Trepidation Config Tweaks and Tips]]&lt;br /&gt;
* [[Rotating Say Binds]]&lt;br /&gt;
* [[Why FPS Effects Jumping]]&lt;br /&gt;
* [[Creating A Music Pack For Trepidation]]&lt;br /&gt;
* [[Control Volume With Your Arrow Keys]]&lt;br /&gt;
* [[Make A Mod]]&lt;br /&gt;
* [[FPS Cycle Script]]&lt;br /&gt;
* [[Quake Engine Super Huge CVAR Reference]]&lt;br /&gt;
* [[Trepidation Master Server]]&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/blob/master/Docs/CHANGELOG.TXT Changelog]&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/ Source Code]&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/issues Bugs and Issue Tracking]&lt;br /&gt;
* [https://groups.io/g/trepidation-dev Development Mailing List]&lt;br /&gt;
* [https://trepidation.n5net.com/dls/trepradiant.rar Download Radiant for Trepidation]&lt;br /&gt;
* [https://trepidation.n5net.com/dls/trep-snapshot.zip Weekly Snapshots]&lt;br /&gt;
* [[Compiling The Engine]]&lt;br /&gt;
* [[Level Design / Mapping For Trepidation]]&lt;br /&gt;
* [[Map Compatibility Layer for Quake 3 and Star Trek Voyager Elite Force.]]&lt;br /&gt;
* [[Models for Trepidation]]&lt;br /&gt;
* [[How to Get Involved]]&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
* [http://master.n5net.com Trepidation Master Server]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Trepidation Homepage:'''&lt;br /&gt;
* [https://trepidationfps.com/ https://trepidationfps.com/]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Server_CVARS&amp;diff=226</id>
		<title>Trepidation Server CVARS</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Server_CVARS&amp;diff=226"/>
				<updated>2022-09-01T09:32:47Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Sample Configuration Files ==&lt;br /&gt;
A few server configuration files are included. You can start the dedicated server by clicking on the DED-SERVER.BAT file created on the desktop on windows or the dedserver.sh file on linux.&lt;br /&gt;
&lt;br /&gt;
You can modify one of the server configuration files located in the ‘base’ folder to meet your needs.&lt;br /&gt;
&lt;br /&gt;
The following server configurations are also included:&lt;br /&gt;
&lt;br /&gt;
*ffa.cfg – FFA Gameplay 10 minutes 40 fraglimit.&lt;br /&gt;
*ctf.cfg – All Weapons CTF, Timelimit 15 minutes, capturelimit 10&lt;br /&gt;
*ctfinstagib.cfg – Instagib CTF, Timelimit 15 Minutes, capturelimit 10.&lt;br /&gt;
*server.cfg – Rotates through all the mods.&lt;br /&gt;
*arsenal.cfg – Runs the Arsenal gametype.&lt;br /&gt;
*survival.cfg – Rotates Instagib and All Weapons Last Man Standing Maps&lt;br /&gt;
*one4all.cfg – One4all Gameplayer 10 minutes, 40 fraglimit.&lt;br /&gt;
*trep-server.cfg – Trepidation (g_gamemode 3) Gametype config.&lt;br /&gt;
&lt;br /&gt;
== Trepidation Server CVARS ==&lt;br /&gt;
&lt;br /&gt;
Trepidation utilizes most standard quake 3 cvars, of which you can find a pretty extensive list here: (need link)&lt;br /&gt;
&lt;br /&gt;
In addition Trepidation has a whole set of it’s own CVARs listed below: g_MultiJumps # - This enables multijumping, you can set this to how many times you can multijump. 0 for off. Multijumping is the ability to jump again while in mid air.&lt;br /&gt;
&lt;br /&gt;
'''g_suddendeath''' 0-off/1-on : Enable or disable sudden death mode, whereas when teams are tied, the game will not end until the tie is broken.&lt;br /&gt;
&lt;br /&gt;
'''g_instagib''' 0-off/1-on : Instagib one shot kill game mode.&lt;br /&gt;
&lt;br /&gt;
'''g_Turrets''' 0-off/1-on : Disables/Enables the ability to build turrets on CTF games.&lt;br /&gt;
&lt;br /&gt;
'''g_MaxTurrets''' : Set the maximum number of turrets allowed per team on CTF Games.&lt;br /&gt;
&lt;br /&gt;
'''g_pointrebuild''' 0-off/1-onn : in the trepidation gametype, set to 1, will force both teams to rebuild power cores and all buildables after a point is made. This defaults to 1&lt;br /&gt;
&lt;br /&gt;
'''g_GameMode'''&lt;br /&gt;
&lt;br /&gt;
*0 – None&lt;br /&gt;
*1 – Arsenal (must use g_gametype 0)&lt;br /&gt;
*2 – Survival&lt;br /&gt;
*3 – Trepidation (must use g_gametype 3)&lt;br /&gt;
*4 – One4All&lt;br /&gt;
&lt;br /&gt;
'''g_GrappleMode''' – Changes how the grapple acts.&lt;br /&gt;
*0 – Grapple acts normal, latching onto a wall will propel you towards and object.&lt;br /&gt;
*1 – Aside from acting normal the grapple can be used as an instagib weapon.&lt;br /&gt;
&lt;br /&gt;
'''g_allowGrapple''' 0-off/1-on Enable or Disable the offhand grapple.&lt;br /&gt;
&lt;br /&gt;
'''g_PCTeamkills''' – 1 = Can Destroy Your Own Power Core // 2 = You cannot destroy your own Power core&lt;br /&gt;
&lt;br /&gt;
'''g_mulitjump''' – xxx Not Yet Implemented&lt;br /&gt;
&lt;br /&gt;
'''g_allowDevastator''' - 0-disable/1-enabled (default is 1). Setting to 0 will disable the Devastator on levels and replace Devastator weapon and ammo pickups with the singularity cannon.&lt;br /&gt;
&lt;br /&gt;
'''g_randommap''' 0-off/1-on – This ignores the traditional map rotation and selects a random map from a list of maps pulled from a file specified in g_mapfile. You can use “randmap” in your configuration or in the console to select a random map.&lt;br /&gt;
&lt;br /&gt;
'''g_mapfile “filename”''' – This is used in conjunction with g_randommap. This is a text file with one map name per line (no .pk3). This file should be places in your base directory and contain one map per line.&lt;br /&gt;
&lt;br /&gt;
'''g_AutoChangeMap''' 1 - On | 0 Off This will force a server with bots enabled to the nextmap when a round is finished if there are no human players on the map. This way a server doesn't sit on the scoreboard for an unpopular map for too long.&lt;br /&gt;
&lt;br /&gt;
'''g_easymap''' 1 - on | 0 off This will read the mapfile specified in g_mapfile and sequentially rotate the maps based on the maps and order of this file.&lt;br /&gt;
&lt;br /&gt;
'''g_RegenHealth''' 1 - On | 0 Off - If enabled health will be auto-regenerative. Meaning that you are given 1 health every second.&lt;br /&gt;
&lt;br /&gt;
'''g_RegenAmmo''' 1 - On | 0 Off - If enabled ammo will be auto-regenerative. Meaning that you are given 1 ammo every second.&lt;br /&gt;
&lt;br /&gt;
The following CVARs designate what weapons are available on each map if you turn the Flame Thrower off, the Flame Thrower will no longer spawn on maps which contain it. In the Arsenal game mode these are used to specify the weapons each player is given in their arsenal. In the Last Man Standing game mode these are used to determine which weapons can be randomly handed out at the beginning of each round&lt;br /&gt;
&lt;br /&gt;
'''g_StartGauntlet''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartMG''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartSG''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartGaus'''s 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartFlame''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartPlasma''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartSing''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartBFG''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartRandom''' 0-off/1-on In Arsenal, if you want the server to automatically select a combination of weapons you can use g_StartRandom '''g_StartRandom''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_NumRounds''' # - Used in Survival to specify how many rounds should be played per match.  Default is 0.&lt;br /&gt;
&lt;br /&gt;
'''trep_debug''' - Developer Debug Flag, can cause crashes if not set to 0&lt;br /&gt;
&lt;br /&gt;
== Trepidation Console Commands ==&lt;br /&gt;
Trepidation uses many of the same console commands as quake 3, in addition we have added the following&lt;br /&gt;
&lt;br /&gt;
'''balanceteams''' Balances teams if they are uneven.&lt;br /&gt;
&lt;br /&gt;
'''punish &amp;lt;name/#&amp;gt;''' Immobilizes said player, doing it a second time frees them.&lt;br /&gt;
&lt;br /&gt;
'''easymap''' Goes to the next map specified in g_mapfile.&lt;br /&gt;
&lt;br /&gt;
'''randmap''' Picks a random map specified in g_mapfile.&lt;br /&gt;
&lt;br /&gt;
'''drop''' drop current weapon or flag.&lt;br /&gt;
&lt;br /&gt;
== Engine CVARS ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following is a list of new engine cvars and commands provided by the IOQ3 engine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''RECORDING'''&lt;br /&gt;
&lt;br /&gt;
'''cl_autoRecordDemo''' - record a new demo on each map change cl_aviFrameRate - the framerate to use when capturing video cl_aviMotionJpeg -use the mjpeg codec when capturing video&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SOUND &amp;amp; VIDEO'''&lt;br /&gt;
&lt;br /&gt;
'''s_useOpenAL''' - use the OpenAL sound backend if available.&lt;br /&gt;
&lt;br /&gt;
'''s_alPrecache''' - cache OpenAL sounds before use.&lt;br /&gt;
&lt;br /&gt;
'''s_alGain''' - cache OpenAL sounds before use.&lt;br /&gt;
&lt;br /&gt;
'''s_alSources''' - the total number of sources (memory) toallocate.&lt;br /&gt;
&lt;br /&gt;
'''s_alDopplerFactor''' - the value passed to alDopplerFactor.&lt;br /&gt;
&lt;br /&gt;
'''s_alDopplerSpeed''' - the value passed to alDopplerVelocity.&lt;br /&gt;
&lt;br /&gt;
'''s_alMinDistance''' - the value of AL_REFERENCE_DISTANCE for each source.&lt;br /&gt;
&lt;br /&gt;
'''s_alRolloff''' - the value of AL_ROLLOFF_FACTOR for each source.&lt;br /&gt;
&lt;br /&gt;
'''s_alMaxSpeakerDistance''' - ET_SPEAKERS beyond this distance are culled.&lt;br /&gt;
&lt;br /&gt;
'''s_alDriver''' - which OpenAL library to use.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlBits''' - SDL bit resolution.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlSpeed''' - SDL sample rate.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlChannels''' - SDL number of channels.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlDevSamps''' - SDL DMA buffer size override.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlMixSamps''' - SDL mix buffer size override.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OTHER CVARS''' &lt;br /&gt;
&lt;br /&gt;
'''ttycon_ansicolor''' - enable use of ANSI escape codes in the tty.&lt;br /&gt;
&lt;br /&gt;
'''r_GLlibCoolDownMsec''' - wait for some milliseconds to close GL library.&lt;br /&gt;
&lt;br /&gt;
'''com_altivec''' - enable use of altivec on PowerPC systems.&lt;br /&gt;
&lt;br /&gt;
'''s_backend''' - read only, indicates the current sound backend.&lt;br /&gt;
&lt;br /&gt;
'''in_shiftedKey'''s - non-SDL Linux only; enables binding to shifted keys.&lt;br /&gt;
&lt;br /&gt;
'''in_joystickNo''' - SDL only; select which joystick to use.&lt;br /&gt;
&lt;br /&gt;
'''cl_multiuser''' - When set to 1, On Windows, all user specific files such as autogenerated configuration, demos, videos, screenshots, and autodownloaded pk3s are now saved in a directory specific to the user who is running Trepidation. On NT-based such as Windows XP, this is usually a directory named: C:\Documents and Settings\%USERNAME%\Application Data\Quake3\ Windows 95, Windows 98, and Windows ME will use a directory like: “C:\Windows\Application Data\Quake3″.&lt;br /&gt;
&lt;br /&gt;
'''sv_dlURL''' - sv_dlURL is the base of the URL that contains your custom .pk3 files the client will append both fs_game and the filename to the end of this value. For example, if you have sv_dlURL set to “http://ioquake3.org”, fs_game is “baseq3″, and the client is missing “test.pk3″, it will attempt to download from the URL “http://ioquake3.org/baseq3/test.pk3″&lt;br /&gt;
&lt;br /&gt;
'''cl_consoleHistory''' - read only, stores the console history.&lt;br /&gt;
&lt;br /&gt;
'''cl_platformSensitivity''' - read only, indicates the mouse input scaling.&lt;br /&gt;
&lt;br /&gt;
'''r_ext_texture_filter_anisotropi''' - anisotropic texture filtering.&lt;br /&gt;
&lt;br /&gt;
== Console Commands From Original Q3 ==&lt;br /&gt;
&lt;br /&gt;
bind - assign a key to command(s). &lt;br /&gt;
&lt;br /&gt;
bindlist - list all currently bound keys. &lt;br /&gt;
&lt;br /&gt;
centerview - quickly move current view to the center of screen. &lt;br /&gt;
&lt;br /&gt;
joy_advancedupdate &lt;br /&gt;
&lt;br /&gt;
messagemode - send a message to everyone. &lt;br /&gt;
&lt;br /&gt;
messagemode2 - send a message to teammates. &lt;br /&gt;
&lt;br /&gt;
toggle &lt;br /&gt;
&lt;br /&gt;
toggleconsole &lt;br /&gt;
&lt;br /&gt;
unbind - remove a binding for a key. &lt;br /&gt;
&lt;br /&gt;
unbindall - remove all bindings. &lt;br /&gt;
&lt;br /&gt;
'''Information:'''&lt;br /&gt;
&lt;br /&gt;
imagelist - list currently open images (textures). &lt;br /&gt;
&lt;br /&gt;
midiinfo - information about MIDI music system. &lt;br /&gt;
&lt;br /&gt;
modelist - list of accessable screen resolutions. &lt;br /&gt;
&lt;br /&gt;
modellist - list of currently open player models. &lt;br /&gt;
&lt;br /&gt;
scanservers - scan the local network for servers. &lt;br /&gt;
&lt;br /&gt;
sectorlist &lt;br /&gt;
&lt;br /&gt;
serverinfo - information about local server. &lt;br /&gt;
&lt;br /&gt;
shaderlist - list of currently open shaders (light effects). &lt;br /&gt;
&lt;br /&gt;
skinlist - list of currently open skins. &lt;br /&gt;
&lt;br /&gt;
soundinfo - information about sound system. &lt;br /&gt;
&lt;br /&gt;
soundlist - list of currently open sound files. &lt;br /&gt;
&lt;br /&gt;
status - status of currently connected server. &lt;br /&gt;
&lt;br /&gt;
systeminfo &lt;br /&gt;
&lt;br /&gt;
userinfo - information about player (you!). &lt;br /&gt;
&lt;br /&gt;
vmtest &lt;br /&gt;
&lt;br /&gt;
z_stats &lt;br /&gt;
&lt;br /&gt;
'''Sound: '''&lt;br /&gt;
&lt;br /&gt;
music&lt;br /&gt;
&lt;br /&gt;
play [file] - play [file] sound. &lt;br /&gt;
&lt;br /&gt;
snd_restart - restart sound system. &lt;br /&gt;
&lt;br /&gt;
stopsound &lt;br /&gt;
&lt;br /&gt;
'''Demos: '''&lt;br /&gt;
&lt;br /&gt;
record - record a demo. &lt;br /&gt;
&lt;br /&gt;
stopdemo - stop recording demo. &lt;br /&gt;
&lt;br /&gt;
demo - play recorded demo. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Server: '''&lt;br /&gt;
&lt;br /&gt;
serverrecord &lt;br /&gt;
&lt;br /&gt;
serverstop - stop server. &lt;br /&gt;
&lt;br /&gt;
connect - connect to a server. &lt;br /&gt;
&lt;br /&gt;
kick - kick a user. &lt;br /&gt;
&lt;br /&gt;
serverlist - search for local servers. &lt;br /&gt;
&lt;br /&gt;
disconnect - disconnect from the current server. &lt;br /&gt;
&lt;br /&gt;
heartbeat &lt;br /&gt;
&lt;br /&gt;
devmap - start a listen server with cheats and other development features enabled. &lt;br /&gt;
&lt;br /&gt;
''Miscallaneous Console Commands: ''&lt;br /&gt;
cg_thirdperson 1 - third-person view (Tomb Raider-style), you must be in &amp;quot;devmap&amp;quot; mode. &lt;br /&gt;
&lt;br /&gt;
arena &lt;br /&gt;
&lt;br /&gt;
changeVectors &lt;br /&gt;
&lt;br /&gt;
cinematic &lt;br /&gt;
&lt;br /&gt;
clear - clear the console. &lt;br /&gt;
&lt;br /&gt;
cmd &lt;br /&gt;
&lt;br /&gt;
condump - save console text to a file. &lt;br /&gt;
&lt;br /&gt;
configstrings &lt;br /&gt;
&lt;br /&gt;
crash &lt;br /&gt;
&lt;br /&gt;
cvar_restart &lt;br /&gt;
&lt;br /&gt;
dir - list files in a directory. &lt;br /&gt;
&lt;br /&gt;
dumpuser &lt;br /&gt;
&lt;br /&gt;
echo &lt;br /&gt;
&lt;br /&gt;
error &lt;br /&gt;
&lt;br /&gt;
exec &lt;br /&gt;
&lt;br /&gt;
freeze &lt;br /&gt;
&lt;br /&gt;
gfxinfo &lt;br /&gt;
&lt;br /&gt;
hunk_stats &lt;br /&gt;
&lt;br /&gt;
in_restart &lt;br /&gt;
&lt;br /&gt;
map &lt;br /&gt;
&lt;br /&gt;
path &lt;br /&gt;
&lt;br /&gt;
quit&lt;br /&gt;
&lt;br /&gt;
rcon &lt;br /&gt;
&lt;br /&gt;
restart &lt;br /&gt;
&lt;br /&gt;
say &lt;br /&gt;
&lt;br /&gt;
screenshot - save a screenshot. &lt;br /&gt;
&lt;br /&gt;
set - set a variable. &lt;br /&gt;
&lt;br /&gt;
seta &lt;br /&gt;
&lt;br /&gt;
setenv &lt;br /&gt;
&lt;br /&gt;
sets &lt;br /&gt;
&lt;br /&gt;
setu &lt;br /&gt;
&lt;br /&gt;
testfog &lt;br /&gt;
&lt;br /&gt;
testshader &lt;br /&gt;
&lt;br /&gt;
touchFile &lt;br /&gt;
&lt;br /&gt;
vid_restart &lt;br /&gt;
&lt;br /&gt;
vstr &lt;br /&gt;
&lt;br /&gt;
wait&lt;br /&gt;
&lt;br /&gt;
'''New commands'''&lt;br /&gt;
'''video [filename]''' - start video capture (use with demo command). stopvideo - stop video capture.&lt;br /&gt;
&lt;br /&gt;
== Control Setup ==&lt;br /&gt;
&lt;br /&gt;
'''Trepidation Specific'''&lt;br /&gt;
&lt;br /&gt;
build_menu - build menu&lt;br /&gt;
&lt;br /&gt;
+button3 - Energy Grapple &lt;br /&gt;
&lt;br /&gt;
+button5 - Secondary attack&lt;br /&gt;
&lt;br /&gt;
+scanner - Radar on/of&lt;br /&gt;
&lt;br /&gt;
+voiprecord - Voice on/off&lt;br /&gt;
&lt;br /&gt;
pdg - Particle displacement grenade transport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
+attack&lt;br /&gt;
 &lt;br /&gt;
+back &lt;br /&gt;
&lt;br /&gt;
+button0 &lt;br /&gt;
&lt;br /&gt;
+button1 &lt;br /&gt;
&lt;br /&gt;
+button2 &lt;br /&gt;
&lt;br /&gt;
+button3 &lt;br /&gt;
&lt;br /&gt;
+button4 &lt;br /&gt;
&lt;br /&gt;
+button5 &lt;br /&gt;
&lt;br /&gt;
+button6 &lt;br /&gt;
&lt;br /&gt;
-button0 &lt;br /&gt;
&lt;br /&gt;
-button1 &lt;br /&gt;
&lt;br /&gt;
-button2 &lt;br /&gt;
&lt;br /&gt;
-button3 &lt;br /&gt;
&lt;br /&gt;
-button4 &lt;br /&gt;
&lt;br /&gt;
-button5 &lt;br /&gt;
&lt;br /&gt;
-button6 &lt;br /&gt;
&lt;br /&gt;
+forward &lt;br /&gt;
&lt;br /&gt;
+left &lt;br /&gt;
&lt;br /&gt;
+lookdown &lt;br /&gt;
&lt;br /&gt;
+lookup &lt;br /&gt;
&lt;br /&gt;
+mlook &lt;br /&gt;
&lt;br /&gt;
+movedown &lt;br /&gt;
&lt;br /&gt;
+moveleft &lt;br /&gt;
&lt;br /&gt;
+moveright &lt;br /&gt;
&lt;br /&gt;
+moveup &lt;br /&gt;
&lt;br /&gt;
+right &lt;br /&gt;
&lt;br /&gt;
+speed &lt;br /&gt;
&lt;br /&gt;
+strafe &lt;br /&gt;
&lt;br /&gt;
-attack &lt;br /&gt;
&lt;br /&gt;
-back &lt;br /&gt;
&lt;br /&gt;
-forward &lt;br /&gt;
&lt;br /&gt;
-left &lt;br /&gt;
&lt;br /&gt;
-lookdown &lt;br /&gt;
&lt;br /&gt;
-lookup &lt;br /&gt;
&lt;br /&gt;
-mlook &lt;br /&gt;
&lt;br /&gt;
-movedown &lt;br /&gt;
&lt;br /&gt;
-moveleft &lt;br /&gt;
&lt;br /&gt;
-moveright &lt;br /&gt;
&lt;br /&gt;
-moveup &lt;br /&gt;
&lt;br /&gt;
-right &lt;br /&gt;
&lt;br /&gt;
-speed &lt;br /&gt;
&lt;br /&gt;
-strafe&lt;br /&gt;
&lt;br /&gt;
== Also See ==&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[IOQ3 Engine CVARS]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Wiki&amp;diff=225</id>
		<title>Trepidation Wiki</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Wiki&amp;diff=225"/>
				<updated>2022-09-01T08:21:34Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== About ==&lt;br /&gt;
Trepidation is an open-source first-person shooter based on the IOQuake3 engine. Trepidation was a project initially conceived on April 9, 2006, with the intent to build a free first-person shooter with a sci-fi theme. The idea was initially developed by members of the Star Trek Elite Force gaming community. The project disbanded before the game was complete sometime in 2008 but is currently back in development.&lt;br /&gt;
&lt;br /&gt;
The game includes:&lt;br /&gt;
*21 multiplayer levels (maps). &lt;br /&gt;
*Quake 3 and Star Trek Voyager Elite Force Map Compatability &lt;br /&gt;
*An original soundtrack featuring 10 original tracks.&lt;br /&gt;
*7 Game Modes.&lt;br /&gt;
*In-game Voice Over IP Support (VOIP)&lt;br /&gt;
*All New Weapons&lt;br /&gt;
*Instagib Modifier Available On Most Game Modes.&lt;br /&gt;
*Build defensive Gun Turrets in capture the flag.&lt;br /&gt;
*Random Map Rotations&lt;br /&gt;
&lt;br /&gt;
Questions?  Many are answered on our [[Frequently Asked Questions]] Page.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
First thing is to download the [https://trepidation.n5net.com/ most recent build of Trepidation] and get it installed on your system.  For windows, we provide an installer that will install the game and create shortcuts for you.  For Linux we provide a self-extracting archive that will extract all of the game files in a folder called trepidation.&lt;br /&gt;
&lt;br /&gt;
There are 2 binaries for each platform, one is the dedicated server and the other is the game client.   The game client is named trepidation.x86(.exe).  For Linux we are providing both 64bit and 32bit binaries.  For windows, we are only building 32-bit binaries which should run fine on 64-bit machines.&lt;br /&gt;
&lt;br /&gt;
Once you have downloaded Trepidation one of the first things you will want to check is your video and network settings and make sure they fit your system.   From the main menu go to: SETUP-&amp;gt;SYSTEM-&amp;gt;GRAPHICS and SETUP-&amp;gt;SYSTEM-&amp;gt;NETWORK respectively. You’ll likely want to run through all of the settings and controls to make sure they meet your needs.&lt;br /&gt;
&lt;br /&gt;
You may want to familiarize yourself with the game by playing offline to begin with.  Otherwise your ready to find a server to play on.   When selecting online play you may find no servers displaying, be sure the the SERVERS setting on the server browser is set to INTERNET, sometimes this defaults to LOCAL.&lt;br /&gt;
&lt;br /&gt;
We highly recommend you read our [[Quick Start Guide]], it is the perfect place to start.&lt;br /&gt;
&lt;br /&gt;
== How To Play ==&lt;br /&gt;
* [https://trepidation.n5net.com/ Get Trepidation]&lt;br /&gt;
* [[Quick Start Guide]]&lt;br /&gt;
* [[Trepidation Gametype]]&lt;br /&gt;
* [[Arsenal Gametype]]&lt;br /&gt;
* [[Game Types|Survival Gametype]]&lt;br /&gt;
* [[Game Types|Free For All]]&lt;br /&gt;
* [[Game Types|Capture The Flag]]&lt;br /&gt;
* [[Game Types|One 4 All]]&lt;br /&gt;
* [[Cheats]]&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
* [[Trepidation Weapons]]&lt;br /&gt;
* [[Other Inventory]]&lt;br /&gt;
* [[List Of Trepidation Levels]]&lt;br /&gt;
* [[3rd Party Maps]]&lt;br /&gt;
* [[Voice Support]]&lt;br /&gt;
* [[Using the console]]&lt;br /&gt;
* [[IOQ3 Engine CVARS]]&lt;br /&gt;
* [[Quake 3 CVARS]]&lt;br /&gt;
* [[Planned Features For Next Release]]&lt;br /&gt;
&lt;br /&gt;
== Server Administration ==&lt;br /&gt;
&lt;br /&gt;
At the present time, the Trepidation team is only releasing development builds and daily snapshots.  The planned features here refer to the next development build.&lt;br /&gt;
&lt;br /&gt;
The idea to have set development build releases is to minimize the fragmentation of servers running. Servers should only be running Development Build Releases.  Typically all official servers will be running the Development Build, in order to prevent fragmentation, we highly recommend not to run public servers that allow downloads with a snapshot, please stick with the dev build OR turn your server downloads off.&lt;br /&gt;
&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[Trepidation Server CVARS]]&lt;br /&gt;
* [[Random Map Rotations]]&lt;br /&gt;
* [[Easy Map Rotations]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials And Resources ==&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[Widescreen for Trepidation]]&lt;br /&gt;
* [[Trepidation Config Tweaks and Tips]]&lt;br /&gt;
* [[Rotating Say Binds]]&lt;br /&gt;
* [[Why FPS Effects Jumping]]&lt;br /&gt;
* [[Creating A Music Pack For Trepidation]]&lt;br /&gt;
* [[Control Volume With Your Arrow Keys]]&lt;br /&gt;
* [[Make A Mod]]&lt;br /&gt;
* [[FPS Cycle Script]]&lt;br /&gt;
* [[Quake Engine Super Huge CVAR Reference]]&lt;br /&gt;
* [[Trepidation Master Server]]&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/blob/master/Docs/CHANGELOG.TXT Changelog]&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/ Source Code]&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/issues Bugs and Issue Tracking]&lt;br /&gt;
* [https://groups.io/g/trepidation-dev Development Mailing List]&lt;br /&gt;
* [https://trepidation.n5net.com/dls/trepradiant.rar Download Radiant for Trepidation]&lt;br /&gt;
* [https://trepidation.n5net.com/dls/trep-snapshot.zip Weekly Snapshots]&lt;br /&gt;
* [http://trepidation.n5net.com/dev-team/ Team Trepidation]&lt;br /&gt;
* [[Compiling The Engine]]&lt;br /&gt;
* [[Level Design / Mapping For Trepidation]]&lt;br /&gt;
* [[Map Compatibility Layer for Quake 3 and Star Trek Voyager Elite Force.]]&lt;br /&gt;
* [[Models for Trepidation]]&lt;br /&gt;
* [[How to Get Involved]]&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
* [http://master.n5net.com Trepidation Master Server]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Trepidation Homepage:'''&lt;br /&gt;
* [https://trepidation.n5net.com/ https://trepidation.n5net.com/]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Frequently_Asked_Questions&amp;diff=224</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Frequently_Asked_Questions&amp;diff=224"/>
				<updated>2019-09-30T05:39:17Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* What game types will be included with Trepidation. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trepidation Technology ==&lt;br /&gt;
&lt;br /&gt;
Trepidation uses the IOQ3 Quake 3 Engine. The game code itself uses Quake 3′s 1.32 point release as a foundation as opposed EF. (Just wanted to make that clear). The Trepidation master server code is based on DPMaster a GPL master server for Quake 3 and Dark Places. The Trepidation Project Began April 10th, 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== When will trepidation be released? ==&lt;br /&gt;
&lt;br /&gt;
In short, when it’s done. There’s a lot of work that goes into a project like this and the developers are doing this as a hobby in their spare time, which spare time can be sparse at times. Once we get closer to a release we will be able to give an estimate.  Most of the latest and greatest is posted in our Forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How Can I Contribute? ==&lt;br /&gt;
&lt;br /&gt;
This early on in the project we have plenty of needs. First an foremost we need people in all aspects of development. Modeling, Mapping, Programming, Sound, Etc.. Some of the task that currently need to be done are outlined in our issue tracker on our [[https://github.com/q3shafe/trepidation/issues Github page]].&lt;br /&gt;
&lt;br /&gt;
We need test servers.  We are looking for people to help host test servers, who can keep the server up to date with the current development builds.&lt;br /&gt;
&lt;br /&gt;
We are in need of MAC OS/X developers to assist in compiling and testing Mac builds of Trepidation.&lt;br /&gt;
&lt;br /&gt;
We are in need of 3d modelers, familiar with modeling in md3 and mdr formats.&lt;br /&gt;
&lt;br /&gt;
We have greatly expanded some of the capabilities provided to mappers, and are looking for mappers for multiplayer maps as well as levels for a single player campaign.&lt;br /&gt;
&lt;br /&gt;
== Where can I get the Source Code? ==&lt;br /&gt;
&lt;br /&gt;
Trepidation is on GitHub. The source code is available via our [https://github.com/q3shafe/trepidation GitHub page].   More information on compiling the engine can be found [http://trepidation.n5net.com/development/ here].&lt;br /&gt;
&lt;br /&gt;
== What has been changed as far as physics? ==&lt;br /&gt;
&lt;br /&gt;
A Majority of the developers on the project are from the Star Trek Voyager Elite Force community. And many of the physics changes have been geared towards replicating the physics of Elite Force. We reintroduced the max_fps “bug” where certain magic FPS settings allow you to jump higher and move faster. This is explained in detail [[Why FPS Effects Jumping|here]]. One of the experimental aspects is being able to run/jump up steep slopes. Among other things, you’ll find the game a bit quicker, a bit easier to do trick jumping, fast flag captures, and overall a bit to keep the game fast paced. By default the game is unlagged, however this is an option that can be disabled by the game server administrator.&lt;br /&gt;
&lt;br /&gt;
== What are some of the new things available to mappers compared to the Original Quake 3 engine? ==&lt;br /&gt;
&lt;br /&gt;
A lot of new aspects have been given to mappers in Trepidation.  Some examples include ladders, rotating doors (as opposed to sliding doors), breakable items/glass, the ability to specify specific areas of a map that have different speed or gravity than other areas, and more to come.  See [[Level Design / Mapping For Trepidation]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What are the new weapons? ==&lt;br /&gt;
&lt;br /&gt;
Most weapons are already in place, aside from a replacement for the gauntlet. Trepidation features equivalents to popular weapons from q3/elite force such as the Quake 3 Rocket Launcher, Grenade Launcher, and Railgun are all matched with similar weapons. The weapons completed thus far are described in the [[Trepidation Weapons]] page. All weapons also have primary and alternate fire modes.&lt;br /&gt;
&lt;br /&gt;
== Will I Need To Buy Quake 3/Elite Force to Play Trepidation? ==&lt;br /&gt;
&lt;br /&gt;
No Trepidation will be a 100% stand alone game, that wont require any other games to play it. Just download and play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What will Trepidation Run On? ==&lt;br /&gt;
&lt;br /&gt;
We hope to have a 32 and 64 bit windows releases, as well as linux and MAC builds. The system requirements should be only slightly above those of the original Quake 3 game. The development builds are currently beign built as 32 bit Linux and Windows Builds, if you build a MAC installer, let us know!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How many maps will be included with Trepidation. ==&lt;br /&gt;
&lt;br /&gt;
That has yet to be decided. A compatibility layer has been written into the game so that most Quake 3 and Elite Force maps will run in trepidation, as well. At the present time we have 21 maps included with the game.&lt;br /&gt;
&lt;br /&gt;
== What game types will be included with Trepidation. ==&lt;br /&gt;
&lt;br /&gt;
The main gametype is named Trepidation.  Trepidation is a multiplayer team game, where each team must protect their power core with the aid of defensive structures.  Additionally there is Deathmatch, Team Deathmatch, Capture The Flag, One4All, Arsenal and a Last Man Standing game all with an Instagib option. 2-3 additional games are in the works, including Freeze Tag and a single player campaign.&lt;br /&gt;
&lt;br /&gt;
== Can I Play it now? ==&lt;br /&gt;
&lt;br /&gt;
Sure, The development builds are available from our downloads page. These builds should be playable, although they are likely buggy and may have missing game media.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Frequently_Asked_Questions&amp;diff=223</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Frequently_Asked_Questions&amp;diff=223"/>
				<updated>2019-09-30T05:38:18Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* How many maps will be included with Trepidation. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trepidation Technology ==&lt;br /&gt;
&lt;br /&gt;
Trepidation uses the IOQ3 Quake 3 Engine. The game code itself uses Quake 3′s 1.32 point release as a foundation as opposed EF. (Just wanted to make that clear). The Trepidation master server code is based on DPMaster a GPL master server for Quake 3 and Dark Places. The Trepidation Project Began April 10th, 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== When will trepidation be released? ==&lt;br /&gt;
&lt;br /&gt;
In short, when it’s done. There’s a lot of work that goes into a project like this and the developers are doing this as a hobby in their spare time, which spare time can be sparse at times. Once we get closer to a release we will be able to give an estimate.  Most of the latest and greatest is posted in our Forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How Can I Contribute? ==&lt;br /&gt;
&lt;br /&gt;
This early on in the project we have plenty of needs. First an foremost we need people in all aspects of development. Modeling, Mapping, Programming, Sound, Etc.. Some of the task that currently need to be done are outlined in our issue tracker on our [[https://github.com/q3shafe/trepidation/issues Github page]].&lt;br /&gt;
&lt;br /&gt;
We need test servers.  We are looking for people to help host test servers, who can keep the server up to date with the current development builds.&lt;br /&gt;
&lt;br /&gt;
We are in need of MAC OS/X developers to assist in compiling and testing Mac builds of Trepidation.&lt;br /&gt;
&lt;br /&gt;
We are in need of 3d modelers, familiar with modeling in md3 and mdr formats.&lt;br /&gt;
&lt;br /&gt;
We have greatly expanded some of the capabilities provided to mappers, and are looking for mappers for multiplayer maps as well as levels for a single player campaign.&lt;br /&gt;
&lt;br /&gt;
== Where can I get the Source Code? ==&lt;br /&gt;
&lt;br /&gt;
Trepidation is on GitHub. The source code is available via our [https://github.com/q3shafe/trepidation GitHub page].   More information on compiling the engine can be found [http://trepidation.n5net.com/development/ here].&lt;br /&gt;
&lt;br /&gt;
== What has been changed as far as physics? ==&lt;br /&gt;
&lt;br /&gt;
A Majority of the developers on the project are from the Star Trek Voyager Elite Force community. And many of the physics changes have been geared towards replicating the physics of Elite Force. We reintroduced the max_fps “bug” where certain magic FPS settings allow you to jump higher and move faster. This is explained in detail [[Why FPS Effects Jumping|here]]. One of the experimental aspects is being able to run/jump up steep slopes. Among other things, you’ll find the game a bit quicker, a bit easier to do trick jumping, fast flag captures, and overall a bit to keep the game fast paced. By default the game is unlagged, however this is an option that can be disabled by the game server administrator.&lt;br /&gt;
&lt;br /&gt;
== What are some of the new things available to mappers compared to the Original Quake 3 engine? ==&lt;br /&gt;
&lt;br /&gt;
A lot of new aspects have been given to mappers in Trepidation.  Some examples include ladders, rotating doors (as opposed to sliding doors), breakable items/glass, the ability to specify specific areas of a map that have different speed or gravity than other areas, and more to come.  See [[Level Design / Mapping For Trepidation]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What are the new weapons? ==&lt;br /&gt;
&lt;br /&gt;
Most weapons are already in place, aside from a replacement for the gauntlet. Trepidation features equivalents to popular weapons from q3/elite force such as the Quake 3 Rocket Launcher, Grenade Launcher, and Railgun are all matched with similar weapons. The weapons completed thus far are described in the [[Trepidation Weapons]] page. All weapons also have primary and alternate fire modes.&lt;br /&gt;
&lt;br /&gt;
== Will I Need To Buy Quake 3/Elite Force to Play Trepidation? ==&lt;br /&gt;
&lt;br /&gt;
No Trepidation will be a 100% stand alone game, that wont require any other games to play it. Just download and play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What will Trepidation Run On? ==&lt;br /&gt;
&lt;br /&gt;
We hope to have a 32 and 64 bit windows releases, as well as linux and MAC builds. The system requirements should be only slightly above those of the original Quake 3 game. The development builds are currently beign built as 32 bit Linux and Windows Builds, if you build a MAC installer, let us know!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How many maps will be included with Trepidation. ==&lt;br /&gt;
&lt;br /&gt;
That has yet to be decided. A compatibility layer has been written into the game so that most Quake 3 and Elite Force maps will run in trepidation, as well. At the present time we have 21 maps included with the game.&lt;br /&gt;
&lt;br /&gt;
== What game types will be included with Trepidation. ==&lt;br /&gt;
&lt;br /&gt;
The main gametype is named Trepidation.  Trepidation is a multiplayer team game, where each team must protect their power core.  Defensive structures.  More information on the Trepidation gametype can be found here.  Additionally there is Deathmatch, Team Deathmatch, Capture The Flag, Arsenal and a Last Man Standing game all with an Instagib option. 2-3 additional games are in the works, including Freeze Tag and a single player campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I Play it now? ==&lt;br /&gt;
&lt;br /&gt;
Sure, The development builds are available from our downloads page. These builds should be playable, although they are likely buggy and may have missing game media.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=How_to_Get_Involved&amp;diff=222</id>
		<title>How to Get Involved</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=How_to_Get_Involved&amp;diff=222"/>
				<updated>2019-09-30T05:35:05Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can get involved with the development of Trepidation in several ways.  One would be to join up with the development mailing list here:&lt;br /&gt;
&lt;br /&gt;
* [https://groups.io/g/trepidation-dev Trep-Dev Mailing List]&lt;br /&gt;
&lt;br /&gt;
You can also submit issues or pull requests through github here:&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/q3shafe/trepidation Trepidation Issues and Code on Github]&lt;br /&gt;
&lt;br /&gt;
Our forums are pretty quiet, most people opting to use one of the above methods, but feel free to stop by and introduce yourself:&lt;br /&gt;
&lt;br /&gt;
* [https://planettrepidation.tk/smf/ Forums]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Wiki&amp;diff=221</id>
		<title>Trepidation Wiki</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Wiki&amp;diff=221"/>
				<updated>2019-09-30T05:25:52Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== About ==&lt;br /&gt;
Trepidation is an open source first person shooter based on the IOQuake3 engine. Trepidation was a project originally conceived on April 9, 2006 with the intent to build a free first person shooter with a sci-fi theme. The idea was initially developed by members of the Star Trek Elite Force gaming community. The project disbanded before the game was complete sometime in 2008, but is currently back in development.&lt;br /&gt;
&lt;br /&gt;
The game includes:&lt;br /&gt;
*21 multiplayer levels (maps). &lt;br /&gt;
*Quake 3 and Star Trek Voyager Elite Force Map Compatability &lt;br /&gt;
*An original soundtrack featuring 10 original tracks.&lt;br /&gt;
*7 Game Modes.&lt;br /&gt;
*In game Voice Over IP Support (VOIP)&lt;br /&gt;
*All New Weapons&lt;br /&gt;
*Instagib Modifier Available On Most Game Modes.&lt;br /&gt;
*Build defensive Gun Turrets in capture the flag.&lt;br /&gt;
*Random Map Rotations&lt;br /&gt;
&lt;br /&gt;
Questions?  Many are answered in our [[Frequently Asked Questions]] Page.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
First thing is to download the [https://planettrepidation.tk/download-trepidation/ most recent build of Trepidation] and get it installed on your system.  For windows we provide an installer that will install the game and create shortcuts for you.  For linux we provide a self extracting archive that will extract all of the game files in a folder called trepidation.&lt;br /&gt;
&lt;br /&gt;
There are 2 binaries for each platform, one is the dedicated server and the other is the game client.   The game client is named trepidation.x86(.exe).  For linux we are providing both 64bit and 32bit binaries.  For windows we are only building 32 bit binaries which should run fine on 64 bit machines.&lt;br /&gt;
&lt;br /&gt;
Once you have downloaded Trepidation one of the first things you will want to check is your video and network settings and make sure they fit your system.   From the main menu go to: SETUP-&amp;gt;SYSTEM-&amp;gt;GRAPHICS and SETUP-&amp;gt;SYSTEM-&amp;gt;NETWORK respectively. You’ll likely want to run through all of the settings and controls to make sure they meet your needs.&lt;br /&gt;
&lt;br /&gt;
You may want to familiarize yourself with the game by playing offline to begin with.  Otherwise your ready to find a server to play on.   When selecting online play you may find no servers displaying, be sure the the SERVERS setting on the server browser is set to INTERNET, sometimes this defaults to LOCAL.&lt;br /&gt;
&lt;br /&gt;
We highly recommend you read our [[Quick Start Guide]], it is the perfect place to start.&lt;br /&gt;
&lt;br /&gt;
== How To Play ==&lt;br /&gt;
* [http://trepidation.n5net.com/downloads/?cat=1 Get Trepidation]&lt;br /&gt;
* [[Quick Start Guide]]&lt;br /&gt;
* [[Trepidation Gametype]]&lt;br /&gt;
* [[Arsenal Gametype]]&lt;br /&gt;
* [[Game Types|Survival Gametype]]&lt;br /&gt;
* [[Game Types|Free For All]]&lt;br /&gt;
* [[Game Types|Capture The Flag]]&lt;br /&gt;
* [[Game Types|One 4 All]]&lt;br /&gt;
* [[Cheats]]&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
* [[Trepidation Weapons]]&lt;br /&gt;
* [[Other Inventory]]&lt;br /&gt;
* [[List Of Trepidation Levels]]&lt;br /&gt;
* [[3rd Party Maps]]&lt;br /&gt;
* [[Voice Support]]&lt;br /&gt;
* [[Using the console]]&lt;br /&gt;
* [[IOQ3 Engine CVARS]]&lt;br /&gt;
* [[Quake 3 CVARS]]&lt;br /&gt;
* [[Planned Features For Next Release]]&lt;br /&gt;
&lt;br /&gt;
== Server Administration ==&lt;br /&gt;
&lt;br /&gt;
At the present time the Trepidation team is only releasing development builds and daily snapshots.  The planned features here refer to the next development build.&lt;br /&gt;
&lt;br /&gt;
The idea to have set development build releases is to minimize fragmentation of servers running. Servers should only be running Development Build Releases.  Typically all official servers will be running the Development Build, in order to prevent fragmentation, we highly recommend not to run public servers that allow downloads with a snapshot, please stick with the dev build OR turn your server downloads off.&lt;br /&gt;
&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[Trepidation Server CVARS]]&lt;br /&gt;
* [[Random Map Rotations]]&lt;br /&gt;
* [[Easy Map Rotations]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials And Resources ==&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[Widescreen for Trepidation]]&lt;br /&gt;
* [[Trepidation Config Tweaks and Tips]]&lt;br /&gt;
* [[Rotating Say Binds]]&lt;br /&gt;
* [[Why FPS Effects Jumping]]&lt;br /&gt;
* [[Creating A Music Pack For Trepidation]]&lt;br /&gt;
* [[Control Volume With Your Arrow Keys]]&lt;br /&gt;
* [[Make A Mod]]&lt;br /&gt;
* [[FPS Cycle Script]]&lt;br /&gt;
* [[Quake Engine Super Huge CVAR Reference]]&lt;br /&gt;
* [[Trepidation Master Server]]&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/blob/master/Docs/CHANGELOG.TXT Changelog]&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/ Source Code]&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/issues Bugs and Issue Tracking]&lt;br /&gt;
* [https://groups.io/g/trepidation-dev Development Mailing List]&lt;br /&gt;
* [http://trepidation.n5net.com/downloads/?lid=15 Download Radiant for Trepidation]&lt;br /&gt;
* [http://trepidation.n5net.com/downloads/?lid=30 Weekly Snapshots]&lt;br /&gt;
* [http://trepidation.n5net.com/dev-team/ Team Trepidation]&lt;br /&gt;
* [[Compiling The Engine]]&lt;br /&gt;
* [[Level Design / Mapping For Trepidation]]&lt;br /&gt;
* [[Map Compatibility Layer for Quake 3 and Star Trek Voyager Elite Force.]]&lt;br /&gt;
* [[Models for Trepidation]]&lt;br /&gt;
* [[How to Get Involved]]&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
* [http://master.n5net.com Trepidation Master Server]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Trepidation Homepage:'''&lt;br /&gt;
* [https://planettrepidation.tk/ https://planettrepidation.tk]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Planned_Features_For_Next_Release&amp;diff=220</id>
		<title>Planned Features For Next Release</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Planned_Features_For_Next_Release&amp;diff=220"/>
				<updated>2019-03-28T04:35:51Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+NOTICE&lt;br /&gt;
|-&lt;br /&gt;
|* This page is no longer maintained&lt;br /&gt;
|* Refer to  [https://github.com/q3shafe/trepidation/milestone/4 0.0.26 Build Milestone] instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the present time the Trepidation team is only releasing development builds and daily snapshots.  The planned features here refer to the next development build.&lt;br /&gt;
&lt;br /&gt;
The idea to have set development build releases is to minimize fragmentation of servers running. Servers should only be running Development Build Releases.  Typically all official servers will be running the Development Build, in order to prevent fragmentation, we highly recommend not to run public servers that allow downloads with a snapshot.&lt;br /&gt;
&lt;br /&gt;
This list is by no means complete and some of the items here may not make it into the next release.  Some items may already exist in nightly snapshots.&lt;br /&gt;
&lt;br /&gt;
== Planned For Next Development Build Release ==&lt;br /&gt;
&lt;br /&gt;
We are now using Github to track changes for the next Dev Build.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Elite_Force_Maps_Compatible_With_Trepidation&amp;diff=219</id>
		<title>Elite Force Maps Compatible With Trepidation</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Elite_Force_Maps_Compatible_With_Trepidation&amp;diff=219"/>
				<updated>2019-03-28T04:34:12Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+NOTICE&lt;br /&gt;
|-&lt;br /&gt;
|* This page is no longer being maintained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following community maps created for Star Trek Voyager Elite Force known to be compatible with Trepidation.  This '''IS NOT''' a complete list, only some that we have tested and know for certain work well.&lt;br /&gt;
&lt;br /&gt;
* See [[Map Compatibility Layer for Quake 3 and Star Trek Voyager Elite Force.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|'''MAP NAME'''&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''COMMENTS'''&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|'''DOWNLOAD'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|CTF_2BECKS&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Works Perfectly&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|CTF_ASTRO&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Works Perfectly&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|CTF_BOOM&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Works Perfectly&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|CTF_BOOM2&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Works Perfectly&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|DANGERCITY&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|A Few ladders don't work, but overall this is very playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|FAIRHAVEN&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Works Well, A Few ladders don't work, but overall this is very playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|GDTEMPLE&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Perfect&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|HANDSOFGOD&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Perfect&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|HERETIC&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|A few missing textures, breakables don't work which prevent you from getting some powerups.  Still Playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|MIAMI&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Only a few ladders don't work.  Still Very Playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|NINESTEIN&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Perfect&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|PADCENTER&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|A few missing textures. Still Very Playable, Quake 3 version of this map may have better results.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|PADCRASH&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|A few missing textures. Still Very Playable, Quake 3 version of this map may have better results.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|PADGALLERY_dl&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|A few missing textures. Still Very Playable, Quake 3 version of this map may have better results.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|PADGARDEN&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|A few missing textures. Still Very Playable, Quake 3 version of this map may have better results.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|PADKITCHEN&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|A few missing textures. Still Very Playable, Quake 3 version of this map may have better results.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|PADSHOP&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|A few missing textures. Still Very Playable, Quake 3 version of this map may have better results.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|HM_CAM&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Use the quake 3 conversion q3hmcam. A few missing textures. Very Playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|CTF_KLN1&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Use the quake 3 conversion q3ctf_kln1. A few missing textures. Very Playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|CTF_RESERVOIR&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Use the quake 3 conversion. A few missing textures. Very Playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|CTF_TRUTHKILL&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Use the quake 3 conversion. A few missing textures. Very Playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|CTF_VOY1&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Use the quake 3 conversion. A few missing textures. Very Playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|CTF_VOY2&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Use the quake 3 conversion. A few missing textures. Very Playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|Q3DADE12&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Perfect&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|HM_BORG1&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Use the quake 3 conversion. A few missing textures. Very Playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|HM_FOR1&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Use the quake 3 conversion. Works Perfectly&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|HM_FOR1&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Use the quake 3 conversion. Works Perfectly&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|QUAKE1&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Map Pack of Q1 maps. Works Perfectly&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|QUATRIX&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|A few missing textures. Still Very Playable, Quake 3 version of this map may have better results.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|STUKTON_V2&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|A few missing textures. Some secrets don't work Still Very Playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|UT_SUBWAY&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Perfect&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|U&amp;amp;_TERRORISM4&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|No Bot Support&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|VILLA&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|A few missing textures. Some secrets don't work Still Very Playable.&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Wiki&amp;diff=218</id>
		<title>Trepidation Wiki</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Wiki&amp;diff=218"/>
				<updated>2019-03-15T11:48:10Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== About ==&lt;br /&gt;
Trepidation is an open source first person shooter based on the IOQuake3 engine. Trepidation was a project originally conceived on April 9, 2006 with the intent to build a free first person shooter with a sci-fi theme. The idea was initially developed by members of the Star Trek Elite Force gaming community. The project disbanded before the game was complete sometime in 2008, but is currently back in development.&lt;br /&gt;
&lt;br /&gt;
The game includes:&lt;br /&gt;
*18 multiplayer levels (maps). &lt;br /&gt;
*Quake 3 and Star Trek Voyager Elite Force Map Compatability &lt;br /&gt;
*An original soundtrack featuring 10 original tracks.&lt;br /&gt;
*7 Game Modes.&lt;br /&gt;
*In game Voice Over IP Support (VOIP)&lt;br /&gt;
*All New Weapons&lt;br /&gt;
*Instagib Modifier Available On Most Game Modes.&lt;br /&gt;
*Build defensive Gun Turrets in capture the flag.&lt;br /&gt;
*Random Map Rotations&lt;br /&gt;
&lt;br /&gt;
Questions?  Many are answered in our [[Frequently Asked Questions]] Page.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
First thing is to download the [https://planettrepidation.tk/download-trepidation/ most recent build of Trepidation] and get it installed on your system.  For windows we provide an installer that will install the game and create shortcuts for you.  For linux we provide a self extracting archive that will extract all of the game files in a folder called trepidation.&lt;br /&gt;
&lt;br /&gt;
There are 2 binaries for each platform, one is the dedicated server and the other is the game client.   The game client is named trepidation.x86(.exe).  For linux we are providing both 64bit and 32bit binaries.  For windows we are only building 32 bit binaries which should run fine on 64 bit machines.&lt;br /&gt;
&lt;br /&gt;
Once you have downloaded Trepidation one of the first things you will want to check is your video and network settings and make sure they fit your system.   From the main menu go to: SETUP-&amp;gt;SYSTEM-&amp;gt;GRAPHICS and SETUP-&amp;gt;SYSTEM-&amp;gt;NETWORK respectively. You’ll likely want to run through all of the settings and controls to make sure they meet your needs.&lt;br /&gt;
&lt;br /&gt;
You may want to familiarize yourself with the game by playing offline to begin with.  Otherwise your ready to find a server to play on.   When selecting online play you may find no servers displaying, be sure the the SERVERS setting on the server browser is set to INTERNET, sometimes this defaults to LOCAL.&lt;br /&gt;
&lt;br /&gt;
We highly recommend you read our [[Quick Start Guide]], it is the perfect place to start.&lt;br /&gt;
&lt;br /&gt;
== How To Play ==&lt;br /&gt;
* [http://trepidation.n5net.com/downloads/?cat=1 Get Trepidation]&lt;br /&gt;
* [[Quick Start Guide]]&lt;br /&gt;
* [[Trepidation Gametype]]&lt;br /&gt;
* [[Arsenal Gametype]]&lt;br /&gt;
* [[Game Types|Survival Gametype]]&lt;br /&gt;
* [[Game Types|Free For All]]&lt;br /&gt;
* [[Game Types|Capture The Flag]]&lt;br /&gt;
* [[Game Types|One 4 All]]&lt;br /&gt;
* [[Cheats]]&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
* [[Trepidation Weapons]]&lt;br /&gt;
* [[Other Inventory]]&lt;br /&gt;
* [[List Of Trepidation Levels]]&lt;br /&gt;
* [[3rd Party Maps]]&lt;br /&gt;
* [[Voice Support]]&lt;br /&gt;
* [[Using the console]]&lt;br /&gt;
* [[IOQ3 Engine CVARS]]&lt;br /&gt;
* [[Quake 3 CVARS]]&lt;br /&gt;
* [[Planned Features For Next Release]]&lt;br /&gt;
&lt;br /&gt;
== Server Administration ==&lt;br /&gt;
&lt;br /&gt;
At the present time the Trepidation team is only releasing development builds and daily snapshots.  The planned features here refer to the next development build.&lt;br /&gt;
&lt;br /&gt;
The idea to have set development build releases is to minimize fragmentation of servers running. Servers should only be running Development Build Releases.  Typically all official servers will be running the Development Build, in order to prevent fragmentation, we highly recommend not to run public servers that allow downloads with a snapshot, please stick with the dev build OR turn your server downloads off.&lt;br /&gt;
&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[Trepidation Server CVARS]]&lt;br /&gt;
* [[Random Map Rotations]]&lt;br /&gt;
* [[Easy Map Rotations]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials And Resources ==&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[Widescreen for Trepidation]]&lt;br /&gt;
* [[Trepidation Config Tweaks and Tips]]&lt;br /&gt;
* [[Rotating Say Binds]]&lt;br /&gt;
* [[Why FPS Effects Jumping]]&lt;br /&gt;
* [[Creating A Music Pack For Trepidation]]&lt;br /&gt;
* [[Control Volume With Your Arrow Keys]]&lt;br /&gt;
* [[Make A Mod]]&lt;br /&gt;
* [[FPS Cycle Script]]&lt;br /&gt;
* [[Quake Engine Super Huge CVAR Reference]]&lt;br /&gt;
* [[Trepidation Master Server]]&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/blob/master/Docs/CHANGELOG.TXT Changelog]&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/ Source Code]&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/issues Bugs and Issue Tracking]&lt;br /&gt;
* [https://groups.io/g/trepidation-dev Development Mailing List]&lt;br /&gt;
* [http://trepidation.n5net.com/downloads/?lid=15 Download Radiant for Trepidation]&lt;br /&gt;
* [http://trepidation.n5net.com/downloads/?lid=30 Weekly Snapshots]&lt;br /&gt;
* [http://trepidation.n5net.com/dev-team/ Team Trepidation]&lt;br /&gt;
* [[Compiling The Engine]]&lt;br /&gt;
* [[Level Design / Mapping For Trepidation]]&lt;br /&gt;
* [[Map Compatibility Layer for Quake 3 and Star Trek Voyager Elite Force.]]&lt;br /&gt;
* [[Models for Trepidation]]&lt;br /&gt;
* [[How to Get Involved]]&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
* [http://master.n5net.com Trepidation Master Server]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Trepidation Homepage:'''&lt;br /&gt;
* [https://planettrepidation.tk/ https://planettrepidation.tk]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Config_Tweaks_and_Tips&amp;diff=217</id>
		<title>Trepidation Config Tweaks and Tips</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Config_Tweaks_and_Tips&amp;diff=217"/>
				<updated>2019-03-04T00:52:10Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Frame Rate Tweaks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a good start to tweaking your config in game.&lt;br /&gt;
(This is written for people with a decent connection ie: cable/dsl) &lt;br /&gt;
&lt;br /&gt;
The first thing to do is make a backup of you trep0config.cfg&lt;br /&gt;
/writeconfig backup --- this will make a backup of your config named backup.cfg&lt;br /&gt;
&lt;br /&gt;
If you find that you don't like what you have changed you can change it back by:&lt;br /&gt;
/exec backup (you may need to do a /vid_restart for all the setting to take place)&lt;br /&gt;
&lt;br /&gt;
*tip when in the console you can hit any letter then use the tab key and it will show you the available commands and you can also use it as a auto complete! &lt;br /&gt;
&lt;br /&gt;
 **************************************************************&lt;br /&gt;
 Network tweaks &lt;br /&gt;
 /snaps 40 &lt;br /&gt;
 /rate 25000&lt;br /&gt;
 /cl_maxpackets 40-120&lt;br /&gt;
 /cl_packetdup 0 &lt;br /&gt;
 /cg_deferPlayers 1 &lt;br /&gt;
&lt;br /&gt;
About cl_maxpackets I find that I do better with a high maxpackets when I using the machine gun and rocket launcher but it seems to throw off your rail gun, so if you are a rail gun user keep it towards the low end and play with this setting!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Frame Rate Tweaks ==&lt;br /&gt;
Sometimes r_finish 1 will make the gpu finish every frame. This sounds normal but sometimes it will half or worse. This cvar is enabled by default.  NOTE: Setting this to 0 can cause weird input lag on certain gfx cards.&lt;br /&gt;
&lt;br /&gt;
In the games menu under settings/game options &lt;br /&gt;
&lt;br /&gt;
-I turn on Simple Items (this makes the weapons, health and armor to be 2d instead of 3d)&lt;br /&gt;
-I turn off Marks on Walls &lt;br /&gt;
-I turn off Ejecting Brass &lt;br /&gt;
-I turn off Dynamic Lights&lt;br /&gt;
-I keep on Identify Target (you need to know who you are killing!)&lt;br /&gt;
-I keep Sync Every Frame (I seem to aim better with it on but it does cost FPS)&lt;br /&gt;
-I turn off Force Player Models (this makes everyone have the same model as you when it is on)&lt;br /&gt;
&lt;br /&gt;
 /cg_drawfps 1&lt;br /&gt;
this displays your frames per second up in the right top corner 1 means on 0 means off&lt;br /&gt;
&lt;br /&gt;
 /cg_drawtimer 1&lt;br /&gt;
this displays the time that the match has been running and you can use this to time when the quad comes out&lt;br /&gt;
&lt;br /&gt;
 /com_maxfps 120 &lt;br /&gt;
this will set your maximum frame rate and will really help your jumps and strafing &lt;br /&gt;
&lt;br /&gt;
 /cg_gibs 0 &lt;br /&gt;
this turns off the flying body parts when you kill someone which makes it hard to see and lowers your fps&lt;br /&gt;
&lt;br /&gt;
 /com_blood 0 &lt;br /&gt;
turns off blood which again makes it hard to see when fighting and lowers fps&lt;br /&gt;
&lt;br /&gt;
 /cg_bobroll 0&lt;br /&gt;
 /cg_bobpitch 0 &lt;br /&gt;
these will take some of the motion out of running and help &lt;br /&gt;
&lt;br /&gt;
 /cg_runroll 0 &lt;br /&gt;
your fps slightly and help your aim slightly &lt;br /&gt;
&lt;br /&gt;
 /cg_runpitch 0 &lt;br /&gt;
 /r_fastsky 1&lt;br /&gt;
takes away the sky overhead&lt;br /&gt;
&lt;br /&gt;
 /r_picmips&lt;br /&gt;
ok, this one can really help fps but also make the game ugly as hell, 0 is the best quality and 1 is the default setting this adjusts the texture quality, sometimes when there is alot of people on the server I will run it at 4 or 5. (you will need to do a \vid_resart to see the changes made) There is talk about making this command cheat protected on the open arena forums.&lt;br /&gt;
&lt;br /&gt;
== Brightness tweaks ==&lt;br /&gt;
(so you can see people standing in the corners trying to kill you!)&lt;br /&gt;
&lt;br /&gt;
 /r_ignorehwgamma 0 &lt;br /&gt;
this is to ignore hardware gamma &lt;br /&gt;
&lt;br /&gt;
 /r_gamma 1.5 &lt;br /&gt;
this can saturate your screen try different values and see what you like and you can use settings like 1.5 &lt;br /&gt;
&lt;br /&gt;
/seta r_mapOverbrightBits 5 &lt;br /&gt;
this really takes out the shadows and dark corners &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General tweaks ==&lt;br /&gt;
&lt;br /&gt;
 /com_hunkmegs 256 &lt;br /&gt;
 /com_zonemegs 48&lt;br /&gt;
this sets aside a chunk of memory for the maps to load&lt;br /&gt;
&lt;br /&gt;
These are the tweaks that I feel are important and use, there are many guides out there to use, but this is a good start. I will be adding to this as I think of other things to add. If anyone has any comments or see something that I have missed please leave a comment and I will add it or discuss why I don't use it or use it. There is a ton more settings to adjust these are some of my favorites. &lt;br /&gt;
-- Blaster&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=List_Of_Trepidation_Levels&amp;diff=216</id>
		<title>List Of Trepidation Levels</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=List_Of_Trepidation_Levels&amp;diff=216"/>
				<updated>2017-12-15T03:52:16Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Free For All Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The maps that are included with trepidation are:&lt;br /&gt;
&lt;br /&gt;
== Free For All Maps ==&lt;br /&gt;
&lt;br /&gt;
* Area52 &lt;br /&gt;
* Citidel&lt;br /&gt;
* Dystopia&lt;br /&gt;
* Outpost&lt;br /&gt;
* Trep_War_Ring&lt;br /&gt;
* Trep_War_Ring_2&lt;br /&gt;
* Station144&lt;br /&gt;
* Hangar19&lt;br /&gt;
* oa_rpg3dm2&lt;br /&gt;
&lt;br /&gt;
== Capture The Flag Maps ==&lt;br /&gt;
* CTF_Aversion&lt;br /&gt;
* CTF_Battlefield&lt;br /&gt;
* CTF_ConflictZone&lt;br /&gt;
* CTF_Junction&lt;br /&gt;
* CTF_OpposingForts&lt;br /&gt;
* CTF_Pyramide&lt;br /&gt;
* CTF_Pyramide2&lt;br /&gt;
* CTF_Trepxus&lt;br /&gt;
* Dread&lt;br /&gt;
* Acid&lt;br /&gt;
&lt;br /&gt;
== Test Maps ==&lt;br /&gt;
These maps aren't particularly playable.  These are simply for testing.&lt;br /&gt;
&lt;br /&gt;
* gravtest - Test map for localized gravity.&lt;br /&gt;
* liquid_test - Testing liquid shaders.&lt;br /&gt;
* glass_test - Test for breakables.&lt;br /&gt;
&lt;br /&gt;
== Other Maps From The Trepidation Team ==&lt;br /&gt;
There are a handful of maps by the Trepidation team that aren't in the standard distribution they are available from the trepidation site as a separate download.&lt;br /&gt;
&lt;br /&gt;
* ArtGallery&lt;br /&gt;
* Lilbuteroom&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Server_CVARS&amp;diff=215</id>
		<title>Trepidation Server CVARS</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Server_CVARS&amp;diff=215"/>
				<updated>2017-12-07T03:03:49Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Trepidation Console Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Sample Configuration Files ==&lt;br /&gt;
A few server configuration files are included. You can start the dedicated server by clicking on the DED-SERVER.BAT file created on the desktop on windows or the dedserver.sh file on linux.&lt;br /&gt;
&lt;br /&gt;
You can modify one of the server configuration files located in the ‘base’ folder to meet your needs.&lt;br /&gt;
&lt;br /&gt;
The following server configurations are also included:&lt;br /&gt;
&lt;br /&gt;
*ffa.cfg – FFA Gameplay 10 minutes 40 fraglimit.&lt;br /&gt;
*ctf.cfg – All Weapons CTF, Timelimit 15 minutes, capturelimit 10&lt;br /&gt;
*ctfinstagib.cfg – Instagib CTF, Timelimit 15 Minutes, capturelimit 10.&lt;br /&gt;
*server.cfg – Rotates through all the mods.&lt;br /&gt;
*arsenal.cfg – Runs the Arsenal gametype.&lt;br /&gt;
*survival.cfg – Rotates Instagib and All Weapons Last Man Standing Maps&lt;br /&gt;
*one4all.cfg – One4all Gameplayer 10 minutes, 40 fraglimit.&lt;br /&gt;
*trep-server.cfg – Trepidation (g_gamemode 3) Gametype config.&lt;br /&gt;
&lt;br /&gt;
== Trepidation Server CVARS ==&lt;br /&gt;
&lt;br /&gt;
Trepidation utilizes most standard quake 3 cvars, of which you can find a pretty extensive list here: (need link)&lt;br /&gt;
&lt;br /&gt;
In addition Trepidation has a whole set of it’s own CVARs listed below: g_MultiJumps # - This enables multijumping, you can set this to how many times you can multijump. 0 for off. Multijumping is the ability to jump again while in mid air.&lt;br /&gt;
&lt;br /&gt;
'''g_suddendeath''' 0-off/1-on : Enable or disable sudden death mode, whereas when teams are tied, the game will not end until the tie is broken.&lt;br /&gt;
&lt;br /&gt;
'''g_instagib''' 0-off/1-on : Instagib one shot kill game mode.&lt;br /&gt;
&lt;br /&gt;
'''g_Turrets''' 0-off/1-on : Disables/Enables the ability to build turrets on CTF games.&lt;br /&gt;
&lt;br /&gt;
'''g_MaxTurrets''' : Set the maximum number of turrets allowed per team on CTF Games.&lt;br /&gt;
&lt;br /&gt;
'''g_pointrebuild''' 0-off/1-onn : in the trepidation gametype, set to 1, will force both teams to rebuild power cores and all buildables after a point is made. This defaults to 1&lt;br /&gt;
&lt;br /&gt;
'''g_GameMode'''&lt;br /&gt;
&lt;br /&gt;
*0 – None&lt;br /&gt;
*1 – Arsenal (must use g_gametype 0)&lt;br /&gt;
*2 – Survival&lt;br /&gt;
*3 – Trepidation (must use g_gametype 3)&lt;br /&gt;
*4 – One4All&lt;br /&gt;
&lt;br /&gt;
'''g_GrappleMode''' – Changes how the grapple acts.&lt;br /&gt;
*0 – Grapple acts normal, latching onto a wall will propel you towards and object.&lt;br /&gt;
*1 – Aside from acting normal the grapple can be used as an instagib weapon.&lt;br /&gt;
&lt;br /&gt;
'''g_allowGrapple''' 0-off/1-on Enable or Disable the offhand grapple.&lt;br /&gt;
&lt;br /&gt;
'''g_PCTeamkills''' – 1 = Can Destroy Your Own Power Core // 2 = You cannot destroy your own Power core&lt;br /&gt;
&lt;br /&gt;
'''g_mulitjump''' – xxx Not Yet Implemented&lt;br /&gt;
&lt;br /&gt;
'''g_allowDevastator''' - 0-disable/1-enabled (default is 1). Setting to 0 will disable the Devastator on levels and replace Devastator weapon and ammo pickups with the singularity cannon.&lt;br /&gt;
&lt;br /&gt;
'''g_randommap''' 0-off/1-on – This ignores the traditional map rotation and selects a random map from a list of maps pulled from a file specified in g_mapfile. You can use “randmap” in your configuration or in the console to select a random map.&lt;br /&gt;
&lt;br /&gt;
'''g_mapfile “filename”''' – This is used in conjunction with g_randommap. This is a text file with one map name per line (no .pk3). This file should be places in your base directory and contain one map per line.&lt;br /&gt;
&lt;br /&gt;
'''g_AutoChangeMap''' 1 - On | 0 Off This will force a server with bots enabled to the nextmap when a round is finished if there are no human players on the map. This way a server doesn't sit on the scoreboard for an unpopular map for too long.&lt;br /&gt;
&lt;br /&gt;
'''g_easymap''' 1 - on | 0 off This will read the mapfile specified in g_mapfile and sequentially rotate the maps based on the maps and order of this file.&lt;br /&gt;
&lt;br /&gt;
'''g_RegenHealth''' 1 - On | 0 Off - If enabled health will be auto-regenerative. Meaning that you are given 1 health every second.&lt;br /&gt;
&lt;br /&gt;
'''g_RegenAmmo''' 1 - On | 0 Off - If enabled ammo will be auto-regenerative. Meaning that you are given 1 ammo every second.&lt;br /&gt;
&lt;br /&gt;
The following CVARs designate what weapons are available on each map if you turn the Flame Thrower off, the Flame Thrower will no longer spawn on maps which contain it. In the Arsenal game mode these are used to specify the weapons each player is given in their arsenal. In the Last Man Standing game mode these are used to determine which weapons can be randomly handed out at the beginning of each round&lt;br /&gt;
&lt;br /&gt;
'''g_StartGauntlet''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartMG''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartSG''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartGaus'''s 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartFlame''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartPlasma''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartSing''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartBFG''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartRandom''' 0-off/1-on In Arsenal, if you want the server to automatically select a combination of weapons you can use g_StartRandom '''g_StartRandom''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_NumRounds''' # - Used in Survival to specify how many rounds should be played per match.  Default is 0.&lt;br /&gt;
&lt;br /&gt;
== Trepidation Console Commands ==&lt;br /&gt;
Trepidation uses many of the same console commands as quake 3, in addition we have added the following&lt;br /&gt;
&lt;br /&gt;
'''balanceteams''' Balances teams if they are uneven.&lt;br /&gt;
&lt;br /&gt;
'''punish &amp;lt;name/#&amp;gt;''' Immobilizes said player, doing it a second time frees them.&lt;br /&gt;
&lt;br /&gt;
'''easymap''' Goes to the next map specified in g_mapfile.&lt;br /&gt;
&lt;br /&gt;
'''randmap''' Picks a random map specified in g_mapfile.&lt;br /&gt;
&lt;br /&gt;
'''drop''' drop current weapon or flag.&lt;br /&gt;
&lt;br /&gt;
== Engine CVARS ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following is a list of new engine cvars and commands provided by the IOQ3 engine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''RECORDING'''&lt;br /&gt;
&lt;br /&gt;
'''cl_autoRecordDemo''' - record a new demo on each map change cl_aviFrameRate - the framerate to use when capturing video cl_aviMotionJpeg -use the mjpeg codec when capturing video&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SOUND &amp;amp; VIDEO'''&lt;br /&gt;
&lt;br /&gt;
'''s_useOpenAL''' - use the OpenAL sound backend if available.&lt;br /&gt;
&lt;br /&gt;
'''s_alPrecache''' - cache OpenAL sounds before use.&lt;br /&gt;
&lt;br /&gt;
'''s_alGain''' - cache OpenAL sounds before use.&lt;br /&gt;
&lt;br /&gt;
'''s_alSources''' - the total number of sources (memory) toallocate.&lt;br /&gt;
&lt;br /&gt;
'''s_alDopplerFactor''' - the value passed to alDopplerFactor.&lt;br /&gt;
&lt;br /&gt;
'''s_alDopplerSpeed''' - the value passed to alDopplerVelocity.&lt;br /&gt;
&lt;br /&gt;
'''s_alMinDistance''' - the value of AL_REFERENCE_DISTANCE for each source.&lt;br /&gt;
&lt;br /&gt;
'''s_alRolloff''' - the value of AL_ROLLOFF_FACTOR for each source.&lt;br /&gt;
&lt;br /&gt;
'''s_alMaxSpeakerDistance''' - ET_SPEAKERS beyond this distance are culled.&lt;br /&gt;
&lt;br /&gt;
'''s_alDriver''' - which OpenAL library to use.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlBits''' - SDL bit resolution.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlSpeed''' - SDL sample rate.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlChannels''' - SDL number of channels.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlDevSamps''' - SDL DMA buffer size override.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlMixSamps''' - SDL mix buffer size override.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OTHER CVARS''' &lt;br /&gt;
&lt;br /&gt;
'''ttycon_ansicolor''' - enable use of ANSI escape codes in the tty.&lt;br /&gt;
&lt;br /&gt;
'''r_GLlibCoolDownMsec''' - wait for some milliseconds to close GL library.&lt;br /&gt;
&lt;br /&gt;
'''com_altivec''' - enable use of altivec on PowerPC systems.&lt;br /&gt;
&lt;br /&gt;
'''s_backend''' - read only, indicates the current sound backend.&lt;br /&gt;
&lt;br /&gt;
'''in_shiftedKey'''s - non-SDL Linux only; enables binding to shifted keys.&lt;br /&gt;
&lt;br /&gt;
'''in_joystickNo''' - SDL only; select which joystick to use.&lt;br /&gt;
&lt;br /&gt;
'''cl_multiuser''' - When set to 1, On Windows, all user specific files such as autogenerated configuration, demos, videos, screenshots, and autodownloaded pk3s are now saved in a directory specific to the user who is running Trepidation. On NT-based such as Windows XP, this is usually a directory named: C:\Documents and Settings\%USERNAME%\Application Data\Quake3\ Windows 95, Windows 98, and Windows ME will use a directory like: “C:\Windows\Application Data\Quake3″.&lt;br /&gt;
&lt;br /&gt;
'''sv_dlURL''' - sv_dlURL is the base of the URL that contains your custom .pk3 files the client will append both fs_game and the filename to the end of this value. For example, if you have sv_dlURL set to “http://ioquake3.org”, fs_game is “baseq3″, and the client is missing “test.pk3″, it will attempt to download from the URL “http://ioquake3.org/baseq3/test.pk3″&lt;br /&gt;
&lt;br /&gt;
'''cl_consoleHistory''' - read only, stores the console history.&lt;br /&gt;
&lt;br /&gt;
'''cl_platformSensitivity''' - read only, indicates the mouse input scaling.&lt;br /&gt;
&lt;br /&gt;
'''r_ext_texture_filter_anisotropi''' - anisotropic texture filtering.&lt;br /&gt;
&lt;br /&gt;
== Console Commands From Original Q3 ==&lt;br /&gt;
&lt;br /&gt;
bind - assign a key to command(s). &lt;br /&gt;
&lt;br /&gt;
bindlist - list all currently bound keys. &lt;br /&gt;
&lt;br /&gt;
centerview - quickly move current view to the center of screen. &lt;br /&gt;
&lt;br /&gt;
joy_advancedupdate &lt;br /&gt;
&lt;br /&gt;
messagemode - send a message to everyone. &lt;br /&gt;
&lt;br /&gt;
messagemode2 - send a message to teammates. &lt;br /&gt;
&lt;br /&gt;
toggle &lt;br /&gt;
&lt;br /&gt;
toggleconsole &lt;br /&gt;
&lt;br /&gt;
unbind - remove a binding for a key. &lt;br /&gt;
&lt;br /&gt;
unbindall - remove all bindings. &lt;br /&gt;
&lt;br /&gt;
'''Information:'''&lt;br /&gt;
&lt;br /&gt;
imagelist - list currently open images (textures). &lt;br /&gt;
&lt;br /&gt;
midiinfo - information about MIDI music system. &lt;br /&gt;
&lt;br /&gt;
modelist - list of accessable screen resolutions. &lt;br /&gt;
&lt;br /&gt;
modellist - list of currently open player models. &lt;br /&gt;
&lt;br /&gt;
scanservers - scan the local network for servers. &lt;br /&gt;
&lt;br /&gt;
sectorlist &lt;br /&gt;
&lt;br /&gt;
serverinfo - information about local server. &lt;br /&gt;
&lt;br /&gt;
shaderlist - list of currently open shaders (light effects). &lt;br /&gt;
&lt;br /&gt;
skinlist - list of currently open skins. &lt;br /&gt;
&lt;br /&gt;
soundinfo - information about sound system. &lt;br /&gt;
&lt;br /&gt;
soundlist - list of currently open sound files. &lt;br /&gt;
&lt;br /&gt;
status - status of currently connected server. &lt;br /&gt;
&lt;br /&gt;
systeminfo &lt;br /&gt;
&lt;br /&gt;
userinfo - information about player (you!). &lt;br /&gt;
&lt;br /&gt;
vmtest &lt;br /&gt;
&lt;br /&gt;
z_stats &lt;br /&gt;
&lt;br /&gt;
'''Sound: '''&lt;br /&gt;
&lt;br /&gt;
music&lt;br /&gt;
&lt;br /&gt;
play [file] - play [file] sound. &lt;br /&gt;
&lt;br /&gt;
snd_restart - restart sound system. &lt;br /&gt;
&lt;br /&gt;
stopsound &lt;br /&gt;
&lt;br /&gt;
'''Demos: '''&lt;br /&gt;
&lt;br /&gt;
record - record a demo. &lt;br /&gt;
&lt;br /&gt;
stopdemo - stop recording demo. &lt;br /&gt;
&lt;br /&gt;
demo - play recorded demo. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Server: '''&lt;br /&gt;
&lt;br /&gt;
serverrecord &lt;br /&gt;
&lt;br /&gt;
serverstop - stop server. &lt;br /&gt;
&lt;br /&gt;
connect - connect to a server. &lt;br /&gt;
&lt;br /&gt;
kick - kick a user. &lt;br /&gt;
&lt;br /&gt;
serverlist - search for local servers. &lt;br /&gt;
&lt;br /&gt;
disconnect - disconnect from the current server. &lt;br /&gt;
&lt;br /&gt;
heartbeat &lt;br /&gt;
&lt;br /&gt;
devmap - start a listen server with cheats and other development features enabled. &lt;br /&gt;
&lt;br /&gt;
''Miscallaneous Console Commands: ''&lt;br /&gt;
cg_thirdperson 1 - third-person view (Tomb Raider-style), you must be in &amp;quot;devmap&amp;quot; mode. &lt;br /&gt;
&lt;br /&gt;
arena &lt;br /&gt;
&lt;br /&gt;
changeVectors &lt;br /&gt;
&lt;br /&gt;
cinematic &lt;br /&gt;
&lt;br /&gt;
clear - clear the console. &lt;br /&gt;
&lt;br /&gt;
cmd &lt;br /&gt;
&lt;br /&gt;
condump - save console text to a file. &lt;br /&gt;
&lt;br /&gt;
configstrings &lt;br /&gt;
&lt;br /&gt;
crash &lt;br /&gt;
&lt;br /&gt;
cvar_restart &lt;br /&gt;
&lt;br /&gt;
dir - list files in a directory. &lt;br /&gt;
&lt;br /&gt;
dumpuser &lt;br /&gt;
&lt;br /&gt;
echo &lt;br /&gt;
&lt;br /&gt;
error &lt;br /&gt;
&lt;br /&gt;
exec &lt;br /&gt;
&lt;br /&gt;
freeze &lt;br /&gt;
&lt;br /&gt;
gfxinfo &lt;br /&gt;
&lt;br /&gt;
hunk_stats &lt;br /&gt;
&lt;br /&gt;
in_restart &lt;br /&gt;
&lt;br /&gt;
map &lt;br /&gt;
&lt;br /&gt;
path &lt;br /&gt;
&lt;br /&gt;
quit&lt;br /&gt;
&lt;br /&gt;
rcon &lt;br /&gt;
&lt;br /&gt;
restart &lt;br /&gt;
&lt;br /&gt;
say &lt;br /&gt;
&lt;br /&gt;
screenshot - save a screenshot. &lt;br /&gt;
&lt;br /&gt;
set - set a variable. &lt;br /&gt;
&lt;br /&gt;
seta &lt;br /&gt;
&lt;br /&gt;
setenv &lt;br /&gt;
&lt;br /&gt;
sets &lt;br /&gt;
&lt;br /&gt;
setu &lt;br /&gt;
&lt;br /&gt;
testfog &lt;br /&gt;
&lt;br /&gt;
testshader &lt;br /&gt;
&lt;br /&gt;
touchFile &lt;br /&gt;
&lt;br /&gt;
vid_restart &lt;br /&gt;
&lt;br /&gt;
vstr &lt;br /&gt;
&lt;br /&gt;
wait&lt;br /&gt;
&lt;br /&gt;
'''New commands'''&lt;br /&gt;
'''video [filename]''' - start video capture (use with demo command). stopvideo - stop video capture.&lt;br /&gt;
&lt;br /&gt;
== Control Setup ==&lt;br /&gt;
&lt;br /&gt;
'''Trepidation Specific'''&lt;br /&gt;
&lt;br /&gt;
build_menu - build menu&lt;br /&gt;
&lt;br /&gt;
+button3 - Energy Grapple &lt;br /&gt;
&lt;br /&gt;
+button5 - Secondary attack&lt;br /&gt;
&lt;br /&gt;
+scanner - Radar on/of&lt;br /&gt;
&lt;br /&gt;
+voiprecord - Voice on/off&lt;br /&gt;
&lt;br /&gt;
pdg - Particle displacement grenade transport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
+attack&lt;br /&gt;
 &lt;br /&gt;
+back &lt;br /&gt;
&lt;br /&gt;
+button0 &lt;br /&gt;
&lt;br /&gt;
+button1 &lt;br /&gt;
&lt;br /&gt;
+button2 &lt;br /&gt;
&lt;br /&gt;
+button3 &lt;br /&gt;
&lt;br /&gt;
+button4 &lt;br /&gt;
&lt;br /&gt;
+button5 &lt;br /&gt;
&lt;br /&gt;
+button6 &lt;br /&gt;
&lt;br /&gt;
-button0 &lt;br /&gt;
&lt;br /&gt;
-button1 &lt;br /&gt;
&lt;br /&gt;
-button2 &lt;br /&gt;
&lt;br /&gt;
-button3 &lt;br /&gt;
&lt;br /&gt;
-button4 &lt;br /&gt;
&lt;br /&gt;
-button5 &lt;br /&gt;
&lt;br /&gt;
-button6 &lt;br /&gt;
&lt;br /&gt;
+forward &lt;br /&gt;
&lt;br /&gt;
+left &lt;br /&gt;
&lt;br /&gt;
+lookdown &lt;br /&gt;
&lt;br /&gt;
+lookup &lt;br /&gt;
&lt;br /&gt;
+mlook &lt;br /&gt;
&lt;br /&gt;
+movedown &lt;br /&gt;
&lt;br /&gt;
+moveleft &lt;br /&gt;
&lt;br /&gt;
+moveright &lt;br /&gt;
&lt;br /&gt;
+moveup &lt;br /&gt;
&lt;br /&gt;
+right &lt;br /&gt;
&lt;br /&gt;
+speed &lt;br /&gt;
&lt;br /&gt;
+strafe &lt;br /&gt;
&lt;br /&gt;
-attack &lt;br /&gt;
&lt;br /&gt;
-back &lt;br /&gt;
&lt;br /&gt;
-forward &lt;br /&gt;
&lt;br /&gt;
-left &lt;br /&gt;
&lt;br /&gt;
-lookdown &lt;br /&gt;
&lt;br /&gt;
-lookup &lt;br /&gt;
&lt;br /&gt;
-mlook &lt;br /&gt;
&lt;br /&gt;
-movedown &lt;br /&gt;
&lt;br /&gt;
-moveleft &lt;br /&gt;
&lt;br /&gt;
-moveright &lt;br /&gt;
&lt;br /&gt;
-moveup &lt;br /&gt;
&lt;br /&gt;
-right &lt;br /&gt;
&lt;br /&gt;
-speed &lt;br /&gt;
&lt;br /&gt;
-strafe&lt;br /&gt;
&lt;br /&gt;
== Also See ==&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[IOQ3 Engine CVARS]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=How_to_Get_Involved&amp;diff=214</id>
		<title>How to Get Involved</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=How_to_Get_Involved&amp;diff=214"/>
				<updated>2017-11-21T03:26:15Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;You can get involved with the development of Trepidation in several ways.  One would be to join up with the development mailing list here:  * [https://sourceforge.net/projects...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can get involved with the development of Trepidation in several ways.  One would be to join up with the development mailing list here:&lt;br /&gt;
&lt;br /&gt;
* [https://sourceforge.net/projects/trepidation/lists/trepidation-development Trep-Dev Mailing List]&lt;br /&gt;
&lt;br /&gt;
You can also submit issues or pull requests through github here:&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/q3shafe/trepidation Trepidation Issues and Code on Github]&lt;br /&gt;
&lt;br /&gt;
Our forums are pretty quiet, most people opting to use one of the above methods, but feel free to stop by and introduce yourself:&lt;br /&gt;
&lt;br /&gt;
* [https://planettrepidation.tk/smf/ Forums]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Com_hunmegs_errors_and_resolultion&amp;diff=213</id>
		<title>Com hunmegs errors and resolultion</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Com_hunmegs_errors_and_resolultion&amp;diff=213"/>
				<updated>2017-10-08T21:59:46Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Admin moved page Com hunmegs errors and resolultion to Com hunkmegs errors and resolution: Type-o&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Com hunkmegs errors and resolution]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Com_hunkmegs_errors_and_resolution&amp;diff=212</id>
		<title>Com hunkmegs errors and resolution</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Com_hunkmegs_errors_and_resolution&amp;diff=212"/>
				<updated>2017-10-08T21:59:45Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Admin moved page Com hunmegs errors and resolultion to Com hunkmegs errors and resolution: Type-o&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''SYMPTOMS'''&lt;br /&gt;
When you attempt to load a map or skin that was installed recently, you may receive an error message similar to the following:&lt;br /&gt;
&lt;br /&gt;
 Hunk_Alloc failed on 480 with 304 free. Set com_hunkmegs to 48 to fix.&lt;br /&gt;
&lt;br /&gt;
-or-&lt;br /&gt;
&lt;br /&gt;
change /seta com_hunkmegs x to /seta com_hunkmegs 48&lt;br /&gt;
&lt;br /&gt;
'''CAUSE'''&lt;br /&gt;
This issue can occur if you have more maps and skins installed on your computer than you have memory allocated for the game.&lt;br /&gt;
&lt;br /&gt;
'''RESOLUTION'''&lt;br /&gt;
To resolve this issue, follow these methods in the order they are presented. Test after each method to determine whether it has resolved the issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Method 1:&lt;br /&gt;
Allocate more memory to the game&lt;br /&gt;
Open the game.&lt;br /&gt;
Press the ` key to bring down the Console.&lt;br /&gt;
In the console, type:&lt;br /&gt;
&lt;br /&gt;
 /seta com_hunkmegs x&lt;br /&gt;
&lt;br /&gt;
where x is equal to half the amount of RAM in your computer.&lt;br /&gt;
Press the ` key to close the Console and exit the game normally. Do NOT type /quit in the console.&lt;br /&gt;
&lt;br /&gt;
Open the game again and the error message should no longer appear.&lt;br /&gt;
&lt;br /&gt;
Method 2: Remove obsolete PK3 files&lt;br /&gt;
Open Windows Explorer.&lt;br /&gt;
Navigate to your BaseEF/baseq3 or base folder.&lt;br /&gt;
Delete any maps or skins that you no longer use.&lt;br /&gt;
Open the game and the error message should no longer appear.&lt;br /&gt;
&lt;br /&gt;
Method 3: Prevent rarely used PK3 files from being loaded into memory&lt;br /&gt;
&lt;br /&gt;
Open Windows Explorer.&lt;br /&gt;
Navigate to your BaseEF/baseq3/base folder.&lt;br /&gt;
Create a new folder called Backup.&lt;br /&gt;
Move any maps or skins that you use rarely but would still like to keep into the Backup folder.&lt;br /&gt;
Open the game and the error message should no longer appear.&lt;br /&gt;
&lt;br /&gt;
'''STATUS'''&lt;br /&gt;
This behavior is by design.&lt;br /&gt;
&lt;br /&gt;
'''MORE INFORMATION'''&lt;br /&gt;
When you open Trepidation, it loads up all the PK3 files from the baseEF/baseq3/base folder into the memory allocated for the game. Usually allocating more memory will do the job, but sometimes the amount of memory required exceeds the memory available, in which case you need to decrease the amount of memory required using the above methods.&lt;br /&gt;
&lt;br /&gt;
Setting com_hunkmegs to more than half your RAM is not recommended, but some users have had success doing so. If you decide to setting com_hunkmegs to more than half your RAM, you do so at your own risk. The author of this article will not be held responsible for any adverse effects due to setting com_hunkmegs to more than half your RAM.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Com_hunkmegs_errors_and_resolution&amp;diff=211</id>
		<title>Com hunkmegs errors and resolution</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Com_hunkmegs_errors_and_resolution&amp;diff=211"/>
				<updated>2017-09-22T15:26:13Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;'''SYMPTOMS''' When you attempt to load a map or skin that was installed recently, you may receive an error message similar to the following:   Hunk_Alloc failed on 480 with 3...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''SYMPTOMS'''&lt;br /&gt;
When you attempt to load a map or skin that was installed recently, you may receive an error message similar to the following:&lt;br /&gt;
&lt;br /&gt;
 Hunk_Alloc failed on 480 with 304 free. Set com_hunkmegs to 48 to fix.&lt;br /&gt;
&lt;br /&gt;
-or-&lt;br /&gt;
&lt;br /&gt;
change /seta com_hunkmegs x to /seta com_hunkmegs 48&lt;br /&gt;
&lt;br /&gt;
'''CAUSE'''&lt;br /&gt;
This issue can occur if you have more maps and skins installed on your computer than you have memory allocated for the game.&lt;br /&gt;
&lt;br /&gt;
'''RESOLUTION'''&lt;br /&gt;
To resolve this issue, follow these methods in the order they are presented. Test after each method to determine whether it has resolved the issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Method 1:&lt;br /&gt;
Allocate more memory to the game&lt;br /&gt;
Open the game.&lt;br /&gt;
Press the ` key to bring down the Console.&lt;br /&gt;
In the console, type:&lt;br /&gt;
&lt;br /&gt;
 /seta com_hunkmegs x&lt;br /&gt;
&lt;br /&gt;
where x is equal to half the amount of RAM in your computer.&lt;br /&gt;
Press the ` key to close the Console and exit the game normally. Do NOT type /quit in the console.&lt;br /&gt;
&lt;br /&gt;
Open the game again and the error message should no longer appear.&lt;br /&gt;
&lt;br /&gt;
Method 2: Remove obsolete PK3 files&lt;br /&gt;
Open Windows Explorer.&lt;br /&gt;
Navigate to your BaseEF/baseq3 or base folder.&lt;br /&gt;
Delete any maps or skins that you no longer use.&lt;br /&gt;
Open the game and the error message should no longer appear.&lt;br /&gt;
&lt;br /&gt;
Method 3: Prevent rarely used PK3 files from being loaded into memory&lt;br /&gt;
&lt;br /&gt;
Open Windows Explorer.&lt;br /&gt;
Navigate to your BaseEF/baseq3/base folder.&lt;br /&gt;
Create a new folder called Backup.&lt;br /&gt;
Move any maps or skins that you use rarely but would still like to keep into the Backup folder.&lt;br /&gt;
Open the game and the error message should no longer appear.&lt;br /&gt;
&lt;br /&gt;
'''STATUS'''&lt;br /&gt;
This behavior is by design.&lt;br /&gt;
&lt;br /&gt;
'''MORE INFORMATION'''&lt;br /&gt;
When you open Trepidation, it loads up all the PK3 files from the baseEF/baseq3/base folder into the memory allocated for the game. Usually allocating more memory will do the job, but sometimes the amount of memory required exceeds the memory available, in which case you need to decrease the amount of memory required using the above methods.&lt;br /&gt;
&lt;br /&gt;
Setting com_hunkmegs to more than half your RAM is not recommended, but some users have had success doing so. If you decide to setting com_hunkmegs to more than half your RAM, you do so at your own risk. The author of this article will not be held responsible for any adverse effects due to setting com_hunkmegs to more than half your RAM.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Planned_Features_For_Next_Release&amp;diff=210</id>
		<title>Planned Features For Next Release</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Planned_Features_For_Next_Release&amp;diff=210"/>
				<updated>2017-09-21T19:43:45Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+NOTICE&lt;br /&gt;
|-&lt;br /&gt;
|* This page is out of date and needs updated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the present time the Trepidation team is only releasing development builds and daily snapshots.  The planned features here refer to the next development build.&lt;br /&gt;
&lt;br /&gt;
The idea to have set development build releases is to minimize fragmentation of servers running. Servers should only be running Development Build Releases.  Typically all official servers will be running the Development Build, in order to prevent fragmentation, we highly recommend not to run public servers that allow downloads with a snapshot.&lt;br /&gt;
&lt;br /&gt;
This list is by no means complete and some of the items here may not make it into the next release.  Some items may already exist in nightly snapshots.&lt;br /&gt;
&lt;br /&gt;
== Planned For Next Development Build Release ==&lt;br /&gt;
&lt;br /&gt;
We are now using Github to track changes for the next Dev Build.  &lt;br /&gt;
&lt;br /&gt;
* See [https://github.com/q3shafe/trepidation/milestone/1 Next Dev Build Milestone]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Trepidation_License&amp;diff=209</id>
		<title>Trepidation License</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Trepidation_License&amp;diff=209"/>
				<updated>2017-09-21T14:42:31Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;'''SOURCE CODE'''  The code is licensed under the GNU GENERAL PUBLIC LICENSE v2. This license is contained in full in the file named GPL. Please be aware of the exceptions to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''SOURCE CODE'''&lt;br /&gt;
&lt;br /&gt;
The code is licensed under the GNU GENERAL PUBLIC LICENSE v2. This license is&lt;br /&gt;
contained in full in the file named GPL. Please be aware of the exceptions to&lt;br /&gt;
this license as listed below.&lt;br /&gt;
&lt;br /&gt;
The following files contain sections of code that are not licensed under the&lt;br /&gt;
GPL, but are nevertheless GPL compatible. The license text for these licenses&lt;br /&gt;
is contained within the files as listed.&lt;br /&gt;
&lt;br /&gt;
    src/qcommon/unzip.c                                         zlib license&lt;br /&gt;
    src/game/bg_lib.c                                            BSD license&lt;br /&gt;
    src/client/snd_adpcm.c            Stichting Mathematisch Centrum license&lt;br /&gt;
    src/jpeg-6/*                                                JPEG license&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''GAME MEDIA'''&lt;br /&gt;
&lt;br /&gt;
Trepidation game media is split up under 2 licenses, the  GPL v2 and the CREATIVE &lt;br /&gt;
COMMONS LICENSE:&lt;br /&gt;
&lt;br /&gt;
The game media in pak0-gplv2data is licensed under the GNU GENERAL PUBLIC LICENSE v2. &lt;br /&gt;
This license is contained in full in the file named GPL.  &lt;br /&gt;
https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html&lt;br /&gt;
&lt;br /&gt;
Game media in pak0-ccdata.pk3 is licensed under the CREATIVE COMMONS &lt;br /&gt;
ATTRIBUTION-SHAREALIKE 2.5 LICENSE. Please read &lt;br /&gt;
http://creativecommons.org/licenses/by-sa/2.5/ to learn more about this &lt;br /&gt;
license. The full license text is contained in the file named CC. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CREDITS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scott Hanke (SkareKrow) - GFX/Level Design&lt;br /&gt;
	Area52&lt;br /&gt;
	Citadel&lt;br /&gt;
	ctf_aversion&lt;br /&gt;
	ctf_battlefield&lt;br /&gt;
	ctf_conflictzone&lt;br /&gt;
	ctf_opposingforts&lt;br /&gt;
	ctf_pyramide&lt;br /&gt;
	dystopia&lt;br /&gt;
	nightmare	&lt;br /&gt;
&lt;br /&gt;
Gigon - GFX / Level Design / 3D Artist&lt;br /&gt;
	ctf_junction&lt;br /&gt;
	trep_war_ring&lt;br /&gt;
	hangar19&lt;br /&gt;
	Small Armor Model&lt;br /&gt;
&lt;br /&gt;
LaZ - Level Design&lt;br /&gt;
	lilbuteroom&lt;br /&gt;
	tes&lt;br /&gt;
&lt;br /&gt;
Petee - 3D Artist / Textures / GFX / Level Design&lt;br /&gt;
	LFO Rifle Model&lt;br /&gt;
	Flame Thrower&lt;br /&gt;
	Singularity Cannon Model&lt;br /&gt;
	&lt;br /&gt;
DrAkOn - 3D Art &lt;br /&gt;
	L2 &amp;amp; L3 Turret Models&lt;br /&gt;
	Grenade Model&lt;br /&gt;
&lt;br /&gt;
VincentK - Programming &lt;br /&gt;
&lt;br /&gt;
Shafe - Programming &lt;br /&gt;
&lt;br /&gt;
Gigabyte123 - Level Design / Models &lt;br /&gt;
&lt;br /&gt;
Dr Preston  - GFX / Mapping &lt;br /&gt;
&lt;br /&gt;
Chris Begg - Music / Sound Design &amp;amp; Engineering &lt;br /&gt;
&lt;br /&gt;
Dave Cunningham (Sir Ender) - Sound Design / Voice / Sound Engineering &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special Thanks to LD Ash&amp;quot; (psyclone72@hotmail.com&amp;gt; - www.violationentertainment.com ) for donating the following:&lt;br /&gt;
	Shotgun model&lt;br /&gt;
	Gauntlet (temporary)&lt;br /&gt;
	Temporary Devastator Model&lt;br /&gt;
	Grenade Launcher&lt;br /&gt;
	Player Models&lt;br /&gt;
&lt;br /&gt;
Dark Legion // Tremulous&lt;br /&gt;
	Tremulous Player Models&lt;br /&gt;
	Console Font&lt;br /&gt;
	&lt;br /&gt;
Open Arena &lt;br /&gt;
	For a lot of stuff to get us started!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trepidation Test Team:&lt;br /&gt;
Blue, Frago, menziep, Prodie, unknownWHORE!!!!, [ADF]Dredge, [EVIL]*L^a^Z, [EVIL]^Camper, [FC]Tuvok&lt;br /&gt;
&lt;br /&gt;
Other Contributors&lt;br /&gt;
[FC]Pope John Paul III - UI Graphics&lt;br /&gt;
The Open Arena Project - for actually taking on such a big project like theirs&lt;br /&gt;
The Tremulous Project - For a lot of inspiration and pulling together a great game.&lt;br /&gt;
Code3Arena - For a lot of help and some good pointers.&lt;br /&gt;
Thilo Shultz - For working on the iostvoyhm project offering Mp3 support and other assorted goodies. &lt;br /&gt;
Neil Toronto - For Unlagged 2.0 for which much of the new network code is based.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Level_Design_/_Mapping_For_Trepidation&amp;diff=208</id>
		<title>Level Design / Mapping For Trepidation</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Level_Design_/_Mapping_For_Trepidation&amp;diff=208"/>
				<updated>2017-09-21T14:39:01Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* MAPPING: WEAPONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a Compatibility layer so that Quake 3 and Star Trek Voyager Elite Force Maps will run on Trepidation. For the best luck mapping for Trepidation is to use EF Radiant, GtkRadiant or Q3Radiant.&lt;br /&gt;
&lt;br /&gt;
More information on the compatibility layer and known issues can be found here: [[Map Compatibility Layer for Quake 3 and Star Trek Voyager Elite Force.]]&lt;br /&gt;
&lt;br /&gt;
SkareKrow has put together a kit to aid in mapping for Trepidation with Q3 Radiant. You can get that here: trepradiant.rar. There are several threads in our forums as far as using this file. Check them out..&lt;br /&gt;
&lt;br /&gt;
We’ll eventually have to recompile GtkRadiant itself with some new tools for the vehicles and whatever weapons we come up with…&lt;br /&gt;
&lt;br /&gt;
The current development build has a lot of textures in the pk3 files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MAPPING: LADDERS ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trepidation offers Ladder support that the original Quake3 code lacked. Map designers should make a box around your ladders. This box should be given a texture of “common/ladderclip”. Make the box a lot smaller than you would in EF.&lt;br /&gt;
&lt;br /&gt;
Unlike EF, the ladderclip cant take up a lot of space. It needs to be just over the ladder because it acts as a clip that stops you but you can still climb up. This means you cant go onto the ladder and hold the jump button to go up like EF. You have to face the ladder and move forward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MAPPING: LIQUID, LAVA, AND FOG. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
textures/liquids/pool2 textures/liquids/lavafloor textures/liquids/kc_fogcloud3&lt;br /&gt;
&lt;br /&gt;
Only one is water, the other too are (obviously) lava and fog. So far I’ve got them all at least scrolling correctly and bobbing up and down.&lt;br /&gt;
&lt;br /&gt;
There is a testmap for water called liquid_test&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MAPPING: WEAPONS ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Trepidation // Quake 3 // Elite Force'''&lt;br /&gt;
&lt;br /&gt;
Gauntlet // Gauntlet // Phaser&lt;br /&gt;
&lt;br /&gt;
LFO Rifle // Machine Gun // Stasis Weapon&lt;br /&gt;
&lt;br /&gt;
Shotgun // Shotgun // Scavenger Rifle&lt;br /&gt;
&lt;br /&gt;
Grenade Launcher // Grenade Launcher // Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
Singularity Cannon // Rocket Launcher // Quantum Burst&lt;br /&gt;
&lt;br /&gt;
Flame Thrower // Lightning Gun // Imod&lt;br /&gt;
&lt;br /&gt;
M42 Gauss Rifle // Rail Gun // compression Rifle&lt;br /&gt;
&lt;br /&gt;
Gata Gun // Plasma Gun // Tetrion Disruptor&lt;br /&gt;
&lt;br /&gt;
Devastator // BFG // Arc Welder&lt;br /&gt;
&lt;br /&gt;
== REVOLVING DOORS ==&lt;br /&gt;
&lt;br /&gt;
QUAKED statement for the mappers to use.&lt;br /&gt;
&lt;br /&gt;
  /*QUAKED func_door_rotating (0 .5 .8) START_OPEN CRUSHER REVERSE TOGGLE X_AXIS Y_AXIS&lt;br /&gt;
  This is the rotating door... just as the name suggests it's a door that rotates&lt;br /&gt;
  START_OPEN   the door to moves to its destination when spawned, and operate in reverse.&lt;br /&gt;
  REVERSE      if you want the door to open in the other direction, use this switch.&lt;br /&gt;
  TOGGLE      wait in both the start and end states for a trigger event.&lt;br /&gt;
  X_AXIS      open on the X-axis instead of the Z-axis&lt;br /&gt;
  Y_AXIS      open on the Y-axis instead of the Z-axis &lt;br /&gt;
 &lt;br /&gt;
  You need to have an origin brush as part of this entity.  The center of that brush will be&lt;br /&gt;
  the point around which it is rotated. It will rotate around the Z axis by default.  You can&lt;br /&gt;
  check either the X_AXIS or Y_AXIS box to change that.&lt;br /&gt;
 &lt;br /&gt;
  &amp;quot;model2&amp;quot;   .md3 model to also draw&lt;br /&gt;
  &amp;quot;distance&amp;quot;   how many degrees the door will open&lt;br /&gt;
  &amp;quot;speed&amp;quot;       how fast the door will open (degrees/second)&lt;br /&gt;
  &amp;quot;color&amp;quot;      constantLight color&lt;br /&gt;
  &amp;quot;light&amp;quot;      constantLight radius&lt;br /&gt;
  */&lt;br /&gt;
&lt;br /&gt;
Your mapper should know how to deal with this, but the programmer should also have a little insight on this as well. This is an entity definition for Q3Radiant. When added into the file, entities.def (via a text editor) , this will appear as an option available to the mapper when adding objects into the map, such as spawnpoints, weapons, and in this case, doors. The first line is very important as that tells the function in our actual code what spawnflags will be used for this particular object. The order of objects in the first line must not be altered in anyway, as that will cause instructional problems between the map's options and the code's functions.&lt;br /&gt;
&lt;br /&gt;
The remaining lines in the statement gives the mapper extra information on what to add to the object to actually make it work. Should the mapper forget some required values, such as the speed, we have placed a condition in our code so that a default value is used if this happens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MAPPING: BREAKABLE ITEMS ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mappers need to first, make it a func_door(anything will do) then press “n” and change the func_door to func_breakable, or optionally edit the “entities.def” file and add in func_breakable, so you can just select it from the normal drop down list in Q3Radiant. They also need to set the life of the glass by pressing “n” while selecting the entity and in the key box type in “health” and in the value box type in whatever NUMBER of life it should have. If you dont it defaults to 5 life.&lt;br /&gt;
&lt;br /&gt;
Your mapper needs to add the ifx.shader into their base/scripts directory&lt;br /&gt;
&lt;br /&gt;
You will want he/she to edit the shaderlist.txt in their base/scripts directory and add at the VERY bottom ifx&lt;br /&gt;
&lt;br /&gt;
Your mapper needs to have done that so upon compile it does the lightmap and everything correctly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AREAS OF A MAP WITH UNIQUE SPEED AND/OR GRAVITY ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is possible with trepidation for level designers to specify specific areas of their map that have a completely different movement speed or gravity than other parts of the map. Here is some information on this new functionality:&lt;br /&gt;
&lt;br /&gt;
 //=============================================================================&lt;br /&gt;
 /*QUAKED target_gravity_change (1 0 0) (-4 -4 -4) (4 4 4) GLOBAL&lt;br /&gt;
 By Vincentk, for instructions read the info at the spawnflags.&lt;br /&gt;
 -------- KEYS --------&lt;br /&gt;
  GLOBAL - Apply to the entire world, and not just the activator&lt;br /&gt;
  -------- SPAWNFLAGS --------&lt;br /&gt;
  gravity :    Normal = 800, valid range: &amp;gt;= 0&lt;br /&gt;
  surfaceFlag : Important setting. With this you can define on what surface the gravity_change will work.&lt;br /&gt;
  As soon as the player hits another surface, the gravity_change will be stopped. &lt;br /&gt;
  Don't change the surface too close below, since this check will go down!&lt;br /&gt;
  The gravity_change also stops at player-respawn. Possible values:&lt;br /&gt;
  CONTENTS_NODROP      0 -&amp;gt; Recommended and default value, since lower-gravity will make things float anyway.&lt;br /&gt;
  CONTENTS_SOLID         1&lt;br /&gt;
  CONTENTS_LAVA         2&lt;br /&gt;
  CONTENTS_SLIME         3&lt;br /&gt;
  CONTENTS_WATER         4&lt;br /&gt;
  CONTENTS_FOG         5&lt;br /&gt;
  CONTENTS_DETAIL      6 -&amp;gt; Can easily be set in Radiant, so also quite easy.&lt;br /&gt;
  CONTENTS_STRUCTURAL   7 -&amp;gt; &amp;quot; &amp;quot; (also recommended as grav-surface, so something else can be set as detail (to reset))&lt;br /&gt;
  CONTENTS_TRANSLUCENT   8*/&lt;br /&gt;
 &lt;br /&gt;
  //=============================================================================&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 /*QUAKED target_speed_change (1 0 0) (-4 -4 -4) (4 4 4) GLOBAL&lt;br /&gt;
 By Vincentk, for instructions read the info at the spawnflags.&lt;br /&gt;
 -------- KEYS --------&lt;br /&gt;
  GLOBAL - Apply to the entire world, and not just the activator&lt;br /&gt;
   -------- SPAWNFLAGS --------&lt;br /&gt;
  speed : Normal = 320, valid range: &amp;gt; 0&lt;br /&gt;
  surfaceFlag : Important setting. With this you can define on what surface the speed_change will work.&lt;br /&gt;
  As soon as the player hits another surface, the speed_change will be stopped. &lt;br /&gt;
  Don't change the surface too close below, since this check will go down!&lt;br /&gt;
  The speed_change also stops at player-respawn. Possible values:&lt;br /&gt;
  CONTENTS_STRUCTURAL   0 -&amp;gt; Recommended and default value, so something else can be set as detail (to reset)&lt;br /&gt;
  CONTENTS_DETAIL      1&lt;br /&gt;
  CONTENTS_LAVA         2&lt;br /&gt;
  CONTENTS_SLIME         3&lt;br /&gt;
  CONTENTS_WATER         4&lt;br /&gt;
  CONTENTS_FOG         5&lt;br /&gt;
  CONTENTS_NODROP      6&lt;br /&gt;
  CONTENTS_SOLID         7&lt;br /&gt;
  CONTENTS_TRANSLUCENT   8*/&lt;br /&gt;
 &lt;br /&gt;
 //=============================================================================&lt;br /&gt;
&lt;br /&gt;
A sample map is included called &amp;quot;gravtest&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TEXTURE NAMING PROTOCOL ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I use a prefix to split the textures into category and easy reference.&lt;br /&gt;
&lt;br /&gt;
Here the list of prefix:&lt;br /&gt;
&lt;br /&gt;
 al_ = alpha chanel &lt;br /&gt;
 b_ = building &lt;br /&gt;
 d_ = decalc &lt;br /&gt;
 deco_ = decoration &lt;br /&gt;
 ex_ = exterior &lt;br /&gt;
 s_ = structure &lt;br /&gt;
 sy_ = system only &lt;br /&gt;
 texture m_ = mecanic &lt;br /&gt;
 f_ = furniture &lt;br /&gt;
 sh_ = shader only &lt;br /&gt;
 texture t_ = terrain &lt;br /&gt;
 fx_ = special f/x&lt;br /&gt;
&lt;br /&gt;
Here some examples of texture names:&lt;br /&gt;
&lt;br /&gt;
A grass texture will be name: t_darkgrass01.jpg&lt;br /&gt;
&lt;br /&gt;
A glowing light fixture will be name: f_mainlight01.jpg, f_mainlight01_glow.jpg&lt;br /&gt;
&lt;br /&gt;
A see-though crate texture will be name: al_crate01.jpg&lt;br /&gt;
&lt;br /&gt;
That's it, that's how I work... If you think it make sense, feel free to use this naming protocol too!!&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Server_DDOS_Workarounds&amp;diff=207</id>
		<title>Server DDOS Workarounds</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Server_DDOS_Workarounds&amp;diff=207"/>
				<updated>2017-09-17T00:13:40Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;We have come across a situation where our ioquake3 server was being used for a Distributed Reflection Denial of Service attack.  This happens if attackers spoofs some packets...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We have come across a situation where our ioquake3 server was being used for a Distributed Reflection Denial of Service attack.&lt;br /&gt;
&lt;br /&gt;
This happens if attackers spoofs some packets (with target server ip) and asks the gameserver to send all server information (about 2k of data). The gameserver sends all server information (500k of data). Attacker repeats for thousands of gameservers.&lt;br /&gt;
&lt;br /&gt;
This exploit is around several years and raises its head now and then. There is one of these attacks happening right now across thousands of quake 3 servers, targeting several webservers (install and run iftop on your Linux server. Note the amount of outgoing traffic is incredibly high on port 27960 if your server is being used in the attack).&lt;br /&gt;
&lt;br /&gt;
So how to stop? While infomation is scarce, and there is no REAL way to block this kind of attack, you can handle it on your Linux server easily enough with some clever use of iptables. Here’s the rules:&lt;br /&gt;
&lt;br /&gt;
 # create chain&lt;br /&gt;
 iptables -N quake3_ddos&lt;br /&gt;
 &lt;br /&gt;
 # accept real client/player traffic&lt;br /&gt;
 iptables -A quake3_ddos -m u32 ! –u32 “0x1c=0xffffffff” -j ACCEPT&lt;br /&gt;
 &lt;br /&gt;
 # match “getstatus” queries and remember their address&lt;br /&gt;
 iptables -A quake3_ddos -m u32 –u32 “0×20=0×67657473&amp;amp;&amp;amp;0×24=0×74617475&amp;amp;&amp;amp;0×25&amp;amp;0xff=0×73″ -m recent –name getstatus –set&lt;br /&gt;
 &lt;br /&gt;
 # drop packet if “hits” per “seconds” is reached&lt;br /&gt;
 #&lt;br /&gt;
 # NOTE: if you run multiple servers on a single host, you will need to higher these limits&lt;br /&gt;
 # as otherwise you will block regular server queries, like Spider or QConnect&lt;br /&gt;
 # e.g. they will query all of your servers within a second to update the list&lt;br /&gt;
 iptables -A quake3_ddos -m recent –update –name getstatus –hitcount 5 –seconds 2 -j DROP&lt;br /&gt;
 &lt;br /&gt;
 # accept otherwise&lt;br /&gt;
 iptables -A quake3_ddos -j ACCEPT&lt;br /&gt;
 &lt;br /&gt;
 #&lt;br /&gt;
 #&lt;br /&gt;
 # finally insert the chain as the top most input filter&lt;br /&gt;
 &lt;br /&gt;
 # single server&lt;br /&gt;
 # iptables -I INPUT 1 -p udp –dport 27960 -j quake3_ddos&lt;br /&gt;
 &lt;br /&gt;
 # multiple servers&lt;br /&gt;
 iptables -I INPUT 1 -p udp –dports 27960,27961,27962 -j quake3_ddos&lt;br /&gt;
 &lt;br /&gt;
You ideally should add this to your init scripts to make sure it survives a reboot of the server. Now, although requests will come in from the spoofed IPs, no traffic will go back out to them and your game server won’t get &lt;br /&gt;
blacklisted&lt;br /&gt;
&lt;br /&gt;
Eventually, requests from the spoofed IPs will stop altogether (took 60 mins on our server)&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=List_Of_Trepidation_Levels&amp;diff=206</id>
		<title>List Of Trepidation Levels</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=List_Of_Trepidation_Levels&amp;diff=206"/>
				<updated>2017-09-12T23:28:31Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Other Maps From The Trepidation Team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The maps that are included with trepidation are:&lt;br /&gt;
&lt;br /&gt;
== Free For All Maps ==&lt;br /&gt;
&lt;br /&gt;
* Area52 &lt;br /&gt;
* Citidel&lt;br /&gt;
* Dystopia&lt;br /&gt;
* Outpost&lt;br /&gt;
* Trep_War_Ring&lt;br /&gt;
* Station144&lt;br /&gt;
* Hangar19&lt;br /&gt;
* oa_rpg3dm2&lt;br /&gt;
&lt;br /&gt;
== Capture The Flag Maps ==&lt;br /&gt;
* CTF_Aversion&lt;br /&gt;
* CTF_Battlefield&lt;br /&gt;
* CTF_ConflictZone&lt;br /&gt;
* CTF_Junction&lt;br /&gt;
* CTF_OpposingForts&lt;br /&gt;
* CTF_Pyramide&lt;br /&gt;
* CTF_Pyramide2&lt;br /&gt;
* CTF_Trepxus&lt;br /&gt;
* Dread&lt;br /&gt;
* Acid&lt;br /&gt;
&lt;br /&gt;
== Test Maps ==&lt;br /&gt;
These maps aren't particularly playable.  These are simply for testing.&lt;br /&gt;
&lt;br /&gt;
* gravtest - Test map for localized gravity.&lt;br /&gt;
* liquid_test - Testing liquid shaders.&lt;br /&gt;
* glass_test - Test for breakables.&lt;br /&gt;
&lt;br /&gt;
== Other Maps From The Trepidation Team ==&lt;br /&gt;
There are a handful of maps by the Trepidation team that aren't in the standard distribution they are available from the trepidation site as a separate download.&lt;br /&gt;
&lt;br /&gt;
* ArtGallery&lt;br /&gt;
* Lilbuteroom&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=List_Of_Trepidation_Levels&amp;diff=205</id>
		<title>List Of Trepidation Levels</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=List_Of_Trepidation_Levels&amp;diff=205"/>
				<updated>2017-09-12T23:28:13Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Capture The Flag Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The maps that are included with trepidation are:&lt;br /&gt;
&lt;br /&gt;
== Free For All Maps ==&lt;br /&gt;
&lt;br /&gt;
* Area52 &lt;br /&gt;
* Citidel&lt;br /&gt;
* Dystopia&lt;br /&gt;
* Outpost&lt;br /&gt;
* Trep_War_Ring&lt;br /&gt;
* Station144&lt;br /&gt;
* Hangar19&lt;br /&gt;
* oa_rpg3dm2&lt;br /&gt;
&lt;br /&gt;
== Capture The Flag Maps ==&lt;br /&gt;
* CTF_Aversion&lt;br /&gt;
* CTF_Battlefield&lt;br /&gt;
* CTF_ConflictZone&lt;br /&gt;
* CTF_Junction&lt;br /&gt;
* CTF_OpposingForts&lt;br /&gt;
* CTF_Pyramide&lt;br /&gt;
* CTF_Pyramide2&lt;br /&gt;
* CTF_Trepxus&lt;br /&gt;
* Dread&lt;br /&gt;
* Acid&lt;br /&gt;
&lt;br /&gt;
== Test Maps ==&lt;br /&gt;
These maps aren't particularly playable.  These are simply for testing.&lt;br /&gt;
&lt;br /&gt;
* gravtest - Test map for localized gravity.&lt;br /&gt;
* liquid_test - Testing liquid shaders.&lt;br /&gt;
* glass_test - Test for breakables.&lt;br /&gt;
&lt;br /&gt;
== Other Maps From The Trepidation Team ==&lt;br /&gt;
There are a handful of maps by the Trepidation team that aren't in the standard distribution they are available from the trepidation site as a separate download.&lt;br /&gt;
&lt;br /&gt;
* ArtGallery&lt;br /&gt;
* Lilbuteroom&lt;br /&gt;
* Tes&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Frequently_Asked_Questions&amp;diff=204</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Frequently_Asked_Questions&amp;diff=204"/>
				<updated>2017-09-06T13:28:50Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* How many maps will be included with Trepidation. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trepidation Technology ==&lt;br /&gt;
&lt;br /&gt;
Trepidation uses the IOQ3 Quake 3 Engine. The game code itself uses Quake 3′s 1.32 point release as a foundation as opposed EF. (Just wanted to make that clear). The Trepidation master server code is based on DPMaster a GPL master server for Quake 3 and Dark Places. The Trepidation Project Began April 10th, 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== When will trepidation be released? ==&lt;br /&gt;
&lt;br /&gt;
In short, when it’s done. There’s a lot of work that goes into a project like this and the developers are doing this as a hobby in their spare time, which spare time can be sparse at times. Once we get closer to a release we will be able to give an estimate.  Most of the latest and greatest is posted in our Forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How Can I Contribute? ==&lt;br /&gt;
&lt;br /&gt;
This early on in the project we have plenty of needs. First an foremost we need people in all aspects of development. Modeling, Mapping, Programming, Sound, Etc.. Some of the task that currently need to be done are outlined in our issue tracker on our [[https://github.com/q3shafe/trepidation/issues Github page]].&lt;br /&gt;
&lt;br /&gt;
We need test servers.  We are looking for people to help host test servers, who can keep the server up to date with the current development builds.&lt;br /&gt;
&lt;br /&gt;
We are in need of MAC OS/X developers to assist in compiling and testing Mac builds of Trepidation.&lt;br /&gt;
&lt;br /&gt;
We are in need of 3d modelers, familiar with modeling in md3 and mdr formats.&lt;br /&gt;
&lt;br /&gt;
We have greatly expanded some of the capabilities provided to mappers, and are looking for mappers for multiplayer maps as well as levels for a single player campaign.&lt;br /&gt;
&lt;br /&gt;
== Where can I get the Source Code? ==&lt;br /&gt;
&lt;br /&gt;
Trepidation is on GitHub. The source code is available via our [https://github.com/q3shafe/trepidation GitHub page].   More information on compiling the engine can be found [http://trepidation.n5net.com/development/ here].&lt;br /&gt;
&lt;br /&gt;
== What has been changed as far as physics? ==&lt;br /&gt;
&lt;br /&gt;
A Majority of the developers on the project are from the Star Trek Voyager Elite Force community. And many of the physics changes have been geared towards replicating the physics of Elite Force. We reintroduced the max_fps “bug” where certain magic FPS settings allow you to jump higher and move faster. This is explained in detail [[Why FPS Effects Jumping|here]]. One of the experimental aspects is being able to run/jump up steep slopes. Among other things, you’ll find the game a bit quicker, a bit easier to do trick jumping, fast flag captures, and overall a bit to keep the game fast paced. By default the game is unlagged, however this is an option that can be disabled by the game server administrator.&lt;br /&gt;
&lt;br /&gt;
== What are some of the new things available to mappers compared to the Original Quake 3 engine? ==&lt;br /&gt;
&lt;br /&gt;
A lot of new aspects have been given to mappers in Trepidation.  Some examples include ladders, rotating doors (as opposed to sliding doors), breakable items/glass, the ability to specify specific areas of a map that have different speed or gravity than other areas, and more to come.  See [[Level Design / Mapping For Trepidation]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What are the new weapons? ==&lt;br /&gt;
&lt;br /&gt;
Most weapons are already in place, aside from a replacement for the gauntlet. Trepidation features equivalents to popular weapons from q3/elite force such as the Quake 3 Rocket Launcher, Grenade Launcher, and Railgun are all matched with similar weapons. The weapons completed thus far are described in the [[Trepidation Weapons]] page. All weapons also have primary and alternate fire modes.&lt;br /&gt;
&lt;br /&gt;
== Will I Need To Buy Quake 3/Elite Force to Play Trepidation? ==&lt;br /&gt;
&lt;br /&gt;
No Trepidation will be a 100% stand alone game, that wont require any other games to play it. Just download and play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What will Trepidation Run On? ==&lt;br /&gt;
&lt;br /&gt;
We hope to have a 32 and 64 bit windows releases, as well as linux and MAC builds. The system requirements should be only slightly above those of the original Quake 3 game. The development builds are currently beign built as 32 bit Linux and Windows Builds, if you build a MAC installer, let us know!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How many maps will be included with Trepidation. ==&lt;br /&gt;
&lt;br /&gt;
That has yet to be decided, ideally we would like to have a dozen or so maps with a half dozen player models included with version 1.0. A compatibility layer has been written into the game so that most Quake 3 and Elite Force maps will run in trepidation, as well. At the present time we have 18 maps included with the game.&lt;br /&gt;
&lt;br /&gt;
== What game types will be included with Trepidation. ==&lt;br /&gt;
&lt;br /&gt;
The main gametype is named Trepidation.  Trepidation is a multiplayer team game, where each team must protect their power core.  Defensive structures.  More information on the Trepidation gametype can be found here.  Additionally there is Deathmatch, Team Deathmatch, Capture The Flag, Arsenal and a Last Man Standing game all with an Instagib option. 2-3 additional games are in the works, including Freeze Tag and a single player campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I Play it now? ==&lt;br /&gt;
&lt;br /&gt;
Sure, The development builds are available from our downloads page. These builds should be playable, although they are likely buggy and may have missing game media.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Quick_Start_Guide&amp;diff=203</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Quick_Start_Guide&amp;diff=203"/>
				<updated>2017-09-03T09:40:45Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Getting Started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First thing is to download the [https://planettrepidation.tk/download-trepidation/ most recent build of Trepidation] and get it installed on your system.  &lt;br /&gt;
&lt;br /&gt;
For windows we provide an installer that will install the game and create shortcuts for you.  For linux we provide a self extracting archive that will extract all of the game files in a folder called trepidation.&lt;br /&gt;
&lt;br /&gt;
There are 2 binaries for each platform, one is the dedicated server and the other is the game client.   The game client is named trepidation.x86(.exe).  For linux we are providing both 64bit and 32bit binaries.  For windows we are only building 32 bit binaries which should run fine on 64 bit machines.&lt;br /&gt;
&lt;br /&gt;
Once you have downloaded Trepidation one of the first things you will want to check is your video and network settings and make sure they fit your system.   From the main menu go to: SETUP-&amp;gt;SYSTEM-&amp;gt;GRAPHICS and SETUP-&amp;gt;SYSTEM-&amp;gt;NETWORK respectively. You’ll likely want to run through all of the settings and controls to make sure they meet your needs.&lt;br /&gt;
&lt;br /&gt;
You may want to familiarize yourself with the game by playing offline to begin with.  Otherwise your ready to find a server to play on.   When selecting online play you may find no servers displaying, be sure the the SERVERS setting on the server browser is set to INTERNET, sometimes this defaults to LOCAL.&lt;br /&gt;
&lt;br /&gt;
* [http://trepidation.n5net.com/downloads/?cat=1 Get Trepidation]&lt;br /&gt;
&lt;br /&gt;
== Learn The Game ==&lt;br /&gt;
&lt;br /&gt;
There are several gametypes to choose from.  You can practice and play via the single player menu or find a server to play on.  Below is a list of how to play the various gametypes.&lt;br /&gt;
&lt;br /&gt;
* [[Trepidation Gametype]]&lt;br /&gt;
* [[Arsenal Gametype]]&lt;br /&gt;
* [[Game Types|Survival Gametype]]&lt;br /&gt;
* [[Game Types|Free For All]]&lt;br /&gt;
* [[Game Types|Capture The Flag]]&lt;br /&gt;
* [[Game Types|One 4 All]]&lt;br /&gt;
* [[Trepidation Weapons]]&lt;br /&gt;
* [[Other Inventory]]&lt;br /&gt;
&lt;br /&gt;
== Tweak Some Stuff ==&lt;br /&gt;
Right off, you'll likely want to make some tweaks that may not be apparent in the game options screen.  Here are some helpful tips and resources.&lt;br /&gt;
&lt;br /&gt;
* [[Trepidation Config Tweaks and Tips]]&lt;br /&gt;
* [[Widescreen for Trepidation]]&lt;br /&gt;
* [[FPS Cycle Script]]&lt;br /&gt;
&lt;br /&gt;
== Run A Server! ==&lt;br /&gt;
At the present time the Trepidation team is only releasing development builds and daily snapshots.  The planned features here refer to the next development build.&lt;br /&gt;
&lt;br /&gt;
The idea to have set development build releases is to minimize fragmentation of servers running. Servers should only be running Development Build Releases.  Typically all official servers will be running the Development Build, in order to prevent fragmentation, we highly recommend not to run public servers that allow downloads with a snapshot, please stick with the dev build OR turn your server downloads off.&lt;br /&gt;
&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[Trepidation Server CVARS]]&lt;br /&gt;
* [[Random Map Rotations]]&lt;br /&gt;
* [[Easy Map Rotations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tutorials And Resources ==&lt;br /&gt;
* [[Rotating Say Binds]]&lt;br /&gt;
* [[Why FPS Effects Jumping]]&lt;br /&gt;
* [[Creating A Music Pack For Trepidation]]&lt;br /&gt;
* [[Control Volume With Your Arrow Keys]]&lt;br /&gt;
* [[Make A Mod]]&lt;br /&gt;
* [[FPS Cycle Script]]&lt;br /&gt;
* [[Quake Engine Super Huge CVAR Reference]]&lt;br /&gt;
* [[Trepidation Master Server]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Wiki&amp;diff=202</id>
		<title>Trepidation Wiki</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Wiki&amp;diff=202"/>
				<updated>2017-09-03T09:40:42Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Getting Started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== About ==&lt;br /&gt;
Trepidation is an open source first person shooter based on the IOQuake3 engine. Trepidation was a project originally conceived on April 9, 2006 with the intent to build a free first person shooter with a sci-fi theme. The idea was initially developed by members of the Star Trek Elite Force gaming community. The project disbanded before the game was complete sometime in 2008, but is currently back in development.&lt;br /&gt;
&lt;br /&gt;
The game includes:&lt;br /&gt;
*18 multiplayer levels (maps). &lt;br /&gt;
*Quake 3 and Star Trek Voyager Elite Force Map Compatability &lt;br /&gt;
*An original soundtrack featuring 10 original tracks.&lt;br /&gt;
*7 Game Modes.&lt;br /&gt;
*In game Voice Over IP Support (VOIP)&lt;br /&gt;
*All New Weapons&lt;br /&gt;
*Instagib Modifier Available On Most Game Modes.&lt;br /&gt;
*Build defensive Gun Turrets in capture the flag.&lt;br /&gt;
*Random Map Rotations&lt;br /&gt;
&lt;br /&gt;
Questions?  Many are answered in our [[Frequently Asked Questions]] Page.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
First thing is to download the [https://planettrepidation.tk/download-trepidation/ most recent build of Trepidation] and get it installed on your system.  For windows we provide an installer that will install the game and create shortcuts for you.  For linux we provide a self extracting archive that will extract all of the game files in a folder called trepidation.&lt;br /&gt;
&lt;br /&gt;
There are 2 binaries for each platform, one is the dedicated server and the other is the game client.   The game client is named trepidation.x86(.exe).  For linux we are providing both 64bit and 32bit binaries.  For windows we are only building 32 bit binaries which should run fine on 64 bit machines.&lt;br /&gt;
&lt;br /&gt;
Once you have downloaded Trepidation one of the first things you will want to check is your video and network settings and make sure they fit your system.   From the main menu go to: SETUP-&amp;gt;SYSTEM-&amp;gt;GRAPHICS and SETUP-&amp;gt;SYSTEM-&amp;gt;NETWORK respectively. You’ll likely want to run through all of the settings and controls to make sure they meet your needs.&lt;br /&gt;
&lt;br /&gt;
You may want to familiarize yourself with the game by playing offline to begin with.  Otherwise your ready to find a server to play on.   When selecting online play you may find no servers displaying, be sure the the SERVERS setting on the server browser is set to INTERNET, sometimes this defaults to LOCAL.&lt;br /&gt;
&lt;br /&gt;
We highly recommend you read our [[Quick Start Guide]], it is the perfect place to start.&lt;br /&gt;
&lt;br /&gt;
== How To Play ==&lt;br /&gt;
* [http://trepidation.n5net.com/downloads/?cat=1 Get Trepidation]&lt;br /&gt;
* [[Quick Start Guide]]&lt;br /&gt;
* [[Trepidation Gametype]]&lt;br /&gt;
* [[Arsenal Gametype]]&lt;br /&gt;
* [[Game Types|Survival Gametype]]&lt;br /&gt;
* [[Game Types|Free For All]]&lt;br /&gt;
* [[Game Types|Capture The Flag]]&lt;br /&gt;
* [[Game Types|One 4 All]]&lt;br /&gt;
* [[Cheats]]&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
* [[Trepidation Weapons]]&lt;br /&gt;
* [[Other Inventory]]&lt;br /&gt;
* [[List Of Trepidation Levels]]&lt;br /&gt;
* [[3rd Party Maps]]&lt;br /&gt;
* [[Voice Support]]&lt;br /&gt;
* [[Using the console]]&lt;br /&gt;
* [[IOQ3 Engine CVARS]]&lt;br /&gt;
* [[Quake 3 CVARS]]&lt;br /&gt;
* [[Planned Features For Next Release]]&lt;br /&gt;
&lt;br /&gt;
== Server Administration ==&lt;br /&gt;
&lt;br /&gt;
At the present time the Trepidation team is only releasing development builds and daily snapshots.  The planned features here refer to the next development build.&lt;br /&gt;
&lt;br /&gt;
The idea to have set development build releases is to minimize fragmentation of servers running. Servers should only be running Development Build Releases.  Typically all official servers will be running the Development Build, in order to prevent fragmentation, we highly recommend not to run public servers that allow downloads with a snapshot, please stick with the dev build OR turn your server downloads off.&lt;br /&gt;
&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[Trepidation Server CVARS]]&lt;br /&gt;
* [[Random Map Rotations]]&lt;br /&gt;
* [[Easy Map Rotations]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials And Resources ==&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[Widescreen for Trepidation]]&lt;br /&gt;
* [[Trepidation Config Tweaks and Tips]]&lt;br /&gt;
* [[Rotating Say Binds]]&lt;br /&gt;
* [[Why FPS Effects Jumping]]&lt;br /&gt;
* [[Creating A Music Pack For Trepidation]]&lt;br /&gt;
* [[Control Volume With Your Arrow Keys]]&lt;br /&gt;
* [[Make A Mod]]&lt;br /&gt;
* [[FPS Cycle Script]]&lt;br /&gt;
* [[Quake Engine Super Huge CVAR Reference]]&lt;br /&gt;
* [[Trepidation Master Server]]&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/blob/master/Docs/CHANGELOG.TXT Changelog]&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/ Source Code]&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/issues Bugs and Issue Tracking]&lt;br /&gt;
* [[Compiling The Engine]]&lt;br /&gt;
* [[Level Design / Mapping For Trepidation]]&lt;br /&gt;
* [[Map Compatibility Layer for Quake 3 and Star Trek Voyager Elite Force.]]&lt;br /&gt;
* [http://trepidation.n5net.com/downloads/?lid=15 Download Radiant for Trepidation]&lt;br /&gt;
* [[Models for Trepidation]]&lt;br /&gt;
* [http://trepidation.n5net.com/downloads/?lid=30 Weekly Snapshots]&lt;br /&gt;
* [http://trepidation.n5net.com/dev-team/ Team Trepidation]&lt;br /&gt;
* [[How to Get Involved]]&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
* [http://master.n5net.com Trepidation Master Server]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Trepidation Homepage:'''&lt;br /&gt;
* [https://planettrepidation.tk/ https://planettrepidation.tk]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Setting_Up_A_Trepidation_Server_On_Linux&amp;diff=201</id>
		<title>Setting Up A Trepidation Server On Linux</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Setting_Up_A_Trepidation_Server_On_Linux&amp;diff=201"/>
				<updated>2017-09-03T09:37:58Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Creating the startup scripts. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial assumes that you have some blend of Linux already installed, and you can access the command line. These two things are beyond the scope of this tutorial and If you haven't gotten this far yet you likely will not have much luck with this tutorial. I’m also going under the assumption you know how to mount a cd, use ftp, and already have an ftp server setup, again these are beyond the scope of this tutorial. Although if you choose server installation on most linux distros during the install process you’ll have a ftp server installed by default.&lt;br /&gt;
&lt;br /&gt;
There are a couple different situations that someone hosting a game server will be in. The first is they are hosting it from home, on a linux box they have setup from scratch. The other two scenarios involve renting space on a shared server at a datacenter, or leasing a whole dedicated server or cloud server from a datacenter.&lt;br /&gt;
&lt;br /&gt;
If you have ‘root’ access you will want to create a new user for the game server. If your renting space on a shared server you can just skip creating a new user and install the game server under your existing account. If you don't know if you have root, then you probably don't.&lt;br /&gt;
&lt;br /&gt;
If you don't have root access, skip down to ‘installing the archive’ To add a user, you simply use the ‘adduser’ command. The syntax is:&lt;br /&gt;
&lt;br /&gt;
 adduser newusername&lt;br /&gt;
&lt;br /&gt;
Some blends of linux will ask you some additional questions which you can leave blank (except for the password!).&lt;br /&gt;
&lt;br /&gt;
Depending on your Linux distribution, you may need to add (or change) the password with a separate command. Use the passwd command. The syntax is:&lt;br /&gt;
&lt;br /&gt;
 passwd username&lt;br /&gt;
&lt;br /&gt;
You will be prompted for your new password.&lt;br /&gt;
&lt;br /&gt;
Su to the user you have created for the server (i.e. su username)&lt;br /&gt;
&lt;br /&gt;
For this tutorial we will assume that the username is simply ‘username’.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== installing the archive ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lets be sure we are in the user’s directory by simpy typing:&lt;br /&gt;
&lt;br /&gt;
 cd /home/username&lt;br /&gt;
&lt;br /&gt;
The first thing you will want to do is get the dedicated server binaries. Grab those from the Trepidation Site using the following command:&lt;br /&gt;
&lt;br /&gt;
 wget http://trepidation.n5net.com/dls/trepidation0.0.20.run&lt;br /&gt;
&lt;br /&gt;
The archive is a self extracting archive.  It will automatically create a directory called 'trepidation' off of the directory you run it from.  To extract use the following&lt;br /&gt;
&lt;br /&gt;
 chmod 0777 *.run&lt;br /&gt;
 ./trepidation0.0.20.run&lt;br /&gt;
&lt;br /&gt;
The archive will extract into a new folder called trepidation.  We need to give the binaries permission to actually run.  To do this use:&lt;br /&gt;
&lt;br /&gt;
 cd trepidation&lt;br /&gt;
 chmod -R 0777 *&lt;br /&gt;
&lt;br /&gt;
Now you have installed the Linux dedicated server. Now what?&lt;br /&gt;
&lt;br /&gt;
== Creating the startup scripts. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The server is pretty much non-functional without a startup script and a server configuration there is one startup script included that you can use as a template called dedicated_server.sh. You can taylor this to your own needs or create a new one below.&lt;br /&gt;
&lt;br /&gt;
Creating New Scripts:&lt;br /&gt;
&lt;br /&gt;
There are two scripts we’ll create to run the server. One script will actually start the server, the other script will run via a cron job to check to see if the server is running and restart it if it goes down.&lt;br /&gt;
&lt;br /&gt;
The first script is the startup script. so create a new file in your favorite text editor called start.sh&lt;br /&gt;
&lt;br /&gt;
here is what we are going to put in this one: start.sh&lt;br /&gt;
&lt;br /&gt;
'''32 Bit'''&lt;br /&gt;
&lt;br /&gt;
 cd /home/username/trepidation&lt;br /&gt;
 ./trepded.i386 +set net_ip 99.99.99.999 +set dedicated 2 +exec trep-server.cfg &amp;gt; /dev/null 2&amp;gt;&amp;amp;1 &amp;amp; &lt;br /&gt;
 echo “Starting Trepidation”&lt;br /&gt;
&lt;br /&gt;
'''64 bit'''&lt;br /&gt;
 cd /home/username/trepidation&lt;br /&gt;
 ./trepded.x86_64 +set net_ip 99.99.99.999 +set dedicated 2 +exec trep-server.cfg &amp;gt; /dev/null 2&amp;gt;&amp;amp;1 &amp;amp; &lt;br /&gt;
 echo “Starting Trepidation”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will want to replace the items to reflect your username, ip address, and server configuration file.&lt;br /&gt;
&lt;br /&gt;
The next script is optional, this script will check to see that the server is running and restart it if it isnt. We’ll call this script serverup.sh So again, open up your favorite text editor and copy the following.&lt;br /&gt;
&lt;br /&gt;
serverup.sh:&lt;br /&gt;
&lt;br /&gt;
 process=ps wx | grep trepded.i386 | grep -v grep | wc | gawk ‘{print }’``&lt;br /&gt;
 if [ “X$process” = “X0” ] then echo “Could not find Game Server Running. Restarting it” &lt;br /&gt;
 /home/username/start.sh &lt;br /&gt;
 else &lt;br /&gt;
 echo “Game Server is running. No Action Needed.” &lt;br /&gt;
 fi&lt;br /&gt;
&lt;br /&gt;
Again, replace the ‘username’ with the username you have created for the server. You will also want to setup a cron job to run this script every 15 minutes or so.&lt;br /&gt;
&lt;br /&gt;
You’ll want these files to be placed in the /home/username directory. You’ll also want to set the permissions so that you can actually run the scripts.&lt;br /&gt;
&lt;br /&gt;
 chmod 0777 /home/username/*.sh&lt;br /&gt;
&lt;br /&gt;
Now all that is left is to create a server configuration. The start.sh script we created earlier tells the server to startup with a server configuration called trep-server.cfg which one is included in the archive.&lt;br /&gt;
&lt;br /&gt;
There are several server configurations included for various game types which can be found in the &amp;quot;base&amp;quot; folder, you can run any of these that you would like by changing the filename in your start.sh file. You will also want to edit these configuration files to your liking.&lt;br /&gt;
&lt;br /&gt;
Now you are ready to startup your server. to start your server use the following commands:&lt;br /&gt;
&lt;br /&gt;
 cd /home/username/trepidation &lt;br /&gt;
 ./start.sh&lt;br /&gt;
&lt;br /&gt;
To be sure the server is running you can type ps x. You should see a process with trepded in the name. Now try to connect to the server through the game.&lt;br /&gt;
&lt;br /&gt;
On a side note, if your running this out of your home you’ll want to forward all of the appropriate UDP and TCP ports.&lt;br /&gt;
&lt;br /&gt;
Hope that helps.. if you run into problems you may want to check here: http://www.google.com&lt;br /&gt;
&lt;br /&gt;
And remember Trepidation and Quake 3 are extremely similar as far as running a linux server.&lt;br /&gt;
&lt;br /&gt;
== Also See ==&lt;br /&gt;
* [[Trepidation Server CVARS]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[IOQ3 Engine CVARS]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Setting_Up_A_Trepidation_Server_On_Linux&amp;diff=200</id>
		<title>Setting Up A Trepidation Server On Linux</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Setting_Up_A_Trepidation_Server_On_Linux&amp;diff=200"/>
				<updated>2017-09-03T09:37:21Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* installing the archive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial assumes that you have some blend of Linux already installed, and you can access the command line. These two things are beyond the scope of this tutorial and If you haven't gotten this far yet you likely will not have much luck with this tutorial. I’m also going under the assumption you know how to mount a cd, use ftp, and already have an ftp server setup, again these are beyond the scope of this tutorial. Although if you choose server installation on most linux distros during the install process you’ll have a ftp server installed by default.&lt;br /&gt;
&lt;br /&gt;
There are a couple different situations that someone hosting a game server will be in. The first is they are hosting it from home, on a linux box they have setup from scratch. The other two scenarios involve renting space on a shared server at a datacenter, or leasing a whole dedicated server or cloud server from a datacenter.&lt;br /&gt;
&lt;br /&gt;
If you have ‘root’ access you will want to create a new user for the game server. If your renting space on a shared server you can just skip creating a new user and install the game server under your existing account. If you don't know if you have root, then you probably don't.&lt;br /&gt;
&lt;br /&gt;
If you don't have root access, skip down to ‘installing the archive’ To add a user, you simply use the ‘adduser’ command. The syntax is:&lt;br /&gt;
&lt;br /&gt;
 adduser newusername&lt;br /&gt;
&lt;br /&gt;
Some blends of linux will ask you some additional questions which you can leave blank (except for the password!).&lt;br /&gt;
&lt;br /&gt;
Depending on your Linux distribution, you may need to add (or change) the password with a separate command. Use the passwd command. The syntax is:&lt;br /&gt;
&lt;br /&gt;
 passwd username&lt;br /&gt;
&lt;br /&gt;
You will be prompted for your new password.&lt;br /&gt;
&lt;br /&gt;
Su to the user you have created for the server (i.e. su username)&lt;br /&gt;
&lt;br /&gt;
For this tutorial we will assume that the username is simply ‘username’.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== installing the archive ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lets be sure we are in the user’s directory by simpy typing:&lt;br /&gt;
&lt;br /&gt;
 cd /home/username&lt;br /&gt;
&lt;br /&gt;
The first thing you will want to do is get the dedicated server binaries. Grab those from the Trepidation Site using the following command:&lt;br /&gt;
&lt;br /&gt;
 wget http://trepidation.n5net.com/dls/trepidation0.0.20.run&lt;br /&gt;
&lt;br /&gt;
The archive is a self extracting archive.  It will automatically create a directory called 'trepidation' off of the directory you run it from.  To extract use the following&lt;br /&gt;
&lt;br /&gt;
 chmod 0777 *.run&lt;br /&gt;
 ./trepidation0.0.20.run&lt;br /&gt;
&lt;br /&gt;
The archive will extract into a new folder called trepidation.  We need to give the binaries permission to actually run.  To do this use:&lt;br /&gt;
&lt;br /&gt;
 cd trepidation&lt;br /&gt;
 chmod -R 0777 *&lt;br /&gt;
&lt;br /&gt;
Now you have installed the Linux dedicated server. Now what?&lt;br /&gt;
&lt;br /&gt;
== Creating the startup scripts. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The server is pretty much non-functional without a startup script and a server configuration there is one startup script included that you can use as a template called dedicated_server.sh. You can taylor this to your own needs or create a new one below.&lt;br /&gt;
&lt;br /&gt;
Creating New Scripts:&lt;br /&gt;
&lt;br /&gt;
There are two scripts we’ll create to run the server. One script will actually start the server, the other script will run via a cron job to check to see if the server is running and restart it if it goes down.&lt;br /&gt;
&lt;br /&gt;
The first script is the startup script. so create a new file in your favorite text editor called start.sh&lt;br /&gt;
&lt;br /&gt;
here is what we are going to put in this one: start.sh&lt;br /&gt;
&lt;br /&gt;
'''32 Bit'''&lt;br /&gt;
&lt;br /&gt;
 cd /home/username/trepidation&lt;br /&gt;
 ./trepded.i386 +set net_ip 99.99.99.999 +set dedicated 2 +exec trep-server.cfg &amp;gt; /dev/null 2&amp;gt;&amp;amp;1 &amp;amp; &lt;br /&gt;
 echo “Starting Trepidation”&lt;br /&gt;
&lt;br /&gt;
'''64 bit'''&lt;br /&gt;
 cd /home/username/trepidation&lt;br /&gt;
 ./trepded.x86_64 +set net_ip 99.99.99.999 +set dedicated 2 +exec trep-server.cfg &amp;gt; /dev/null 2&amp;gt;&amp;amp;1 &amp;amp; &lt;br /&gt;
 echo “Starting Trepidation”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will want to replace the items to reflect your username, ip address, and server configuration file.&lt;br /&gt;
&lt;br /&gt;
The next script is optional, this script will check to see that the server is running and restart it if it isnt. We’ll call this script serverup.sh So again, open up your favorite text editor and copy the following.&lt;br /&gt;
&lt;br /&gt;
serverup.sh:&lt;br /&gt;
&lt;br /&gt;
 process=ps wx | grep trepded.i386 | grep -v grep | wc | gawk ‘{print }’``&lt;br /&gt;
 if [ “X$process” = “X0” ] then echo “Could not find Game Server Running. Restarting it” &lt;br /&gt;
 /home/username/start.sh &lt;br /&gt;
 else &lt;br /&gt;
 echo “Game Server is running. No Action Needed.” &lt;br /&gt;
 fi&lt;br /&gt;
&lt;br /&gt;
Again, replace the ‘username’ with the username you have created for the server. You will also want to setup a cron job to run this script every 15 minutes or so.&lt;br /&gt;
&lt;br /&gt;
You’ll want these files to be placed in the /home/username directory. You’ll also want to set the permissions so that you can actually run the scripts.&lt;br /&gt;
&lt;br /&gt;
 chmod 0777 /home/username/*.sh&lt;br /&gt;
&lt;br /&gt;
Now all that is left is to create a server configuration. The start.sh script we created earlier tells the server to startup with a server configuration called trep-server.cfg which one is included in the archive.&lt;br /&gt;
&lt;br /&gt;
There are several server configurations included for various game types which can be found in the &amp;quot;base&amp;quot; folder, you can run any of these that you would like by changing the filename in your start.sh file. You will also want to edit these configuration files to your liking.&lt;br /&gt;
&lt;br /&gt;
Now you are ready to startup your server. to start your server use the following commands:&lt;br /&gt;
&lt;br /&gt;
 cd /home/username ./start.sh&lt;br /&gt;
&lt;br /&gt;
To be sure the server is running you can type ps x. You should see a process with trepded in the name. Now try to connect to the server through the game.&lt;br /&gt;
&lt;br /&gt;
On a side note, if your running this out of your home you’ll want to forward all of the appropriate UDP and TCP ports.&lt;br /&gt;
&lt;br /&gt;
Hope that helps.. if you run into problems you may want to check here: http://www.google.com&lt;br /&gt;
&lt;br /&gt;
And remember Trepidation and Quake 3 are extremely similar as far as running a linux server.&lt;br /&gt;
&lt;br /&gt;
== Also See ==&lt;br /&gt;
* [[Trepidation Server CVARS]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[IOQ3 Engine CVARS]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Setting_Up_A_Trepidation_Server_On_Linux&amp;diff=199</id>
		<title>Setting Up A Trepidation Server On Linux</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Setting_Up_A_Trepidation_Server_On_Linux&amp;diff=199"/>
				<updated>2017-09-03T09:36:14Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Creating the startup scripts. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial assumes that you have some blend of Linux already installed, and you can access the command line. These two things are beyond the scope of this tutorial and If you haven't gotten this far yet you likely will not have much luck with this tutorial. I’m also going under the assumption you know how to mount a cd, use ftp, and already have an ftp server setup, again these are beyond the scope of this tutorial. Although if you choose server installation on most linux distros during the install process you’ll have a ftp server installed by default.&lt;br /&gt;
&lt;br /&gt;
There are a couple different situations that someone hosting a game server will be in. The first is they are hosting it from home, on a linux box they have setup from scratch. The other two scenarios involve renting space on a shared server at a datacenter, or leasing a whole dedicated server or cloud server from a datacenter.&lt;br /&gt;
&lt;br /&gt;
If you have ‘root’ access you will want to create a new user for the game server. If your renting space on a shared server you can just skip creating a new user and install the game server under your existing account. If you don't know if you have root, then you probably don't.&lt;br /&gt;
&lt;br /&gt;
If you don't have root access, skip down to ‘installing the archive’ To add a user, you simply use the ‘adduser’ command. The syntax is:&lt;br /&gt;
&lt;br /&gt;
 adduser newusername&lt;br /&gt;
&lt;br /&gt;
Some blends of linux will ask you some additional questions which you can leave blank (except for the password!).&lt;br /&gt;
&lt;br /&gt;
Depending on your Linux distribution, you may need to add (or change) the password with a separate command. Use the passwd command. The syntax is:&lt;br /&gt;
&lt;br /&gt;
 passwd username&lt;br /&gt;
&lt;br /&gt;
You will be prompted for your new password.&lt;br /&gt;
&lt;br /&gt;
Su to the user you have created for the server (i.e. su username)&lt;br /&gt;
&lt;br /&gt;
For this tutorial we will assume that the username is simply ‘username’.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== installing the archive ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lets be sure we are in the user’s directory by simpy typing:&lt;br /&gt;
&lt;br /&gt;
 cd /home/username&lt;br /&gt;
&lt;br /&gt;
The first thing you will want to do is get the dedicated server binaries. Grab those from the Trepidation Site using the following command:&lt;br /&gt;
&lt;br /&gt;
 wget http://trepidation.n5net.com/dls/trepidation0.0.20.run&lt;br /&gt;
&lt;br /&gt;
The archive is a self extracting archive.  It will automatically create a directory called 'trepidation' off of the directory you run it from.  To extract use the following&lt;br /&gt;
&lt;br /&gt;
 chmod 0777 *.run&lt;br /&gt;
 ./trepidation0.0.20.run&lt;br /&gt;
&lt;br /&gt;
Now you have installed the Linux dedicated server. Now what?&lt;br /&gt;
&lt;br /&gt;
== Creating the startup scripts. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The server is pretty much non-functional without a startup script and a server configuration there is one startup script included that you can use as a template called dedicated_server.sh. You can taylor this to your own needs or create a new one below.&lt;br /&gt;
&lt;br /&gt;
Creating New Scripts:&lt;br /&gt;
&lt;br /&gt;
There are two scripts we’ll create to run the server. One script will actually start the server, the other script will run via a cron job to check to see if the server is running and restart it if it goes down.&lt;br /&gt;
&lt;br /&gt;
The first script is the startup script. so create a new file in your favorite text editor called start.sh&lt;br /&gt;
&lt;br /&gt;
here is what we are going to put in this one: start.sh&lt;br /&gt;
&lt;br /&gt;
'''32 Bit'''&lt;br /&gt;
&lt;br /&gt;
 cd /home/username/trepidation&lt;br /&gt;
 ./trepded.i386 +set net_ip 99.99.99.999 +set dedicated 2 +exec trep-server.cfg &amp;gt; /dev/null 2&amp;gt;&amp;amp;1 &amp;amp; &lt;br /&gt;
 echo “Starting Trepidation”&lt;br /&gt;
&lt;br /&gt;
'''64 bit'''&lt;br /&gt;
 cd /home/username/trepidation&lt;br /&gt;
 ./trepded.x86_64 +set net_ip 99.99.99.999 +set dedicated 2 +exec trep-server.cfg &amp;gt; /dev/null 2&amp;gt;&amp;amp;1 &amp;amp; &lt;br /&gt;
 echo “Starting Trepidation”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will want to replace the items to reflect your username, ip address, and server configuration file.&lt;br /&gt;
&lt;br /&gt;
The next script is optional, this script will check to see that the server is running and restart it if it isnt. We’ll call this script serverup.sh So again, open up your favorite text editor and copy the following.&lt;br /&gt;
&lt;br /&gt;
serverup.sh:&lt;br /&gt;
&lt;br /&gt;
 process=ps wx | grep trepded.i386 | grep -v grep | wc | gawk ‘{print }’``&lt;br /&gt;
 if [ “X$process” = “X0” ] then echo “Could not find Game Server Running. Restarting it” &lt;br /&gt;
 /home/username/start.sh &lt;br /&gt;
 else &lt;br /&gt;
 echo “Game Server is running. No Action Needed.” &lt;br /&gt;
 fi&lt;br /&gt;
&lt;br /&gt;
Again, replace the ‘username’ with the username you have created for the server. You will also want to setup a cron job to run this script every 15 minutes or so.&lt;br /&gt;
&lt;br /&gt;
You’ll want these files to be placed in the /home/username directory. You’ll also want to set the permissions so that you can actually run the scripts.&lt;br /&gt;
&lt;br /&gt;
 chmod 0777 /home/username/*.sh&lt;br /&gt;
&lt;br /&gt;
Now all that is left is to create a server configuration. The start.sh script we created earlier tells the server to startup with a server configuration called trep-server.cfg which one is included in the archive.&lt;br /&gt;
&lt;br /&gt;
There are several server configurations included for various game types which can be found in the &amp;quot;base&amp;quot; folder, you can run any of these that you would like by changing the filename in your start.sh file. You will also want to edit these configuration files to your liking.&lt;br /&gt;
&lt;br /&gt;
Now you are ready to startup your server. to start your server use the following commands:&lt;br /&gt;
&lt;br /&gt;
 cd /home/username ./start.sh&lt;br /&gt;
&lt;br /&gt;
To be sure the server is running you can type ps x. You should see a process with trepded in the name. Now try to connect to the server through the game.&lt;br /&gt;
&lt;br /&gt;
On a side note, if your running this out of your home you’ll want to forward all of the appropriate UDP and TCP ports.&lt;br /&gt;
&lt;br /&gt;
Hope that helps.. if you run into problems you may want to check here: http://www.google.com&lt;br /&gt;
&lt;br /&gt;
And remember Trepidation and Quake 3 are extremely similar as far as running a linux server.&lt;br /&gt;
&lt;br /&gt;
== Also See ==&lt;br /&gt;
* [[Trepidation Server CVARS]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[IOQ3 Engine CVARS]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Setting_Up_A_Trepidation_Server_On_Linux&amp;diff=198</id>
		<title>Setting Up A Trepidation Server On Linux</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Setting_Up_A_Trepidation_Server_On_Linux&amp;diff=198"/>
				<updated>2017-09-03T09:35:59Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Creating the startup scripts. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial assumes that you have some blend of Linux already installed, and you can access the command line. These two things are beyond the scope of this tutorial and If you haven't gotten this far yet you likely will not have much luck with this tutorial. I’m also going under the assumption you know how to mount a cd, use ftp, and already have an ftp server setup, again these are beyond the scope of this tutorial. Although if you choose server installation on most linux distros during the install process you’ll have a ftp server installed by default.&lt;br /&gt;
&lt;br /&gt;
There are a couple different situations that someone hosting a game server will be in. The first is they are hosting it from home, on a linux box they have setup from scratch. The other two scenarios involve renting space on a shared server at a datacenter, or leasing a whole dedicated server or cloud server from a datacenter.&lt;br /&gt;
&lt;br /&gt;
If you have ‘root’ access you will want to create a new user for the game server. If your renting space on a shared server you can just skip creating a new user and install the game server under your existing account. If you don't know if you have root, then you probably don't.&lt;br /&gt;
&lt;br /&gt;
If you don't have root access, skip down to ‘installing the archive’ To add a user, you simply use the ‘adduser’ command. The syntax is:&lt;br /&gt;
&lt;br /&gt;
 adduser newusername&lt;br /&gt;
&lt;br /&gt;
Some blends of linux will ask you some additional questions which you can leave blank (except for the password!).&lt;br /&gt;
&lt;br /&gt;
Depending on your Linux distribution, you may need to add (or change) the password with a separate command. Use the passwd command. The syntax is:&lt;br /&gt;
&lt;br /&gt;
 passwd username&lt;br /&gt;
&lt;br /&gt;
You will be prompted for your new password.&lt;br /&gt;
&lt;br /&gt;
Su to the user you have created for the server (i.e. su username)&lt;br /&gt;
&lt;br /&gt;
For this tutorial we will assume that the username is simply ‘username’.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== installing the archive ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lets be sure we are in the user’s directory by simpy typing:&lt;br /&gt;
&lt;br /&gt;
 cd /home/username&lt;br /&gt;
&lt;br /&gt;
The first thing you will want to do is get the dedicated server binaries. Grab those from the Trepidation Site using the following command:&lt;br /&gt;
&lt;br /&gt;
 wget http://trepidation.n5net.com/dls/trepidation0.0.20.run&lt;br /&gt;
&lt;br /&gt;
The archive is a self extracting archive.  It will automatically create a directory called 'trepidation' off of the directory you run it from.  To extract use the following&lt;br /&gt;
&lt;br /&gt;
 chmod 0777 *.run&lt;br /&gt;
 ./trepidation0.0.20.run&lt;br /&gt;
&lt;br /&gt;
Now you have installed the Linux dedicated server. Now what?&lt;br /&gt;
&lt;br /&gt;
== Creating the startup scripts. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The server is pretty much non-functional without a startup script and a server configuration there is one startup script included that you can use as a template called dedicated_server.sh. You can taylor this to your own needs or create a new one below.&lt;br /&gt;
&lt;br /&gt;
Creating New Scripts:&lt;br /&gt;
&lt;br /&gt;
There are two scripts we’ll create to run the server. One script will actually start the server, the other script will run via a cron job to check to see if the server is running and restart it if it goes down.&lt;br /&gt;
&lt;br /&gt;
The first script is the startup script. so create a new file in your favorite text editor called start.sh&lt;br /&gt;
&lt;br /&gt;
here is what we are going to put in this one: start.sh&lt;br /&gt;
&lt;br /&gt;
'''32 Bit'''&lt;br /&gt;
&lt;br /&gt;
 cd /home/username/trepidation&lt;br /&gt;
 ./trepded.i386 +set net_ip 99.99.99.999 +set dedicated 2 +exec trep-server.cfg &amp;gt; /dev/null 2&amp;gt;&amp;amp;1 &amp;amp; &lt;br /&gt;
 echo “Starting Trepidation”&lt;br /&gt;
&lt;br /&gt;
'''64 bit''&lt;br /&gt;
 cd /home/username/trepidation&lt;br /&gt;
 ./trepded.x86_64 +set net_ip 99.99.99.999 +set dedicated 2 +exec trep-server.cfg &amp;gt; /dev/null 2&amp;gt;&amp;amp;1 &amp;amp; &lt;br /&gt;
 echo “Starting Trepidation”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will want to replace the items to reflect your username, ip address, and server configuration file.&lt;br /&gt;
&lt;br /&gt;
The next script is optional, this script will check to see that the server is running and restart it if it isnt. We’ll call this script serverup.sh So again, open up your favorite text editor and copy the following.&lt;br /&gt;
&lt;br /&gt;
serverup.sh:&lt;br /&gt;
&lt;br /&gt;
 process=ps wx | grep trepded.i386 | grep -v grep | wc | gawk ‘{print }’``&lt;br /&gt;
 if [ “X$process” = “X0” ] then echo “Could not find Game Server Running. Restarting it” &lt;br /&gt;
 /home/username/start.sh &lt;br /&gt;
 else &lt;br /&gt;
 echo “Game Server is running. No Action Needed.” &lt;br /&gt;
 fi&lt;br /&gt;
&lt;br /&gt;
Again, replace the ‘username’ with the username you have created for the server. You will also want to setup a cron job to run this script every 15 minutes or so.&lt;br /&gt;
&lt;br /&gt;
You’ll want these files to be placed in the /home/username directory. You’ll also want to set the permissions so that you can actually run the scripts.&lt;br /&gt;
&lt;br /&gt;
 chmod 0777 /home/username/*.sh&lt;br /&gt;
&lt;br /&gt;
Now all that is left is to create a server configuration. The start.sh script we created earlier tells the server to startup with a server configuration called trep-server.cfg which one is included in the archive.&lt;br /&gt;
&lt;br /&gt;
There are several server configurations included for various game types which can be found in the &amp;quot;base&amp;quot; folder, you can run any of these that you would like by changing the filename in your start.sh file. You will also want to edit these configuration files to your liking.&lt;br /&gt;
&lt;br /&gt;
Now you are ready to startup your server. to start your server use the following commands:&lt;br /&gt;
&lt;br /&gt;
 cd /home/username ./start.sh&lt;br /&gt;
&lt;br /&gt;
To be sure the server is running you can type ps x. You should see a process with trepded in the name. Now try to connect to the server through the game.&lt;br /&gt;
&lt;br /&gt;
On a side note, if your running this out of your home you’ll want to forward all of the appropriate UDP and TCP ports.&lt;br /&gt;
&lt;br /&gt;
Hope that helps.. if you run into problems you may want to check here: http://www.google.com&lt;br /&gt;
&lt;br /&gt;
And remember Trepidation and Quake 3 are extremely similar as far as running a linux server.&lt;br /&gt;
&lt;br /&gt;
== Also See ==&lt;br /&gt;
* [[Trepidation Server CVARS]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[IOQ3 Engine CVARS]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Setting_Up_A_Trepidation_Server_On_Linux&amp;diff=197</id>
		<title>Setting Up A Trepidation Server On Linux</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Setting_Up_A_Trepidation_Server_On_Linux&amp;diff=197"/>
				<updated>2017-09-03T09:32:31Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* installing the archive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial assumes that you have some blend of Linux already installed, and you can access the command line. These two things are beyond the scope of this tutorial and If you haven't gotten this far yet you likely will not have much luck with this tutorial. I’m also going under the assumption you know how to mount a cd, use ftp, and already have an ftp server setup, again these are beyond the scope of this tutorial. Although if you choose server installation on most linux distros during the install process you’ll have a ftp server installed by default.&lt;br /&gt;
&lt;br /&gt;
There are a couple different situations that someone hosting a game server will be in. The first is they are hosting it from home, on a linux box they have setup from scratch. The other two scenarios involve renting space on a shared server at a datacenter, or leasing a whole dedicated server or cloud server from a datacenter.&lt;br /&gt;
&lt;br /&gt;
If you have ‘root’ access you will want to create a new user for the game server. If your renting space on a shared server you can just skip creating a new user and install the game server under your existing account. If you don't know if you have root, then you probably don't.&lt;br /&gt;
&lt;br /&gt;
If you don't have root access, skip down to ‘installing the archive’ To add a user, you simply use the ‘adduser’ command. The syntax is:&lt;br /&gt;
&lt;br /&gt;
 adduser newusername&lt;br /&gt;
&lt;br /&gt;
Some blends of linux will ask you some additional questions which you can leave blank (except for the password!).&lt;br /&gt;
&lt;br /&gt;
Depending on your Linux distribution, you may need to add (or change) the password with a separate command. Use the passwd command. The syntax is:&lt;br /&gt;
&lt;br /&gt;
 passwd username&lt;br /&gt;
&lt;br /&gt;
You will be prompted for your new password.&lt;br /&gt;
&lt;br /&gt;
Su to the user you have created for the server (i.e. su username)&lt;br /&gt;
&lt;br /&gt;
For this tutorial we will assume that the username is simply ‘username’.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== installing the archive ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lets be sure we are in the user’s directory by simpy typing:&lt;br /&gt;
&lt;br /&gt;
 cd /home/username&lt;br /&gt;
&lt;br /&gt;
The first thing you will want to do is get the dedicated server binaries. Grab those from the Trepidation Site using the following command:&lt;br /&gt;
&lt;br /&gt;
 wget http://trepidation.n5net.com/dls/trepidation0.0.20.run&lt;br /&gt;
&lt;br /&gt;
The archive is a self extracting archive.  It will automatically create a directory called 'trepidation' off of the directory you run it from.  To extract use the following&lt;br /&gt;
&lt;br /&gt;
 chmod 0777 *.run&lt;br /&gt;
 ./trepidation0.0.20.run&lt;br /&gt;
&lt;br /&gt;
Now you have installed the Linux dedicated server. Now what?&lt;br /&gt;
&lt;br /&gt;
== Creating the startup scripts. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The server is pretty much non-functional without a startup script and a server configuration there is one startup script included that you can use as a template called dedicated_server.sh. You can taylor this to your own needs or create a new one below.&lt;br /&gt;
&lt;br /&gt;
Creating New Scripts:&lt;br /&gt;
&lt;br /&gt;
There are two scripts we’ll create to run the server. One script will actually start the server, the other script will run via a cron job to check to see if the server is running and restart it if it goes down.&lt;br /&gt;
&lt;br /&gt;
The first script is the startup script. so create a new file in your favorite text editor called start.sh&lt;br /&gt;
&lt;br /&gt;
here is what we are going to put in this one: start.sh&lt;br /&gt;
&lt;br /&gt;
 cd /home/username &lt;br /&gt;
 ./trepded.i386 +set net_ip 99.99.99.999 +set dedicated 2 +exec trep-server.cfg &amp;gt; /dev/null 2&amp;gt;&amp;amp;1 &amp;amp; &lt;br /&gt;
 echo “Starting Trepidation”&lt;br /&gt;
&lt;br /&gt;
You will want to replace the items to reflect your username, ip address, and server configuration file.&lt;br /&gt;
&lt;br /&gt;
The next script is optional, this script will check to see that the server is running and restart it if it isnt. We’ll call this script serverup.sh So again, open up your favorite text editor and copy the following.&lt;br /&gt;
&lt;br /&gt;
serverup.sh:&lt;br /&gt;
&lt;br /&gt;
 process=ps wx | grep trepded.i386 | grep -v grep | wc | gawk ‘{print }’``&lt;br /&gt;
 if [ “X$process” = “X0” ] then echo “Could not find Game Server Running. Restarting it” &lt;br /&gt;
 /home/username/start.sh &lt;br /&gt;
 else &lt;br /&gt;
 echo “Game Server is running. No Action Needed.” &lt;br /&gt;
 fi&lt;br /&gt;
&lt;br /&gt;
Again, replace the ‘username’ with the username you have created for the server. You will also want to setup a cron job to run this script every 15 minutes or so.&lt;br /&gt;
&lt;br /&gt;
You’ll want these files to be placed in the /home/username directory. You’ll also want to set the permissions so that you can actually run the scripts.&lt;br /&gt;
&lt;br /&gt;
 chmod 0700 /home/username/*.sh&lt;br /&gt;
&lt;br /&gt;
Now all that is left is to create a server configuration. The start.sh script we created earlier tells the server to startup with a server configuration called trep-server.cfg which one is included in the archive.&lt;br /&gt;
&lt;br /&gt;
There are several server configurations included for various game types which can be found in the &amp;quot;base&amp;quot; folder, you can run any of these that you would like by changing the filename in your start.sh file. You will also want to edit these configuration files to your liking.&lt;br /&gt;
&lt;br /&gt;
Now you are ready to startup your server. to start your server use the following commands:&lt;br /&gt;
&lt;br /&gt;
 cd /home/username ./start.sh&lt;br /&gt;
&lt;br /&gt;
To be sure the server is running you can type ps x. You should see a process with trepded in the name. Now try to connect to the server through the game.&lt;br /&gt;
&lt;br /&gt;
On a side note, if your running this out of your home you’ll want to forward all of the appropriate UDP and TCP ports.&lt;br /&gt;
&lt;br /&gt;
Hope that helps.. if you run into problems you may want to check here: http://www.google.com&lt;br /&gt;
&lt;br /&gt;
And remember Trepidation and Quake 3 are extremely similar as far as running a linux server.&lt;br /&gt;
&lt;br /&gt;
== Also See ==&lt;br /&gt;
* [[Trepidation Server CVARS]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[IOQ3 Engine CVARS]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Quick_Start_Guide&amp;diff=196</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Quick_Start_Guide&amp;diff=196"/>
				<updated>2017-08-29T04:56:36Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Getting Started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First thing is to download the [http://trepidation.n5net.com/downloads/?cat=1 most recent build of Trepidation] and get it installed on your system.  &lt;br /&gt;
&lt;br /&gt;
For windows we provide an installer that will install the game and create shortcuts for you.  For linux we provide a self extracting archive that will extract all of the game files in a folder called trepidation.&lt;br /&gt;
&lt;br /&gt;
There are 2 binaries for each platform, one is the dedicated server and the other is the game client.   The game client is named trepidation.x86(.exe).  For linux we are providing both 64bit and 32bit binaries.  For windows we are only building 32 bit binaries which should run fine on 64 bit machines.&lt;br /&gt;
&lt;br /&gt;
Once you have downloaded Trepidation one of the first things you will want to check is your video and network settings and make sure they fit your system.   From the main menu go to: SETUP-&amp;gt;SYSTEM-&amp;gt;GRAPHICS and SETUP-&amp;gt;SYSTEM-&amp;gt;NETWORK respectively. You’ll likely want to run through all of the settings and controls to make sure they meet your needs.&lt;br /&gt;
&lt;br /&gt;
You may want to familiarize yourself with the game by playing offline to begin with.  Otherwise your ready to find a server to play on.   When selecting online play you may find no servers displaying, be sure the the SERVERS setting on the server browser is set to INTERNET, sometimes this defaults to LOCAL.&lt;br /&gt;
&lt;br /&gt;
* [http://trepidation.n5net.com/downloads/?cat=1 Get Trepidation]&lt;br /&gt;
&lt;br /&gt;
== Learn The Game ==&lt;br /&gt;
&lt;br /&gt;
There are several gametypes to choose from.  You can practice and play via the single player menu or find a server to play on.  Below is a list of how to play the various gametypes.&lt;br /&gt;
&lt;br /&gt;
* [[Trepidation Gametype]]&lt;br /&gt;
* [[Arsenal Gametype]]&lt;br /&gt;
* [[Game Types|Survival Gametype]]&lt;br /&gt;
* [[Game Types|Free For All]]&lt;br /&gt;
* [[Game Types|Capture The Flag]]&lt;br /&gt;
* [[Game Types|One 4 All]]&lt;br /&gt;
* [[Trepidation Weapons]]&lt;br /&gt;
* [[Other Inventory]]&lt;br /&gt;
&lt;br /&gt;
== Tweak Some Stuff ==&lt;br /&gt;
Right off, you'll likely want to make some tweaks that may not be apparent in the game options screen.  Here are some helpful tips and resources.&lt;br /&gt;
&lt;br /&gt;
* [[Trepidation Config Tweaks and Tips]]&lt;br /&gt;
* [[Widescreen for Trepidation]]&lt;br /&gt;
* [[FPS Cycle Script]]&lt;br /&gt;
&lt;br /&gt;
== Run A Server! ==&lt;br /&gt;
At the present time the Trepidation team is only releasing development builds and daily snapshots.  The planned features here refer to the next development build.&lt;br /&gt;
&lt;br /&gt;
The idea to have set development build releases is to minimize fragmentation of servers running. Servers should only be running Development Build Releases.  Typically all official servers will be running the Development Build, in order to prevent fragmentation, we highly recommend not to run public servers that allow downloads with a snapshot, please stick with the dev build OR turn your server downloads off.&lt;br /&gt;
&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[Trepidation Server CVARS]]&lt;br /&gt;
* [[Random Map Rotations]]&lt;br /&gt;
* [[Easy Map Rotations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tutorials And Resources ==&lt;br /&gt;
* [[Rotating Say Binds]]&lt;br /&gt;
* [[Why FPS Effects Jumping]]&lt;br /&gt;
* [[Creating A Music Pack For Trepidation]]&lt;br /&gt;
* [[Control Volume With Your Arrow Keys]]&lt;br /&gt;
* [[Make A Mod]]&lt;br /&gt;
* [[FPS Cycle Script]]&lt;br /&gt;
* [[Quake Engine Super Huge CVAR Reference]]&lt;br /&gt;
* [[Trepidation Master Server]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Wiki&amp;diff=195</id>
		<title>Trepidation Wiki</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Wiki&amp;diff=195"/>
				<updated>2017-08-07T03:29:59Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== About ==&lt;br /&gt;
Trepidation is an open source first person shooter based on the IOQuake3 engine. Trepidation was a project originally conceived on April 9, 2006 with the intent to build a free first person shooter with a sci-fi theme. The idea was initially developed by members of the Star Trek Elite Force gaming community. The project disbanded before the game was complete sometime in 2008, but is currently back in development.&lt;br /&gt;
&lt;br /&gt;
The game includes:&lt;br /&gt;
*18 multiplayer levels (maps). &lt;br /&gt;
*Quake 3 and Star Trek Voyager Elite Force Map Compatability &lt;br /&gt;
*An original soundtrack featuring 10 original tracks.&lt;br /&gt;
*7 Game Modes.&lt;br /&gt;
*In game Voice Over IP Support (VOIP)&lt;br /&gt;
*All New Weapons&lt;br /&gt;
*Instagib Modifier Available On Most Game Modes.&lt;br /&gt;
*Build defensive Gun Turrets in capture the flag.&lt;br /&gt;
*Random Map Rotations&lt;br /&gt;
&lt;br /&gt;
Questions?  Many are answered in our [[Frequently Asked Questions]] Page.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
First thing is to download the [http://trepidation.n5net.com/downloads/?cat=1 most recent build of Trepidation] and get it installed on your system.  Presently we are packing both Linux and Windows versions of the game in a single zip file.  Simply unzip and run.  There are 2 binaries for each platform, one is the dedicated server and the other is the game client.   The game client is named trepidation.x86(.exe).&lt;br /&gt;
&lt;br /&gt;
Once you have downloaded Trepidation one of the first things you will want to check is your video and network settings and make sure they fit your system.   From the main menu go to: SETUP-&amp;gt;SYSTEM-&amp;gt;GRAPHICS and SETUP-&amp;gt;SYSTEM-&amp;gt;NETWORK respectively. You’ll likely want to run through all of the settings and controls to make sure they meet your needs.&lt;br /&gt;
&lt;br /&gt;
You may want to familiarize yourself with the game by playing offline to begin with.  Otherwise your ready to find a server to play on.   When selecting online play you may find no servers displaying, be sure the the SERVERS setting on the server browser is set to INTERNET, sometimes this defaults to LOCAL.&lt;br /&gt;
&lt;br /&gt;
We highly recommend you read our [[Quick Start Guide]], it is the perfect place to start.&lt;br /&gt;
&lt;br /&gt;
== How To Play ==&lt;br /&gt;
* [http://trepidation.n5net.com/downloads/?cat=1 Get Trepidation]&lt;br /&gt;
* [[Quick Start Guide]]&lt;br /&gt;
* [[Trepidation Gametype]]&lt;br /&gt;
* [[Arsenal Gametype]]&lt;br /&gt;
* [[Game Types|Survival Gametype]]&lt;br /&gt;
* [[Game Types|Free For All]]&lt;br /&gt;
* [[Game Types|Capture The Flag]]&lt;br /&gt;
* [[Game Types|One 4 All]]&lt;br /&gt;
* [[Cheats]]&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
* [[Trepidation Weapons]]&lt;br /&gt;
* [[Other Inventory]]&lt;br /&gt;
* [[List Of Trepidation Levels]]&lt;br /&gt;
* [[3rd Party Maps]]&lt;br /&gt;
* [[Voice Support]]&lt;br /&gt;
* [[Using the console]]&lt;br /&gt;
* [[IOQ3 Engine CVARS]]&lt;br /&gt;
* [[Quake 3 CVARS]]&lt;br /&gt;
* [[Planned Features For Next Release]]&lt;br /&gt;
&lt;br /&gt;
== Server Administration ==&lt;br /&gt;
&lt;br /&gt;
At the present time the Trepidation team is only releasing development builds and daily snapshots.  The planned features here refer to the next development build.&lt;br /&gt;
&lt;br /&gt;
The idea to have set development build releases is to minimize fragmentation of servers running. Servers should only be running Development Build Releases.  Typically all official servers will be running the Development Build, in order to prevent fragmentation, we highly recommend not to run public servers that allow downloads with a snapshot, please stick with the dev build OR turn your server downloads off.&lt;br /&gt;
&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[Trepidation Server CVARS]]&lt;br /&gt;
* [[Random Map Rotations]]&lt;br /&gt;
* [[Easy Map Rotations]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials And Resources ==&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[Widescreen for Trepidation]]&lt;br /&gt;
* [[Trepidation Config Tweaks and Tips]]&lt;br /&gt;
* [[Rotating Say Binds]]&lt;br /&gt;
* [[Why FPS Effects Jumping]]&lt;br /&gt;
* [[Creating A Music Pack For Trepidation]]&lt;br /&gt;
* [[Control Volume With Your Arrow Keys]]&lt;br /&gt;
* [[Make A Mod]]&lt;br /&gt;
* [[FPS Cycle Script]]&lt;br /&gt;
* [[Quake Engine Super Huge CVAR Reference]]&lt;br /&gt;
* [[Trepidation Master Server]]&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/blob/master/Docs/CHANGELOG.TXT Changelog]&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/ Source Code]&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/issues Bugs and Issue Tracking]&lt;br /&gt;
* [[Compiling The Engine]]&lt;br /&gt;
* [[Level Design / Mapping For Trepidation]]&lt;br /&gt;
* [[Map Compatibility Layer for Quake 3 and Star Trek Voyager Elite Force.]]&lt;br /&gt;
* [http://trepidation.n5net.com/downloads/?lid=15 Download Radiant for Trepidation]&lt;br /&gt;
* [[Models for Trepidation]]&lt;br /&gt;
* [http://trepidation.n5net.com/downloads/?lid=30 Weekly Snapshots]&lt;br /&gt;
* [http://trepidation.n5net.com/dev-team/ Team Trepidation]&lt;br /&gt;
* [[How to Get Involved]]&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
* [http://master.n5net.com Trepidation Master Server]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Trepidation Homepage:'''&lt;br /&gt;
* [https://planettrepidation.tk/ https://planettrepidation.tk]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Wiki&amp;diff=194</id>
		<title>Trepidation Wiki</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Wiki&amp;diff=194"/>
				<updated>2017-08-07T03:27:15Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Misc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== About ==&lt;br /&gt;
Trepidation is an open source first person shooter based on the IOQuake3 engine. Trepidation was a project originally conceived on April 9, 2006 with the intent to build a free first person shooter with a sci-fi theme. The idea was initially developed by members of the Star Trek Elite Force gaming community. The project disbanded before the game was complete sometime in 2008, but is currently back in development.&lt;br /&gt;
&lt;br /&gt;
The game includes:&lt;br /&gt;
*17 multiplayer levels (maps). &lt;br /&gt;
*Quake 3 and Star Trek Voyager Elite Force Map Compatability &lt;br /&gt;
*An original soundtrack featuring 10 original tracks.&lt;br /&gt;
*7 Game Modes.&lt;br /&gt;
*In game Voice Over IP Support (VOIP)&lt;br /&gt;
*All New Weapons&lt;br /&gt;
*Instagib Modifier Available On Most Game Modes.&lt;br /&gt;
*Build defensive Gun Turrets in capture the flag.&lt;br /&gt;
*Random Map Rotations&lt;br /&gt;
&lt;br /&gt;
Questions?  Many are answered in our [[Frequently Asked Questions]] Page.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
First thing is to download the [http://trepidation.n5net.com/downloads/?cat=1 most recent build of Trepidation] and get it installed on your system.  Presently we are packing both Linux and Windows versions of the game in a single zip file.  Simply unzip and run.  There are 2 binaries for each platform, one is the dedicated server and the other is the game client.   The game client is named trepidation.x86(.exe).&lt;br /&gt;
&lt;br /&gt;
Once you have downloaded Trepidation one of the first things you will want to check is your video and network settings and make sure they fit your system.   From the main menu go to: SETUP-&amp;gt;SYSTEM-&amp;gt;GRAPHICS and SETUP-&amp;gt;SYSTEM-&amp;gt;NETWORK respectively. You’ll likely want to run through all of the settings and controls to make sure they meet your needs.&lt;br /&gt;
&lt;br /&gt;
You may want to familiarize yourself with the game by playing offline to begin with.  Otherwise your ready to find a server to play on.   When selecting online play you may find no servers displaying, be sure the the SERVERS setting on the server browser is set to INTERNET, sometimes this defaults to LOCAL.&lt;br /&gt;
&lt;br /&gt;
We highly recommend you read our [[Quick Start Guide]], it is the perfect place to start.&lt;br /&gt;
&lt;br /&gt;
== How To Play ==&lt;br /&gt;
* [http://trepidation.n5net.com/downloads/?cat=1 Get Trepidation]&lt;br /&gt;
* [[Quick Start Guide]]&lt;br /&gt;
* [[Trepidation Gametype]]&lt;br /&gt;
* [[Arsenal Gametype]]&lt;br /&gt;
* [[Game Types|Survival Gametype]]&lt;br /&gt;
* [[Game Types|Free For All]]&lt;br /&gt;
* [[Game Types|Capture The Flag]]&lt;br /&gt;
* [[Game Types|One 4 All]]&lt;br /&gt;
* [[Cheats]]&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
* [[Trepidation Weapons]]&lt;br /&gt;
* [[Other Inventory]]&lt;br /&gt;
* [[List Of Trepidation Levels]]&lt;br /&gt;
* [[3rd Party Maps]]&lt;br /&gt;
* [[Voice Support]]&lt;br /&gt;
* [[Using the console]]&lt;br /&gt;
* [[IOQ3 Engine CVARS]]&lt;br /&gt;
* [[Quake 3 CVARS]]&lt;br /&gt;
* [[Planned Features For Next Release]]&lt;br /&gt;
&lt;br /&gt;
== Server Administration ==&lt;br /&gt;
&lt;br /&gt;
At the present time the Trepidation team is only releasing development builds and daily snapshots.  The planned features here refer to the next development build.&lt;br /&gt;
&lt;br /&gt;
The idea to have set development build releases is to minimize fragmentation of servers running. Servers should only be running Development Build Releases.  Typically all official servers will be running the Development Build, in order to prevent fragmentation, we highly recommend not to run public servers that allow downloads with a snapshot, please stick with the dev build OR turn your server downloads off.&lt;br /&gt;
&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[Trepidation Server CVARS]]&lt;br /&gt;
* [[Random Map Rotations]]&lt;br /&gt;
* [[Easy Map Rotations]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials And Resources ==&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[Sample Server Configuration]]&lt;br /&gt;
* [[Widescreen for Trepidation]]&lt;br /&gt;
* [[Trepidation Config Tweaks and Tips]]&lt;br /&gt;
* [[Rotating Say Binds]]&lt;br /&gt;
* [[Why FPS Effects Jumping]]&lt;br /&gt;
* [[Creating A Music Pack For Trepidation]]&lt;br /&gt;
* [[Control Volume With Your Arrow Keys]]&lt;br /&gt;
* [[Make A Mod]]&lt;br /&gt;
* [[FPS Cycle Script]]&lt;br /&gt;
* [[Quake Engine Super Huge CVAR Reference]]&lt;br /&gt;
* [[Trepidation Master Server]]&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/blob/master/Docs/CHANGELOG.TXT Changelog]&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/ Source Code]&lt;br /&gt;
* [https://github.com/q3shafe/trepidation/issues Bugs and Issue Tracking]&lt;br /&gt;
* [[Compiling The Engine]]&lt;br /&gt;
* [[Level Design / Mapping For Trepidation]]&lt;br /&gt;
* [[Map Compatibility Layer for Quake 3 and Star Trek Voyager Elite Force.]]&lt;br /&gt;
* [http://trepidation.n5net.com/downloads/?lid=15 Download Radiant for Trepidation]&lt;br /&gt;
* [[Models for Trepidation]]&lt;br /&gt;
* [http://trepidation.n5net.com/downloads/?lid=30 Weekly Snapshots]&lt;br /&gt;
* [http://trepidation.n5net.com/dev-team/ Team Trepidation]&lt;br /&gt;
* [[How to Get Involved]]&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
* [http://master.n5net.com Trepidation Master Server]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Trepidation Homepage:'''&lt;br /&gt;
* [https://planettrepidation.tk/ https://planettrepidation.tk]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Talk:Trepidation_Weapons&amp;diff=193</id>
		<title>Talk:Trepidation Weapons</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Talk:Trepidation_Weapons&amp;diff=193"/>
				<updated>2017-08-06T13:47:43Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: The weapon numbers are wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The weapon numbers are wrong&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Gametype&amp;diff=192</id>
		<title>Trepidation Gametype</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Gametype&amp;diff=192"/>
				<updated>2017-08-06T13:44:15Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Trepidation Gametype */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trepidation Gametype ==&lt;br /&gt;
&lt;br /&gt;
NOTE: Please bear with all the place-holder models and the state of this guide. This is a work in progress.&lt;br /&gt;
&lt;br /&gt;
The Trepidation gametype can be set by setting g_gametype 3 (Team Deathmatch) and g_GameMode 3 (Trepidation Gametype).  You can also play single player from the single player menu.  The trep-server.cfg file in the base folder is a sample server configuration file for the Trepidation game type.&lt;br /&gt;
&lt;br /&gt;
Trepidation is a Team based game where the object is to destroy the other team’s Power Core to make a point for your team. Various defensive structures can be built to protect your base and achieve your goal. While this game employs strategy it is extremely fast paced and teamwork is a must.&lt;br /&gt;
&lt;br /&gt;
Both teams are given 35 seconds to build a power core at the start of each round or after each score. If the team fails to build one, one will be built automatically in a random spot on the map (most likely in a spot difficult to defend).  Below explains the various items you can build to help defend your Power Core.&lt;br /&gt;
&lt;br /&gt;
== Power Core ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pc.jpg|75px|right|Unshielded Powercore (placeholder model)]]&lt;br /&gt;
The power core must be destroyed by weapons fire or other such explosives. Destroying the power core will require multiple hits. When a shield generator is present the power core becomes shielded and will regenerate. 2 shield generators will offer more protection and cause the power core to regenerate to a faster and to a higher level of health. A shielded power core can be taken out without taking out the shield generators however it will take a significant amount of firepower, also so long as the shield generator(s) are operational, the power core’s shield and health will regenerate. Once it has sustained enough fire to take out the shield the shield will not re-activate and regeneration stops, regardless if a shield generator is present.&lt;br /&gt;
&lt;br /&gt;
== Shield Generators ==&lt;br /&gt;
&lt;br /&gt;
Each team can have up to 2 shield generators. The shield generator is used to power shielding on the power core with a regenerative shield. If you have 1 generator, the Power Core will regenerate up until half of the maximum health of the Power Core. 2 Shield generators offer double the protection, offering quicker regeneration and regeneration up to the full amount of maximum health of the power core.  If the power core has taken too much damage, the shield generators will offer no additional benefit.&lt;br /&gt;
&lt;br /&gt;
The current models are merely placeholders until the game media has been completed.&lt;br /&gt;
&lt;br /&gt;
== Immobilizers ==&lt;br /&gt;
&lt;br /&gt;
Immobilizers are defensive devices that emit an immobilization field that causes foes to lose the ability to move. While it is possible to break free from an immobilizer field it can prove difficult. Immobilizers are best used in conjunction with turrets, as the immobilizer will render the enemy immobile, the turret will finish the job. Immobilizers can be destroyed quite easily and work best when well concealed, unfortunately immobilizers are line of site devices, which means a clear path needs to be established between the enemy and the immobilizer&lt;br /&gt;
&lt;br /&gt;
== Turrets ==&lt;br /&gt;
&lt;br /&gt;
A limited number of turrets can be created to help protect your Power Core and shield generators. Turrets will seek and fire upon any enemy within the turret’s range. Turrets are also useful to protect yourself as you make your attempts to destroy the other team's power core.  There are 3 types of turrets available throughout the game, better turrets become available as the game progresses. The 3 different types are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''BASIC TURRET'''&lt;br /&gt;
&lt;br /&gt;
Basic turrets will fire machine gun fire at a target. Basic turrets are the primary turret available at the start of the game. Basic can be shot down fairly easily and cause very little damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SHIELDED TURRET'''&lt;br /&gt;
&lt;br /&gt;
Shielded turrets are tougher than the basic turret, the turret’s health regenerates and the turret itself is protected by a shield. Eventually with enough damage the shield will drop and the turret’s health will cease to regenerate. Damage caused by this turret is significantly greater than the basic turret.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CLOAKED TURRET'''&lt;br /&gt;
&lt;br /&gt;
Cloaked turrets are the most powerful turret in the game. These turrets remain invisible and only appear when a target is in range.&lt;br /&gt;
Building turrets next to your power core is not recommended as a turret can be destroyed easier than the power core and any splash damage from a turret exploding will cause damage to the power core.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Server_CVARS&amp;diff=191</id>
		<title>Trepidation Server CVARS</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Server_CVARS&amp;diff=191"/>
				<updated>2017-08-06T11:40:26Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Sample Configuration Files ==&lt;br /&gt;
A few server configuration files are included. You can start the dedicated server by clicking on the DED-SERVER.BAT file created on the desktop on windows or the dedserver.sh file on linux.&lt;br /&gt;
&lt;br /&gt;
You can modify one of the server configuration files located in the ‘base’ folder to meet your needs.&lt;br /&gt;
&lt;br /&gt;
The following server configurations are also included:&lt;br /&gt;
&lt;br /&gt;
*ffa.cfg – FFA Gameplay 10 minutes 40 fraglimit.&lt;br /&gt;
*ctf.cfg – All Weapons CTF, Timelimit 15 minutes, capturelimit 10&lt;br /&gt;
*ctfinstagib.cfg – Instagib CTF, Timelimit 15 Minutes, capturelimit 10.&lt;br /&gt;
*server.cfg – Rotates through all the mods.&lt;br /&gt;
*arsenal.cfg – Runs the Arsenal gametype.&lt;br /&gt;
*survival.cfg – Rotates Instagib and All Weapons Last Man Standing Maps&lt;br /&gt;
*one4all.cfg – One4all Gameplayer 10 minutes, 40 fraglimit.&lt;br /&gt;
*trep-server.cfg – Trepidation (g_gamemode 3) Gametype config.&lt;br /&gt;
&lt;br /&gt;
== Trepidation Server CVARS ==&lt;br /&gt;
&lt;br /&gt;
Trepidation utilizes most standard quake 3 cvars, of which you can find a pretty extensive list here: (need link)&lt;br /&gt;
&lt;br /&gt;
In addition Trepidation has a whole set of it’s own CVARs listed below: g_MultiJumps # - This enables multijumping, you can set this to how many times you can multijump. 0 for off. Multijumping is the ability to jump again while in mid air.&lt;br /&gt;
&lt;br /&gt;
'''g_suddendeath''' 0-off/1-on : Enable or disable sudden death mode, whereas when teams are tied, the game will not end until the tie is broken.&lt;br /&gt;
&lt;br /&gt;
'''g_instagib''' 0-off/1-on : Instagib one shot kill game mode.&lt;br /&gt;
&lt;br /&gt;
'''g_Turrets''' 0-off/1-on : Disables/Enables the ability to build turrets on CTF games.&lt;br /&gt;
&lt;br /&gt;
'''g_MaxTurrets''' : Set the maximum number of turrets allowed per team on CTF Games.&lt;br /&gt;
&lt;br /&gt;
'''g_pointrebuild''' 0-off/1-onn : in the trepidation gametype, set to 1, will force both teams to rebuild power cores and all buildables after a point is made. This defaults to 1&lt;br /&gt;
&lt;br /&gt;
'''g_GameMode'''&lt;br /&gt;
&lt;br /&gt;
*0 – None&lt;br /&gt;
*1 – Arsenal (must use g_gametype 0)&lt;br /&gt;
*2 – Survival&lt;br /&gt;
*3 – Trepidation (must use g_gametype 3)&lt;br /&gt;
*4 – One4All&lt;br /&gt;
&lt;br /&gt;
'''g_GrappleMode''' – Changes how the grapple acts.&lt;br /&gt;
*0 – Grapple acts normal, latching onto a wall will propel you towards and object.&lt;br /&gt;
*1 – Aside from acting normal the grapple can be used as an instagib weapon.&lt;br /&gt;
&lt;br /&gt;
'''g_allowGrapple''' 0-off/1-on Enable or Disable the offhand grapple.&lt;br /&gt;
&lt;br /&gt;
'''g_PCTeamkills''' – 1 = Can Destroy Your Own Power Core // 2 = You cannot destroy your own Power core&lt;br /&gt;
&lt;br /&gt;
'''g_mulitjump''' – xxx Not Yet Implemented&lt;br /&gt;
&lt;br /&gt;
'''g_allowDevastator''' - 0-disable/1-enabled (default is 1). Setting to 0 will disable the Devastator on levels and replace Devastator weapon and ammo pickups with the singularity cannon.&lt;br /&gt;
&lt;br /&gt;
'''g_randommap''' 0-off/1-on – This ignores the traditional map rotation and selects a random map from a list of maps pulled from a file specified in g_mapfile. You can use “randmap” in your configuration or in the console to select a random map.&lt;br /&gt;
&lt;br /&gt;
'''g_mapfile “filename”''' – This is used in conjunction with g_randommap. This is a text file with one map name per line (no .pk3). This file should be places in your base directory and contain one map per line.&lt;br /&gt;
&lt;br /&gt;
'''g_AutoChangeMap''' 1 - On | 0 Off This will force a server with bots enabled to the nextmap when a round is finished if there are no human players on the map. This way a server doesn't sit on the scoreboard for an unpopular map for too long.&lt;br /&gt;
&lt;br /&gt;
'''g_easymap''' 1 - on | 0 off This will read the mapfile specified in g_mapfile and sequentially rotate the maps based on the maps and order of this file.&lt;br /&gt;
&lt;br /&gt;
'''g_RegenHealth''' 1 - On | 0 Off - If enabled health will be auto-regenerative. Meaning that you are given 1 health every second.&lt;br /&gt;
&lt;br /&gt;
'''g_RegenAmmo''' 1 - On | 0 Off - If enabled ammo will be auto-regenerative. Meaning that you are given 1 ammo every second.&lt;br /&gt;
&lt;br /&gt;
The following CVARs designate what weapons are available on each map if you turn the Flame Thrower off, the Flame Thrower will no longer spawn on maps which contain it. In the Arsenal game mode these are used to specify the weapons each player is given in their arsenal. In the Last Man Standing game mode these are used to determine which weapons can be randomly handed out at the beginning of each round&lt;br /&gt;
&lt;br /&gt;
'''g_StartGauntlet''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartMG''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartSG''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartGaus'''s 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartFlame''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartPlasma''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartSing''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartBFG''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartRandom''' 0-off/1-on In Arsenal, if you want the server to automatically select a combination of weapons you can use g_StartRandom '''g_StartRandom''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_NumRounds''' # - Used in Survival to specify how many rounds should be played per match.  Default is 0.&lt;br /&gt;
&lt;br /&gt;
== Trepidation Console Commands ==&lt;br /&gt;
Trepidation uses many of the same console commands as quake 3, in addition we have added the following&lt;br /&gt;
&lt;br /&gt;
'''balanceteams''' Balances teams if they are uneven.&lt;br /&gt;
&lt;br /&gt;
'''punish &amp;lt;name/#&amp;gt;''' Immobilizes said player, doing it a second time frees them.&lt;br /&gt;
&lt;br /&gt;
'''easymap''' Goes to the next map specified in g_mapfile.&lt;br /&gt;
&lt;br /&gt;
'''randmap''' Picks a random map specified in g_mapfile.&lt;br /&gt;
&lt;br /&gt;
== Engine CVARS ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following is a list of new engine cvars and commands provided by the IOQ3 engine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''RECORDING'''&lt;br /&gt;
&lt;br /&gt;
'''cl_autoRecordDemo''' - record a new demo on each map change cl_aviFrameRate - the framerate to use when capturing video cl_aviMotionJpeg -use the mjpeg codec when capturing video&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SOUND &amp;amp; VIDEO'''&lt;br /&gt;
&lt;br /&gt;
'''s_useOpenAL''' - use the OpenAL sound backend if available.&lt;br /&gt;
&lt;br /&gt;
'''s_alPrecache''' - cache OpenAL sounds before use.&lt;br /&gt;
&lt;br /&gt;
'''s_alGain''' - cache OpenAL sounds before use.&lt;br /&gt;
&lt;br /&gt;
'''s_alSources''' - the total number of sources (memory) toallocate.&lt;br /&gt;
&lt;br /&gt;
'''s_alDopplerFactor''' - the value passed to alDopplerFactor.&lt;br /&gt;
&lt;br /&gt;
'''s_alDopplerSpeed''' - the value passed to alDopplerVelocity.&lt;br /&gt;
&lt;br /&gt;
'''s_alMinDistance''' - the value of AL_REFERENCE_DISTANCE for each source.&lt;br /&gt;
&lt;br /&gt;
'''s_alRolloff''' - the value of AL_ROLLOFF_FACTOR for each source.&lt;br /&gt;
&lt;br /&gt;
'''s_alMaxSpeakerDistance''' - ET_SPEAKERS beyond this distance are culled.&lt;br /&gt;
&lt;br /&gt;
'''s_alDriver''' - which OpenAL library to use.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlBits''' - SDL bit resolution.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlSpeed''' - SDL sample rate.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlChannels''' - SDL number of channels.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlDevSamps''' - SDL DMA buffer size override.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlMixSamps''' - SDL mix buffer size override.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OTHER CVARS''' &lt;br /&gt;
&lt;br /&gt;
'''ttycon_ansicolor''' - enable use of ANSI escape codes in the tty.&lt;br /&gt;
&lt;br /&gt;
'''r_GLlibCoolDownMsec''' - wait for some milliseconds to close GL library.&lt;br /&gt;
&lt;br /&gt;
'''com_altivec''' - enable use of altivec on PowerPC systems.&lt;br /&gt;
&lt;br /&gt;
'''s_backend''' - read only, indicates the current sound backend.&lt;br /&gt;
&lt;br /&gt;
'''in_shiftedKey'''s - non-SDL Linux only; enables binding to shifted keys.&lt;br /&gt;
&lt;br /&gt;
'''in_joystickNo''' - SDL only; select which joystick to use.&lt;br /&gt;
&lt;br /&gt;
'''cl_multiuser''' - When set to 1, On Windows, all user specific files such as autogenerated configuration, demos, videos, screenshots, and autodownloaded pk3s are now saved in a directory specific to the user who is running Trepidation. On NT-based such as Windows XP, this is usually a directory named: C:\Documents and Settings\%USERNAME%\Application Data\Quake3\ Windows 95, Windows 98, and Windows ME will use a directory like: “C:\Windows\Application Data\Quake3″.&lt;br /&gt;
&lt;br /&gt;
'''sv_dlURL''' - sv_dlURL is the base of the URL that contains your custom .pk3 files the client will append both fs_game and the filename to the end of this value. For example, if you have sv_dlURL set to “http://ioquake3.org”, fs_game is “baseq3″, and the client is missing “test.pk3″, it will attempt to download from the URL “http://ioquake3.org/baseq3/test.pk3″&lt;br /&gt;
&lt;br /&gt;
'''cl_consoleHistory''' - read only, stores the console history.&lt;br /&gt;
&lt;br /&gt;
'''cl_platformSensitivity''' - read only, indicates the mouse input scaling.&lt;br /&gt;
&lt;br /&gt;
'''r_ext_texture_filter_anisotropi''' - anisotropic texture filtering.&lt;br /&gt;
&lt;br /&gt;
== Console Commands From Original Q3 ==&lt;br /&gt;
&lt;br /&gt;
bind - assign a key to command(s). &lt;br /&gt;
&lt;br /&gt;
bindlist - list all currently bound keys. &lt;br /&gt;
&lt;br /&gt;
centerview - quickly move current view to the center of screen. &lt;br /&gt;
&lt;br /&gt;
joy_advancedupdate &lt;br /&gt;
&lt;br /&gt;
messagemode - send a message to everyone. &lt;br /&gt;
&lt;br /&gt;
messagemode2 - send a message to teammates. &lt;br /&gt;
&lt;br /&gt;
toggle &lt;br /&gt;
&lt;br /&gt;
toggleconsole &lt;br /&gt;
&lt;br /&gt;
unbind - remove a binding for a key. &lt;br /&gt;
&lt;br /&gt;
unbindall - remove all bindings. &lt;br /&gt;
&lt;br /&gt;
'''Information:'''&lt;br /&gt;
&lt;br /&gt;
imagelist - list currently open images (textures). &lt;br /&gt;
&lt;br /&gt;
midiinfo - information about MIDI music system. &lt;br /&gt;
&lt;br /&gt;
modelist - list of accessable screen resolutions. &lt;br /&gt;
&lt;br /&gt;
modellist - list of currently open player models. &lt;br /&gt;
&lt;br /&gt;
scanservers - scan the local network for servers. &lt;br /&gt;
&lt;br /&gt;
sectorlist &lt;br /&gt;
&lt;br /&gt;
serverinfo - information about local server. &lt;br /&gt;
&lt;br /&gt;
shaderlist - list of currently open shaders (light effects). &lt;br /&gt;
&lt;br /&gt;
skinlist - list of currently open skins. &lt;br /&gt;
&lt;br /&gt;
soundinfo - information about sound system. &lt;br /&gt;
&lt;br /&gt;
soundlist - list of currently open sound files. &lt;br /&gt;
&lt;br /&gt;
status - status of currently connected server. &lt;br /&gt;
&lt;br /&gt;
systeminfo &lt;br /&gt;
&lt;br /&gt;
userinfo - information about player (you!). &lt;br /&gt;
&lt;br /&gt;
vmtest &lt;br /&gt;
&lt;br /&gt;
z_stats &lt;br /&gt;
&lt;br /&gt;
'''Sound: '''&lt;br /&gt;
&lt;br /&gt;
music&lt;br /&gt;
&lt;br /&gt;
play [file] - play [file] sound. &lt;br /&gt;
&lt;br /&gt;
snd_restart - restart sound system. &lt;br /&gt;
&lt;br /&gt;
stopsound &lt;br /&gt;
&lt;br /&gt;
'''Demos: '''&lt;br /&gt;
&lt;br /&gt;
record - record a demo. &lt;br /&gt;
&lt;br /&gt;
stopdemo - stop recording demo. &lt;br /&gt;
&lt;br /&gt;
demo - play recorded demo. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Server: '''&lt;br /&gt;
&lt;br /&gt;
serverrecord &lt;br /&gt;
&lt;br /&gt;
serverstop - stop server. &lt;br /&gt;
&lt;br /&gt;
connect - connect to a server. &lt;br /&gt;
&lt;br /&gt;
kick - kick a user. &lt;br /&gt;
&lt;br /&gt;
serverlist - search for local servers. &lt;br /&gt;
&lt;br /&gt;
disconnect - disconnect from the current server. &lt;br /&gt;
&lt;br /&gt;
heartbeat &lt;br /&gt;
&lt;br /&gt;
devmap - start a listen server with cheats and other development features enabled. &lt;br /&gt;
&lt;br /&gt;
''Miscallaneous Console Commands: ''&lt;br /&gt;
cg_thirdperson 1 - third-person view (Tomb Raider-style), you must be in &amp;quot;devmap&amp;quot; mode. &lt;br /&gt;
&lt;br /&gt;
arena &lt;br /&gt;
&lt;br /&gt;
changeVectors &lt;br /&gt;
&lt;br /&gt;
cinematic &lt;br /&gt;
&lt;br /&gt;
clear - clear the console. &lt;br /&gt;
&lt;br /&gt;
cmd &lt;br /&gt;
&lt;br /&gt;
condump - save console text to a file. &lt;br /&gt;
&lt;br /&gt;
configstrings &lt;br /&gt;
&lt;br /&gt;
crash &lt;br /&gt;
&lt;br /&gt;
cvar_restart &lt;br /&gt;
&lt;br /&gt;
dir - list files in a directory. &lt;br /&gt;
&lt;br /&gt;
dumpuser &lt;br /&gt;
&lt;br /&gt;
echo &lt;br /&gt;
&lt;br /&gt;
error &lt;br /&gt;
&lt;br /&gt;
exec &lt;br /&gt;
&lt;br /&gt;
freeze &lt;br /&gt;
&lt;br /&gt;
gfxinfo &lt;br /&gt;
&lt;br /&gt;
hunk_stats &lt;br /&gt;
&lt;br /&gt;
in_restart &lt;br /&gt;
&lt;br /&gt;
map &lt;br /&gt;
&lt;br /&gt;
path &lt;br /&gt;
&lt;br /&gt;
quit&lt;br /&gt;
&lt;br /&gt;
rcon &lt;br /&gt;
&lt;br /&gt;
restart &lt;br /&gt;
&lt;br /&gt;
say &lt;br /&gt;
&lt;br /&gt;
screenshot - save a screenshot. &lt;br /&gt;
&lt;br /&gt;
set - set a variable. &lt;br /&gt;
&lt;br /&gt;
seta &lt;br /&gt;
&lt;br /&gt;
setenv &lt;br /&gt;
&lt;br /&gt;
sets &lt;br /&gt;
&lt;br /&gt;
setu &lt;br /&gt;
&lt;br /&gt;
testfog &lt;br /&gt;
&lt;br /&gt;
testshader &lt;br /&gt;
&lt;br /&gt;
touchFile &lt;br /&gt;
&lt;br /&gt;
vid_restart &lt;br /&gt;
&lt;br /&gt;
vstr &lt;br /&gt;
&lt;br /&gt;
wait&lt;br /&gt;
&lt;br /&gt;
'''New commands'''&lt;br /&gt;
'''video [filename]''' - start video capture (use with demo command). stopvideo - stop video capture.&lt;br /&gt;
&lt;br /&gt;
== Control Setup ==&lt;br /&gt;
&lt;br /&gt;
'''Trepidation Specific'''&lt;br /&gt;
&lt;br /&gt;
build_menu - build menu&lt;br /&gt;
&lt;br /&gt;
+button3 - Energy Grapple &lt;br /&gt;
&lt;br /&gt;
+button5 - Secondary attack&lt;br /&gt;
&lt;br /&gt;
+scanner - Radar on/of&lt;br /&gt;
&lt;br /&gt;
+voiprecord - Voice on/off&lt;br /&gt;
&lt;br /&gt;
pdg - Particle displacement grenade transport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
+attack&lt;br /&gt;
 &lt;br /&gt;
+back &lt;br /&gt;
&lt;br /&gt;
+button0 &lt;br /&gt;
&lt;br /&gt;
+button1 &lt;br /&gt;
&lt;br /&gt;
+button2 &lt;br /&gt;
&lt;br /&gt;
+button3 &lt;br /&gt;
&lt;br /&gt;
+button4 &lt;br /&gt;
&lt;br /&gt;
+button5 &lt;br /&gt;
&lt;br /&gt;
+button6 &lt;br /&gt;
&lt;br /&gt;
-button0 &lt;br /&gt;
&lt;br /&gt;
-button1 &lt;br /&gt;
&lt;br /&gt;
-button2 &lt;br /&gt;
&lt;br /&gt;
-button3 &lt;br /&gt;
&lt;br /&gt;
-button4 &lt;br /&gt;
&lt;br /&gt;
-button5 &lt;br /&gt;
&lt;br /&gt;
-button6 &lt;br /&gt;
&lt;br /&gt;
+forward &lt;br /&gt;
&lt;br /&gt;
+left &lt;br /&gt;
&lt;br /&gt;
+lookdown &lt;br /&gt;
&lt;br /&gt;
+lookup &lt;br /&gt;
&lt;br /&gt;
+mlook &lt;br /&gt;
&lt;br /&gt;
+movedown &lt;br /&gt;
&lt;br /&gt;
+moveleft &lt;br /&gt;
&lt;br /&gt;
+moveright &lt;br /&gt;
&lt;br /&gt;
+moveup &lt;br /&gt;
&lt;br /&gt;
+right &lt;br /&gt;
&lt;br /&gt;
+speed &lt;br /&gt;
&lt;br /&gt;
+strafe &lt;br /&gt;
&lt;br /&gt;
-attack &lt;br /&gt;
&lt;br /&gt;
-back &lt;br /&gt;
&lt;br /&gt;
-forward &lt;br /&gt;
&lt;br /&gt;
-left &lt;br /&gt;
&lt;br /&gt;
-lookdown &lt;br /&gt;
&lt;br /&gt;
-lookup &lt;br /&gt;
&lt;br /&gt;
-mlook &lt;br /&gt;
&lt;br /&gt;
-movedown &lt;br /&gt;
&lt;br /&gt;
-moveleft &lt;br /&gt;
&lt;br /&gt;
-moveright &lt;br /&gt;
&lt;br /&gt;
-moveup &lt;br /&gt;
&lt;br /&gt;
-right &lt;br /&gt;
&lt;br /&gt;
-speed &lt;br /&gt;
&lt;br /&gt;
-strafe&lt;br /&gt;
&lt;br /&gt;
== Also See ==&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[IOQ3 Engine CVARS]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Server_CVARS&amp;diff=190</id>
		<title>Trepidation Server CVARS</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Server_CVARS&amp;diff=190"/>
				<updated>2017-08-06T11:37:23Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Server CVARS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trepidation Server CVARS ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample Configuration Files ==&lt;br /&gt;
A few server configuration files are included. You can start the dedicated server by clicking on the DED-SERVER.BAT file created on the desktop on windows or the dedserver.sh file on linux.&lt;br /&gt;
&lt;br /&gt;
You can modify one of the server configuration files located in the ‘base’ folder to meet your needs.&lt;br /&gt;
&lt;br /&gt;
The following server configurations are also included:&lt;br /&gt;
&lt;br /&gt;
*ffa.cfg – FFA Gameplay 10 minutes 40 fraglimit.&lt;br /&gt;
*ctf.cfg – All Weapons CTF, Timelimit 15 minutes, capturelimit 10&lt;br /&gt;
*ctfinstagib.cfg – Instagib CTF, Timelimit 15 Minutes, capturelimit 10.&lt;br /&gt;
*server.cfg – Rotates through all the mods.&lt;br /&gt;
*arsenal.cfg – Runs the Arsenal gametype.&lt;br /&gt;
*survival.cfg – Rotates Instagib and All Weapons Last Man Standing Maps&lt;br /&gt;
*one4all.cfg – One4all Gameplayer 10 minutes, 40 fraglimit.&lt;br /&gt;
*trep-server.cfg – Trepidation (g_gamemode 3) Gametype config.&lt;br /&gt;
&lt;br /&gt;
== Trepidation Server CVARS ==&lt;br /&gt;
&lt;br /&gt;
Trepidation utilizes most standard quake 3 cvars, of which you can find a pretty extensive list here: (need link)&lt;br /&gt;
&lt;br /&gt;
In addition Trepidation has a whole set of it’s own CVARs listed below: g_MultiJumps # - This enables multijumping, you can set this to how many times you can multijump. 0 for off. Multijumping is the ability to jump again while in mid air.&lt;br /&gt;
&lt;br /&gt;
'''g_suddendeath''' 0-off/1-on : Enable or disable sudden death mode, whereas when teams are tied, the game will not end until the tie is broken.&lt;br /&gt;
&lt;br /&gt;
'''g_instagib''' 0-off/1-on : Instagib one shot kill game mode.&lt;br /&gt;
&lt;br /&gt;
'''g_Turrets''' 0-off/1-on : Disables/Enables the ability to build turrets on CTF games.&lt;br /&gt;
&lt;br /&gt;
'''g_MaxTurrets''' : Set the maximum number of turrets allowed per team on CTF Games.&lt;br /&gt;
&lt;br /&gt;
'''g_pointrebuild''' 0-off/1-onn : in the trepidation gametype, set to 1, will force both teams to rebuild power cores and all buildables after a point is made. This defaults to 1&lt;br /&gt;
&lt;br /&gt;
'''g_GameMode'''&lt;br /&gt;
&lt;br /&gt;
*0 – None&lt;br /&gt;
*1 – Arsenal (must use g_gametype 0)&lt;br /&gt;
*2 – Survival&lt;br /&gt;
*3 – Trepidation (must use g_gametype 3)&lt;br /&gt;
*4 – One4All&lt;br /&gt;
&lt;br /&gt;
'''g_GrappleMode''' – Changes how the grapple acts.&lt;br /&gt;
*0 – Grapple acts normal, latching onto a wall will propel you towards and object.&lt;br /&gt;
*1 – Aside from acting normal the grapple can be used as an instagib weapon.&lt;br /&gt;
&lt;br /&gt;
'''g_allowGrapple''' 0-off/1-on Enable or Disable the offhand grapple.&lt;br /&gt;
&lt;br /&gt;
'''g_PCTeamkills''' – 1 = Can Destroy Your Own Power Core // 2 = You cannot destroy your own Power core&lt;br /&gt;
&lt;br /&gt;
'''g_mulitjump''' – xxx Not Yet Implemented&lt;br /&gt;
&lt;br /&gt;
'''g_allowDevastator''' - 0-disable/1-enabled (default is 1). Setting to 0 will disable the Devastator on levels and replace Devastator weapon and ammo pickups with the singularity cannon.&lt;br /&gt;
&lt;br /&gt;
'''g_randommap''' 0-off/1-on – This ignores the traditional map rotation and selects a random map from a list of maps pulled from a file specified in g_mapfile. You can use “randmap” in your configuration or in the console to select a random map.&lt;br /&gt;
&lt;br /&gt;
'''g_mapfile “filename”''' – This is used in conjunction with g_randommap. This is a text file with one map name per line (no .pk3). This file should be places in your base directory and contain one map per line.&lt;br /&gt;
&lt;br /&gt;
'''g_AutoChangeMap''' 1 - On | 0 Off This will force a server with bots enabled to the nextmap when a round is finished if there are no human players on the map. This way a server doesn't sit on the scoreboard for an unpopular map for too long.&lt;br /&gt;
&lt;br /&gt;
'''g_easymap''' 1 - on | 0 off This will read the mapfile specified in g_mapfile and sequentially rotate the maps based on the maps and order of this file.&lt;br /&gt;
&lt;br /&gt;
'''g_RegenHealth''' 1 - On | 0 Off - If enabled health will be auto-regenerative. Meaning that you are given 1 health every second.&lt;br /&gt;
&lt;br /&gt;
'''g_RegenAmmo''' 1 - On | 0 Off - If enabled ammo will be auto-regenerative. Meaning that you are given 1 ammo every second.&lt;br /&gt;
&lt;br /&gt;
The following CVARs designate what weapons are available on each map if you turn the Flame Thrower off, the Flame Thrower will no longer spawn on maps which contain it. In the Arsenal game mode these are used to specify the weapons each player is given in their arsenal. In the Last Man Standing game mode these are used to determine which weapons can be randomly handed out at the beginning of each round&lt;br /&gt;
&lt;br /&gt;
'''g_StartGauntlet''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartMG''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartSG''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartGaus'''s 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartFlame''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartPlasma''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartSing''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartBFG''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartRandom''' 0-off/1-on In Arsenal, if you want the server to automatically select a combination of weapons you can use g_StartRandom '''g_StartRandom''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_NumRounds''' # - Used in Survival to specify how many rounds should be played per match.  Default is 0.&lt;br /&gt;
&lt;br /&gt;
== Engine CVARS ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following is a list of new engine cvars and commands provided by the IOQ3 engine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''RECORDING'''&lt;br /&gt;
&lt;br /&gt;
'''cl_autoRecordDemo''' - record a new demo on each map change cl_aviFrameRate - the framerate to use when capturing video cl_aviMotionJpeg -use the mjpeg codec when capturing video&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SOUND &amp;amp; VIDEO'''&lt;br /&gt;
&lt;br /&gt;
'''s_useOpenAL''' - use the OpenAL sound backend if available.&lt;br /&gt;
&lt;br /&gt;
'''s_alPrecache''' - cache OpenAL sounds before use.&lt;br /&gt;
&lt;br /&gt;
'''s_alGain''' - cache OpenAL sounds before use.&lt;br /&gt;
&lt;br /&gt;
'''s_alSources''' - the total number of sources (memory) toallocate.&lt;br /&gt;
&lt;br /&gt;
'''s_alDopplerFactor''' - the value passed to alDopplerFactor.&lt;br /&gt;
&lt;br /&gt;
'''s_alDopplerSpeed''' - the value passed to alDopplerVelocity.&lt;br /&gt;
&lt;br /&gt;
'''s_alMinDistance''' - the value of AL_REFERENCE_DISTANCE for each source.&lt;br /&gt;
&lt;br /&gt;
'''s_alRolloff''' - the value of AL_ROLLOFF_FACTOR for each source.&lt;br /&gt;
&lt;br /&gt;
'''s_alMaxSpeakerDistance''' - ET_SPEAKERS beyond this distance are culled.&lt;br /&gt;
&lt;br /&gt;
'''s_alDriver''' - which OpenAL library to use.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlBits''' - SDL bit resolution.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlSpeed''' - SDL sample rate.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlChannels''' - SDL number of channels.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlDevSamps''' - SDL DMA buffer size override.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlMixSamps''' - SDL mix buffer size override.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OTHER CVARS''' &lt;br /&gt;
&lt;br /&gt;
'''ttycon_ansicolor''' - enable use of ANSI escape codes in the tty.&lt;br /&gt;
&lt;br /&gt;
'''r_GLlibCoolDownMsec''' - wait for some milliseconds to close GL library.&lt;br /&gt;
&lt;br /&gt;
'''com_altivec''' - enable use of altivec on PowerPC systems.&lt;br /&gt;
&lt;br /&gt;
'''s_backend''' - read only, indicates the current sound backend.&lt;br /&gt;
&lt;br /&gt;
'''in_shiftedKey'''s - non-SDL Linux only; enables binding to shifted keys.&lt;br /&gt;
&lt;br /&gt;
'''in_joystickNo''' - SDL only; select which joystick to use.&lt;br /&gt;
&lt;br /&gt;
'''cl_multiuser''' - When set to 1, On Windows, all user specific files such as autogenerated configuration, demos, videos, screenshots, and autodownloaded pk3s are now saved in a directory specific to the user who is running Trepidation. On NT-based such as Windows XP, this is usually a directory named: C:\Documents and Settings\%USERNAME%\Application Data\Quake3\ Windows 95, Windows 98, and Windows ME will use a directory like: “C:\Windows\Application Data\Quake3″.&lt;br /&gt;
&lt;br /&gt;
'''sv_dlURL''' - sv_dlURL is the base of the URL that contains your custom .pk3 files the client will append both fs_game and the filename to the end of this value. For example, if you have sv_dlURL set to “http://ioquake3.org”, fs_game is “baseq3″, and the client is missing “test.pk3″, it will attempt to download from the URL “http://ioquake3.org/baseq3/test.pk3″&lt;br /&gt;
&lt;br /&gt;
'''cl_consoleHistory''' - read only, stores the console history.&lt;br /&gt;
&lt;br /&gt;
'''cl_platformSensitivity''' - read only, indicates the mouse input scaling.&lt;br /&gt;
&lt;br /&gt;
'''r_ext_texture_filter_anisotropi''' - anisotropic texture filtering.&lt;br /&gt;
&lt;br /&gt;
== Console Commands From Original Q3 ==&lt;br /&gt;
&lt;br /&gt;
bind - assign a key to command(s). &lt;br /&gt;
&lt;br /&gt;
bindlist - list all currently bound keys. &lt;br /&gt;
&lt;br /&gt;
centerview - quickly move current view to the center of screen. &lt;br /&gt;
&lt;br /&gt;
joy_advancedupdate &lt;br /&gt;
&lt;br /&gt;
messagemode - send a message to everyone. &lt;br /&gt;
&lt;br /&gt;
messagemode2 - send a message to teammates. &lt;br /&gt;
&lt;br /&gt;
toggle &lt;br /&gt;
&lt;br /&gt;
toggleconsole &lt;br /&gt;
&lt;br /&gt;
unbind - remove a binding for a key. &lt;br /&gt;
&lt;br /&gt;
unbindall - remove all bindings. &lt;br /&gt;
&lt;br /&gt;
'''Information:'''&lt;br /&gt;
&lt;br /&gt;
imagelist - list currently open images (textures). &lt;br /&gt;
&lt;br /&gt;
midiinfo - information about MIDI music system. &lt;br /&gt;
&lt;br /&gt;
modelist - list of accessable screen resolutions. &lt;br /&gt;
&lt;br /&gt;
modellist - list of currently open player models. &lt;br /&gt;
&lt;br /&gt;
scanservers - scan the local network for servers. &lt;br /&gt;
&lt;br /&gt;
sectorlist &lt;br /&gt;
&lt;br /&gt;
serverinfo - information about local server. &lt;br /&gt;
&lt;br /&gt;
shaderlist - list of currently open shaders (light effects). &lt;br /&gt;
&lt;br /&gt;
skinlist - list of currently open skins. &lt;br /&gt;
&lt;br /&gt;
soundinfo - information about sound system. &lt;br /&gt;
&lt;br /&gt;
soundlist - list of currently open sound files. &lt;br /&gt;
&lt;br /&gt;
status - status of currently connected server. &lt;br /&gt;
&lt;br /&gt;
systeminfo &lt;br /&gt;
&lt;br /&gt;
userinfo - information about player (you!). &lt;br /&gt;
&lt;br /&gt;
vmtest &lt;br /&gt;
&lt;br /&gt;
z_stats &lt;br /&gt;
&lt;br /&gt;
'''Sound: '''&lt;br /&gt;
&lt;br /&gt;
music&lt;br /&gt;
&lt;br /&gt;
play [file] - play [file] sound. &lt;br /&gt;
&lt;br /&gt;
snd_restart - restart sound system. &lt;br /&gt;
&lt;br /&gt;
stopsound &lt;br /&gt;
&lt;br /&gt;
'''Demos: '''&lt;br /&gt;
&lt;br /&gt;
record - record a demo. &lt;br /&gt;
&lt;br /&gt;
stopdemo - stop recording demo. &lt;br /&gt;
&lt;br /&gt;
demo - play recorded demo. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Server: '''&lt;br /&gt;
&lt;br /&gt;
serverrecord &lt;br /&gt;
&lt;br /&gt;
serverstop - stop server. &lt;br /&gt;
&lt;br /&gt;
connect - connect to a server. &lt;br /&gt;
&lt;br /&gt;
kick - kick a user. &lt;br /&gt;
&lt;br /&gt;
serverlist - search for local servers. &lt;br /&gt;
&lt;br /&gt;
disconnect - disconnect from the current server. &lt;br /&gt;
&lt;br /&gt;
heartbeat &lt;br /&gt;
&lt;br /&gt;
devmap - start a listen server with cheats and other development features enabled. &lt;br /&gt;
&lt;br /&gt;
''Miscallaneous Console Commands: ''&lt;br /&gt;
cg_thirdperson 1 - third-person view (Tomb Raider-style), you must be in &amp;quot;devmap&amp;quot; mode. &lt;br /&gt;
&lt;br /&gt;
arena &lt;br /&gt;
&lt;br /&gt;
changeVectors &lt;br /&gt;
&lt;br /&gt;
cinematic &lt;br /&gt;
&lt;br /&gt;
clear - clear the console. &lt;br /&gt;
&lt;br /&gt;
cmd &lt;br /&gt;
&lt;br /&gt;
condump - save console text to a file. &lt;br /&gt;
&lt;br /&gt;
configstrings &lt;br /&gt;
&lt;br /&gt;
crash &lt;br /&gt;
&lt;br /&gt;
cvar_restart &lt;br /&gt;
&lt;br /&gt;
dir - list files in a directory. &lt;br /&gt;
&lt;br /&gt;
dumpuser &lt;br /&gt;
&lt;br /&gt;
echo &lt;br /&gt;
&lt;br /&gt;
error &lt;br /&gt;
&lt;br /&gt;
exec &lt;br /&gt;
&lt;br /&gt;
freeze &lt;br /&gt;
&lt;br /&gt;
gfxinfo &lt;br /&gt;
&lt;br /&gt;
hunk_stats &lt;br /&gt;
&lt;br /&gt;
in_restart &lt;br /&gt;
&lt;br /&gt;
map &lt;br /&gt;
&lt;br /&gt;
path &lt;br /&gt;
&lt;br /&gt;
quit&lt;br /&gt;
&lt;br /&gt;
rcon &lt;br /&gt;
&lt;br /&gt;
restart &lt;br /&gt;
&lt;br /&gt;
say &lt;br /&gt;
&lt;br /&gt;
screenshot - save a screenshot. &lt;br /&gt;
&lt;br /&gt;
set - set a variable. &lt;br /&gt;
&lt;br /&gt;
seta &lt;br /&gt;
&lt;br /&gt;
setenv &lt;br /&gt;
&lt;br /&gt;
sets &lt;br /&gt;
&lt;br /&gt;
setu &lt;br /&gt;
&lt;br /&gt;
testfog &lt;br /&gt;
&lt;br /&gt;
testshader &lt;br /&gt;
&lt;br /&gt;
touchFile &lt;br /&gt;
&lt;br /&gt;
vid_restart &lt;br /&gt;
&lt;br /&gt;
vstr &lt;br /&gt;
&lt;br /&gt;
wait&lt;br /&gt;
&lt;br /&gt;
'''New commands'''&lt;br /&gt;
'''video [filename]''' - start video capture (use with demo command). stopvideo - stop video capture.&lt;br /&gt;
&lt;br /&gt;
== Control Setup ==&lt;br /&gt;
&lt;br /&gt;
'''Trepidation Specific'''&lt;br /&gt;
&lt;br /&gt;
build_menu - build menu&lt;br /&gt;
&lt;br /&gt;
+button3 - Energy Grapple &lt;br /&gt;
&lt;br /&gt;
+button5 - Secondary attack&lt;br /&gt;
&lt;br /&gt;
+scanner - Radar on/of&lt;br /&gt;
&lt;br /&gt;
+voiprecord - Voice on/off&lt;br /&gt;
&lt;br /&gt;
pdg - Particle displacement grenade transport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
+attack&lt;br /&gt;
 &lt;br /&gt;
+back &lt;br /&gt;
&lt;br /&gt;
+button0 &lt;br /&gt;
&lt;br /&gt;
+button1 &lt;br /&gt;
&lt;br /&gt;
+button2 &lt;br /&gt;
&lt;br /&gt;
+button3 &lt;br /&gt;
&lt;br /&gt;
+button4 &lt;br /&gt;
&lt;br /&gt;
+button5 &lt;br /&gt;
&lt;br /&gt;
+button6 &lt;br /&gt;
&lt;br /&gt;
-button0 &lt;br /&gt;
&lt;br /&gt;
-button1 &lt;br /&gt;
&lt;br /&gt;
-button2 &lt;br /&gt;
&lt;br /&gt;
-button3 &lt;br /&gt;
&lt;br /&gt;
-button4 &lt;br /&gt;
&lt;br /&gt;
-button5 &lt;br /&gt;
&lt;br /&gt;
-button6 &lt;br /&gt;
&lt;br /&gt;
+forward &lt;br /&gt;
&lt;br /&gt;
+left &lt;br /&gt;
&lt;br /&gt;
+lookdown &lt;br /&gt;
&lt;br /&gt;
+lookup &lt;br /&gt;
&lt;br /&gt;
+mlook &lt;br /&gt;
&lt;br /&gt;
+movedown &lt;br /&gt;
&lt;br /&gt;
+moveleft &lt;br /&gt;
&lt;br /&gt;
+moveright &lt;br /&gt;
&lt;br /&gt;
+moveup &lt;br /&gt;
&lt;br /&gt;
+right &lt;br /&gt;
&lt;br /&gt;
+speed &lt;br /&gt;
&lt;br /&gt;
+strafe &lt;br /&gt;
&lt;br /&gt;
-attack &lt;br /&gt;
&lt;br /&gt;
-back &lt;br /&gt;
&lt;br /&gt;
-forward &lt;br /&gt;
&lt;br /&gt;
-left &lt;br /&gt;
&lt;br /&gt;
-lookdown &lt;br /&gt;
&lt;br /&gt;
-lookup &lt;br /&gt;
&lt;br /&gt;
-mlook &lt;br /&gt;
&lt;br /&gt;
-movedown &lt;br /&gt;
&lt;br /&gt;
-moveleft &lt;br /&gt;
&lt;br /&gt;
-moveright &lt;br /&gt;
&lt;br /&gt;
-moveup &lt;br /&gt;
&lt;br /&gt;
-right &lt;br /&gt;
&lt;br /&gt;
-speed &lt;br /&gt;
&lt;br /&gt;
-strafe&lt;br /&gt;
&lt;br /&gt;
== Also See ==&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[IOQ3 Engine CVARS]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Server_CVARS&amp;diff=189</id>
		<title>Trepidation Server CVARS</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Server_CVARS&amp;diff=189"/>
				<updated>2017-08-06T11:36:49Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Console Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trepidation Server CVARS ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample Configuration Files ==&lt;br /&gt;
A few server configuration files are included. You can start the dedicated server by clicking on the DED-SERVER.BAT file created on the desktop on windows or the dedserver.sh file on linux.&lt;br /&gt;
&lt;br /&gt;
You can modify one of the server configuration files located in the ‘base’ folder to meet your needs.&lt;br /&gt;
&lt;br /&gt;
The following server configurations are also included:&lt;br /&gt;
&lt;br /&gt;
*ffa.cfg – FFA Gameplay 10 minutes 40 fraglimit.&lt;br /&gt;
*ctf.cfg – All Weapons CTF, Timelimit 15 minutes, capturelimit 10&lt;br /&gt;
*ctfinstagib.cfg – Instagib CTF, Timelimit 15 Minutes, capturelimit 10.&lt;br /&gt;
*server.cfg – Rotates through all the mods.&lt;br /&gt;
*arsenal.cfg – Runs the Arsenal gametype.&lt;br /&gt;
*survival.cfg – Rotates Instagib and All Weapons Last Man Standing Maps&lt;br /&gt;
*one4all.cfg – One4all Gameplayer 10 minutes, 40 fraglimit.&lt;br /&gt;
*trep-server.cfg – Trepidation (g_gamemode 3) Gametype config.&lt;br /&gt;
&lt;br /&gt;
== Server CVARS ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trepidation utilizes most standard quake 3 cvars, of which you can find a pretty extensive list here: (need link)&lt;br /&gt;
&lt;br /&gt;
In addition Trepidation has a whole set of it’s own CVARs listed below: g_MultiJumps # - This enables multijumping, you can set this to how many times you can multijump. 0 for off. Multijumping is the ability to jump again while in mid air.&lt;br /&gt;
&lt;br /&gt;
'''g_suddendeath''' 0-off/1-on : Enable or disable sudden death mode, whereas when teams are tied, the game will not end until the tie is broken.&lt;br /&gt;
&lt;br /&gt;
'''g_instagib''' 0-off/1-on : Instagib one shot kill game mode.&lt;br /&gt;
&lt;br /&gt;
'''g_Turrets''' 0-off/1-on : Disables/Enables the ability to build turrets on CTF games.&lt;br /&gt;
&lt;br /&gt;
'''g_MaxTurrets''' : Set the maximum number of turrets allowed per team on CTF Games.&lt;br /&gt;
&lt;br /&gt;
'''g_pointrebuild''' 0-off/1-onn : in the trepidation gametype, set to 1, will force both teams to rebuild power cores and all buildables after a point is made. This defaults to 1&lt;br /&gt;
&lt;br /&gt;
'''g_GameMode'''&lt;br /&gt;
&lt;br /&gt;
*0 – None&lt;br /&gt;
*1 – Arsenal (must use g_gametype 0)&lt;br /&gt;
*2 – Survival&lt;br /&gt;
*3 – Trepidation (must use g_gametype 3)&lt;br /&gt;
*4 – One4All&lt;br /&gt;
&lt;br /&gt;
'''g_GrappleMode''' – Changes how the grapple acts.&lt;br /&gt;
*0 – Grapple acts normal, latching onto a wall will propel you towards and object.&lt;br /&gt;
*1 – Aside from acting normal the grapple can be used as an instagib weapon.&lt;br /&gt;
&lt;br /&gt;
'''g_allowGrapple''' 0-off/1-on Enable or Disable the offhand grapple.&lt;br /&gt;
&lt;br /&gt;
'''g_PCTeamkills''' – 1 = Can Destroy Your Own Power Core // 2 = You cannot destroy your own Power core&lt;br /&gt;
&lt;br /&gt;
'''g_mulitjump''' – xxx Not Yet Implemented&lt;br /&gt;
&lt;br /&gt;
'''g_allowDevastator''' - 0-disable/1-enabled (default is 1). Setting to 0 will disable the Devastator on levels and replace Devastator weapon and ammo pickups with the singularity cannon.&lt;br /&gt;
&lt;br /&gt;
'''g_randommap''' 0-off/1-on – This ignores the traditional map rotation and selects a random map from a list of maps pulled from a file specified in g_mapfile. You can use “randmap” in your configuration or in the console to select a random map.&lt;br /&gt;
&lt;br /&gt;
'''g_mapfile “filename”''' – This is used in conjunction with g_randommap. This is a text file with one map name per line (no .pk3). This file should be places in your base directory and contain one map per line.&lt;br /&gt;
&lt;br /&gt;
'''g_AutoChangeMap''' 1 - On | 0 Off This will force a server with bots enabled to the nextmap when a round is finished if there are no human players on the map. This way a server doesn't sit on the scoreboard for an unpopular map for too long.&lt;br /&gt;
&lt;br /&gt;
'''g_easymap''' 1 - on | 0 off This will read the mapfile specified in g_mapfile and sequentially rotate the maps based on the maps and order of this file.&lt;br /&gt;
&lt;br /&gt;
'''g_RegenHealth''' 1 - On | 0 Off - If enabled health will be auto-regenerative. Meaning that you are given 1 health every second.&lt;br /&gt;
&lt;br /&gt;
'''g_RegenAmmo''' 1 - On | 0 Off - If enabled ammo will be auto-regenerative. Meaning that you are given 1 ammo every second.&lt;br /&gt;
&lt;br /&gt;
The following CVARs designate what weapons are available on each map if you turn the Flame Thrower off, the Flame Thrower will no longer spawn on maps which contain it. In the Arsenal game mode these are used to specify the weapons each player is given in their arsenal. In the Last Man Standing game mode these are used to determine which weapons can be randomly handed out at the beginning of each round&lt;br /&gt;
&lt;br /&gt;
'''g_StartGauntlet''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartMG''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartSG''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartGaus'''s 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartFlame''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartPlasma''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartSing''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartBFG''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartRandom''' 0-off/1-on In Arsenal, if you want the server to automatically select a combination of weapons you can use g_StartRandom '''g_StartRandom''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_NumRounds''' # - Used in Survival to specify how many rounds should be played per match.  Default is 0.&lt;br /&gt;
&lt;br /&gt;
== Engine CVARS ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following is a list of new engine cvars and commands provided by the IOQ3 engine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''RECORDING'''&lt;br /&gt;
&lt;br /&gt;
'''cl_autoRecordDemo''' - record a new demo on each map change cl_aviFrameRate - the framerate to use when capturing video cl_aviMotionJpeg -use the mjpeg codec when capturing video&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SOUND &amp;amp; VIDEO'''&lt;br /&gt;
&lt;br /&gt;
'''s_useOpenAL''' - use the OpenAL sound backend if available.&lt;br /&gt;
&lt;br /&gt;
'''s_alPrecache''' - cache OpenAL sounds before use.&lt;br /&gt;
&lt;br /&gt;
'''s_alGain''' - cache OpenAL sounds before use.&lt;br /&gt;
&lt;br /&gt;
'''s_alSources''' - the total number of sources (memory) toallocate.&lt;br /&gt;
&lt;br /&gt;
'''s_alDopplerFactor''' - the value passed to alDopplerFactor.&lt;br /&gt;
&lt;br /&gt;
'''s_alDopplerSpeed''' - the value passed to alDopplerVelocity.&lt;br /&gt;
&lt;br /&gt;
'''s_alMinDistance''' - the value of AL_REFERENCE_DISTANCE for each source.&lt;br /&gt;
&lt;br /&gt;
'''s_alRolloff''' - the value of AL_ROLLOFF_FACTOR for each source.&lt;br /&gt;
&lt;br /&gt;
'''s_alMaxSpeakerDistance''' - ET_SPEAKERS beyond this distance are culled.&lt;br /&gt;
&lt;br /&gt;
'''s_alDriver''' - which OpenAL library to use.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlBits''' - SDL bit resolution.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlSpeed''' - SDL sample rate.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlChannels''' - SDL number of channels.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlDevSamps''' - SDL DMA buffer size override.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlMixSamps''' - SDL mix buffer size override.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OTHER CVARS''' &lt;br /&gt;
&lt;br /&gt;
'''ttycon_ansicolor''' - enable use of ANSI escape codes in the tty.&lt;br /&gt;
&lt;br /&gt;
'''r_GLlibCoolDownMsec''' - wait for some milliseconds to close GL library.&lt;br /&gt;
&lt;br /&gt;
'''com_altivec''' - enable use of altivec on PowerPC systems.&lt;br /&gt;
&lt;br /&gt;
'''s_backend''' - read only, indicates the current sound backend.&lt;br /&gt;
&lt;br /&gt;
'''in_shiftedKey'''s - non-SDL Linux only; enables binding to shifted keys.&lt;br /&gt;
&lt;br /&gt;
'''in_joystickNo''' - SDL only; select which joystick to use.&lt;br /&gt;
&lt;br /&gt;
'''cl_multiuser''' - When set to 1, On Windows, all user specific files such as autogenerated configuration, demos, videos, screenshots, and autodownloaded pk3s are now saved in a directory specific to the user who is running Trepidation. On NT-based such as Windows XP, this is usually a directory named: C:\Documents and Settings\%USERNAME%\Application Data\Quake3\ Windows 95, Windows 98, and Windows ME will use a directory like: “C:\Windows\Application Data\Quake3″.&lt;br /&gt;
&lt;br /&gt;
'''sv_dlURL''' - sv_dlURL is the base of the URL that contains your custom .pk3 files the client will append both fs_game and the filename to the end of this value. For example, if you have sv_dlURL set to “http://ioquake3.org”, fs_game is “baseq3″, and the client is missing “test.pk3″, it will attempt to download from the URL “http://ioquake3.org/baseq3/test.pk3″&lt;br /&gt;
&lt;br /&gt;
'''cl_consoleHistory''' - read only, stores the console history.&lt;br /&gt;
&lt;br /&gt;
'''cl_platformSensitivity''' - read only, indicates the mouse input scaling.&lt;br /&gt;
&lt;br /&gt;
'''r_ext_texture_filter_anisotropi''' - anisotropic texture filtering.&lt;br /&gt;
&lt;br /&gt;
== Console Commands From Original Q3 ==&lt;br /&gt;
&lt;br /&gt;
bind - assign a key to command(s). &lt;br /&gt;
&lt;br /&gt;
bindlist - list all currently bound keys. &lt;br /&gt;
&lt;br /&gt;
centerview - quickly move current view to the center of screen. &lt;br /&gt;
&lt;br /&gt;
joy_advancedupdate &lt;br /&gt;
&lt;br /&gt;
messagemode - send a message to everyone. &lt;br /&gt;
&lt;br /&gt;
messagemode2 - send a message to teammates. &lt;br /&gt;
&lt;br /&gt;
toggle &lt;br /&gt;
&lt;br /&gt;
toggleconsole &lt;br /&gt;
&lt;br /&gt;
unbind - remove a binding for a key. &lt;br /&gt;
&lt;br /&gt;
unbindall - remove all bindings. &lt;br /&gt;
&lt;br /&gt;
'''Information:'''&lt;br /&gt;
&lt;br /&gt;
imagelist - list currently open images (textures). &lt;br /&gt;
&lt;br /&gt;
midiinfo - information about MIDI music system. &lt;br /&gt;
&lt;br /&gt;
modelist - list of accessable screen resolutions. &lt;br /&gt;
&lt;br /&gt;
modellist - list of currently open player models. &lt;br /&gt;
&lt;br /&gt;
scanservers - scan the local network for servers. &lt;br /&gt;
&lt;br /&gt;
sectorlist &lt;br /&gt;
&lt;br /&gt;
serverinfo - information about local server. &lt;br /&gt;
&lt;br /&gt;
shaderlist - list of currently open shaders (light effects). &lt;br /&gt;
&lt;br /&gt;
skinlist - list of currently open skins. &lt;br /&gt;
&lt;br /&gt;
soundinfo - information about sound system. &lt;br /&gt;
&lt;br /&gt;
soundlist - list of currently open sound files. &lt;br /&gt;
&lt;br /&gt;
status - status of currently connected server. &lt;br /&gt;
&lt;br /&gt;
systeminfo &lt;br /&gt;
&lt;br /&gt;
userinfo - information about player (you!). &lt;br /&gt;
&lt;br /&gt;
vmtest &lt;br /&gt;
&lt;br /&gt;
z_stats &lt;br /&gt;
&lt;br /&gt;
'''Sound: '''&lt;br /&gt;
&lt;br /&gt;
music&lt;br /&gt;
&lt;br /&gt;
play [file] - play [file] sound. &lt;br /&gt;
&lt;br /&gt;
snd_restart - restart sound system. &lt;br /&gt;
&lt;br /&gt;
stopsound &lt;br /&gt;
&lt;br /&gt;
'''Demos: '''&lt;br /&gt;
&lt;br /&gt;
record - record a demo. &lt;br /&gt;
&lt;br /&gt;
stopdemo - stop recording demo. &lt;br /&gt;
&lt;br /&gt;
demo - play recorded demo. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Server: '''&lt;br /&gt;
&lt;br /&gt;
serverrecord &lt;br /&gt;
&lt;br /&gt;
serverstop - stop server. &lt;br /&gt;
&lt;br /&gt;
connect - connect to a server. &lt;br /&gt;
&lt;br /&gt;
kick - kick a user. &lt;br /&gt;
&lt;br /&gt;
serverlist - search for local servers. &lt;br /&gt;
&lt;br /&gt;
disconnect - disconnect from the current server. &lt;br /&gt;
&lt;br /&gt;
heartbeat &lt;br /&gt;
&lt;br /&gt;
devmap - start a listen server with cheats and other development features enabled. &lt;br /&gt;
&lt;br /&gt;
''Miscallaneous Console Commands: ''&lt;br /&gt;
cg_thirdperson 1 - third-person view (Tomb Raider-style), you must be in &amp;quot;devmap&amp;quot; mode. &lt;br /&gt;
&lt;br /&gt;
arena &lt;br /&gt;
&lt;br /&gt;
changeVectors &lt;br /&gt;
&lt;br /&gt;
cinematic &lt;br /&gt;
&lt;br /&gt;
clear - clear the console. &lt;br /&gt;
&lt;br /&gt;
cmd &lt;br /&gt;
&lt;br /&gt;
condump - save console text to a file. &lt;br /&gt;
&lt;br /&gt;
configstrings &lt;br /&gt;
&lt;br /&gt;
crash &lt;br /&gt;
&lt;br /&gt;
cvar_restart &lt;br /&gt;
&lt;br /&gt;
dir - list files in a directory. &lt;br /&gt;
&lt;br /&gt;
dumpuser &lt;br /&gt;
&lt;br /&gt;
echo &lt;br /&gt;
&lt;br /&gt;
error &lt;br /&gt;
&lt;br /&gt;
exec &lt;br /&gt;
&lt;br /&gt;
freeze &lt;br /&gt;
&lt;br /&gt;
gfxinfo &lt;br /&gt;
&lt;br /&gt;
hunk_stats &lt;br /&gt;
&lt;br /&gt;
in_restart &lt;br /&gt;
&lt;br /&gt;
map &lt;br /&gt;
&lt;br /&gt;
path &lt;br /&gt;
&lt;br /&gt;
quit&lt;br /&gt;
&lt;br /&gt;
rcon &lt;br /&gt;
&lt;br /&gt;
restart &lt;br /&gt;
&lt;br /&gt;
say &lt;br /&gt;
&lt;br /&gt;
screenshot - save a screenshot. &lt;br /&gt;
&lt;br /&gt;
set - set a variable. &lt;br /&gt;
&lt;br /&gt;
seta &lt;br /&gt;
&lt;br /&gt;
setenv &lt;br /&gt;
&lt;br /&gt;
sets &lt;br /&gt;
&lt;br /&gt;
setu &lt;br /&gt;
&lt;br /&gt;
testfog &lt;br /&gt;
&lt;br /&gt;
testshader &lt;br /&gt;
&lt;br /&gt;
touchFile &lt;br /&gt;
&lt;br /&gt;
vid_restart &lt;br /&gt;
&lt;br /&gt;
vstr &lt;br /&gt;
&lt;br /&gt;
wait&lt;br /&gt;
&lt;br /&gt;
'''New commands'''&lt;br /&gt;
'''video [filename]''' - start video capture (use with demo command). stopvideo - stop video capture.&lt;br /&gt;
&lt;br /&gt;
== Control Setup ==&lt;br /&gt;
&lt;br /&gt;
'''Trepidation Specific'''&lt;br /&gt;
&lt;br /&gt;
build_menu - build menu&lt;br /&gt;
&lt;br /&gt;
+button3 - Energy Grapple &lt;br /&gt;
&lt;br /&gt;
+button5 - Secondary attack&lt;br /&gt;
&lt;br /&gt;
+scanner - Radar on/of&lt;br /&gt;
&lt;br /&gt;
+voiprecord - Voice on/off&lt;br /&gt;
&lt;br /&gt;
pdg - Particle displacement grenade transport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
+attack&lt;br /&gt;
 &lt;br /&gt;
+back &lt;br /&gt;
&lt;br /&gt;
+button0 &lt;br /&gt;
&lt;br /&gt;
+button1 &lt;br /&gt;
&lt;br /&gt;
+button2 &lt;br /&gt;
&lt;br /&gt;
+button3 &lt;br /&gt;
&lt;br /&gt;
+button4 &lt;br /&gt;
&lt;br /&gt;
+button5 &lt;br /&gt;
&lt;br /&gt;
+button6 &lt;br /&gt;
&lt;br /&gt;
-button0 &lt;br /&gt;
&lt;br /&gt;
-button1 &lt;br /&gt;
&lt;br /&gt;
-button2 &lt;br /&gt;
&lt;br /&gt;
-button3 &lt;br /&gt;
&lt;br /&gt;
-button4 &lt;br /&gt;
&lt;br /&gt;
-button5 &lt;br /&gt;
&lt;br /&gt;
-button6 &lt;br /&gt;
&lt;br /&gt;
+forward &lt;br /&gt;
&lt;br /&gt;
+left &lt;br /&gt;
&lt;br /&gt;
+lookdown &lt;br /&gt;
&lt;br /&gt;
+lookup &lt;br /&gt;
&lt;br /&gt;
+mlook &lt;br /&gt;
&lt;br /&gt;
+movedown &lt;br /&gt;
&lt;br /&gt;
+moveleft &lt;br /&gt;
&lt;br /&gt;
+moveright &lt;br /&gt;
&lt;br /&gt;
+moveup &lt;br /&gt;
&lt;br /&gt;
+right &lt;br /&gt;
&lt;br /&gt;
+speed &lt;br /&gt;
&lt;br /&gt;
+strafe &lt;br /&gt;
&lt;br /&gt;
-attack &lt;br /&gt;
&lt;br /&gt;
-back &lt;br /&gt;
&lt;br /&gt;
-forward &lt;br /&gt;
&lt;br /&gt;
-left &lt;br /&gt;
&lt;br /&gt;
-lookdown &lt;br /&gt;
&lt;br /&gt;
-lookup &lt;br /&gt;
&lt;br /&gt;
-mlook &lt;br /&gt;
&lt;br /&gt;
-movedown &lt;br /&gt;
&lt;br /&gt;
-moveleft &lt;br /&gt;
&lt;br /&gt;
-moveright &lt;br /&gt;
&lt;br /&gt;
-moveup &lt;br /&gt;
&lt;br /&gt;
-right &lt;br /&gt;
&lt;br /&gt;
-speed &lt;br /&gt;
&lt;br /&gt;
-strafe&lt;br /&gt;
&lt;br /&gt;
== Also See ==&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[IOQ3 Engine CVARS]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Server_CVARS&amp;diff=188</id>
		<title>Trepidation Server CVARS</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Server_CVARS&amp;diff=188"/>
				<updated>2017-08-04T21:49:44Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Server CVARS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trepidation Server CVARS ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample Configuration Files ==&lt;br /&gt;
A few server configuration files are included. You can start the dedicated server by clicking on the DED-SERVER.BAT file created on the desktop on windows or the dedserver.sh file on linux.&lt;br /&gt;
&lt;br /&gt;
You can modify one of the server configuration files located in the ‘base’ folder to meet your needs.&lt;br /&gt;
&lt;br /&gt;
The following server configurations are also included:&lt;br /&gt;
&lt;br /&gt;
*ffa.cfg – FFA Gameplay 10 minutes 40 fraglimit.&lt;br /&gt;
*ctf.cfg – All Weapons CTF, Timelimit 15 minutes, capturelimit 10&lt;br /&gt;
*ctfinstagib.cfg – Instagib CTF, Timelimit 15 Minutes, capturelimit 10.&lt;br /&gt;
*server.cfg – Rotates through all the mods.&lt;br /&gt;
*arsenal.cfg – Runs the Arsenal gametype.&lt;br /&gt;
*survival.cfg – Rotates Instagib and All Weapons Last Man Standing Maps&lt;br /&gt;
*one4all.cfg – One4all Gameplayer 10 minutes, 40 fraglimit.&lt;br /&gt;
*trep-server.cfg – Trepidation (g_gamemode 3) Gametype config.&lt;br /&gt;
&lt;br /&gt;
== Server CVARS ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trepidation utilizes most standard quake 3 cvars, of which you can find a pretty extensive list here: (need link)&lt;br /&gt;
&lt;br /&gt;
In addition Trepidation has a whole set of it’s own CVARs listed below: g_MultiJumps # - This enables multijumping, you can set this to how many times you can multijump. 0 for off. Multijumping is the ability to jump again while in mid air.&lt;br /&gt;
&lt;br /&gt;
'''g_suddendeath''' 0-off/1-on : Enable or disable sudden death mode, whereas when teams are tied, the game will not end until the tie is broken.&lt;br /&gt;
&lt;br /&gt;
'''g_instagib''' 0-off/1-on : Instagib one shot kill game mode.&lt;br /&gt;
&lt;br /&gt;
'''g_Turrets''' 0-off/1-on : Disables/Enables the ability to build turrets on CTF games.&lt;br /&gt;
&lt;br /&gt;
'''g_MaxTurrets''' : Set the maximum number of turrets allowed per team on CTF Games.&lt;br /&gt;
&lt;br /&gt;
'''g_pointrebuild''' 0-off/1-onn : in the trepidation gametype, set to 1, will force both teams to rebuild power cores and all buildables after a point is made. This defaults to 1&lt;br /&gt;
&lt;br /&gt;
'''g_GameMode'''&lt;br /&gt;
&lt;br /&gt;
*0 – None&lt;br /&gt;
*1 – Arsenal (must use g_gametype 0)&lt;br /&gt;
*2 – Survival&lt;br /&gt;
*3 – Trepidation (must use g_gametype 3)&lt;br /&gt;
*4 – One4All&lt;br /&gt;
&lt;br /&gt;
'''g_GrappleMode''' – Changes how the grapple acts.&lt;br /&gt;
*0 – Grapple acts normal, latching onto a wall will propel you towards and object.&lt;br /&gt;
*1 – Aside from acting normal the grapple can be used as an instagib weapon.&lt;br /&gt;
&lt;br /&gt;
'''g_allowGrapple''' 0-off/1-on Enable or Disable the offhand grapple.&lt;br /&gt;
&lt;br /&gt;
'''g_PCTeamkills''' – 1 = Can Destroy Your Own Power Core // 2 = You cannot destroy your own Power core&lt;br /&gt;
&lt;br /&gt;
'''g_mulitjump''' – xxx Not Yet Implemented&lt;br /&gt;
&lt;br /&gt;
'''g_allowDevastator''' - 0-disable/1-enabled (default is 1). Setting to 0 will disable the Devastator on levels and replace Devastator weapon and ammo pickups with the singularity cannon.&lt;br /&gt;
&lt;br /&gt;
'''g_randommap''' 0-off/1-on – This ignores the traditional map rotation and selects a random map from a list of maps pulled from a file specified in g_mapfile. You can use “randmap” in your configuration or in the console to select a random map.&lt;br /&gt;
&lt;br /&gt;
'''g_mapfile “filename”''' – This is used in conjunction with g_randommap. This is a text file with one map name per line (no .pk3). This file should be places in your base directory and contain one map per line.&lt;br /&gt;
&lt;br /&gt;
'''g_AutoChangeMap''' 1 - On | 0 Off This will force a server with bots enabled to the nextmap when a round is finished if there are no human players on the map. This way a server doesn't sit on the scoreboard for an unpopular map for too long.&lt;br /&gt;
&lt;br /&gt;
'''g_easymap''' 1 - on | 0 off This will read the mapfile specified in g_mapfile and sequentially rotate the maps based on the maps and order of this file.&lt;br /&gt;
&lt;br /&gt;
'''g_RegenHealth''' 1 - On | 0 Off - If enabled health will be auto-regenerative. Meaning that you are given 1 health every second.&lt;br /&gt;
&lt;br /&gt;
'''g_RegenAmmo''' 1 - On | 0 Off - If enabled ammo will be auto-regenerative. Meaning that you are given 1 ammo every second.&lt;br /&gt;
&lt;br /&gt;
The following CVARs designate what weapons are available on each map if you turn the Flame Thrower off, the Flame Thrower will no longer spawn on maps which contain it. In the Arsenal game mode these are used to specify the weapons each player is given in their arsenal. In the Last Man Standing game mode these are used to determine which weapons can be randomly handed out at the beginning of each round&lt;br /&gt;
&lt;br /&gt;
'''g_StartGauntlet''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartMG''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartSG''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartGaus'''s 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartFlame''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartPlasma''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartSing''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartBFG''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartRandom''' 0-off/1-on In Arsenal, if you want the server to automatically select a combination of weapons you can use g_StartRandom '''g_StartRandom''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_NumRounds''' # - Used in Survival to specify how many rounds should be played per match.  Default is 0.&lt;br /&gt;
&lt;br /&gt;
== Engine CVARS ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following is a list of new engine cvars and commands provided by the IOQ3 engine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''RECORDING'''&lt;br /&gt;
&lt;br /&gt;
'''cl_autoRecordDemo''' - record a new demo on each map change cl_aviFrameRate - the framerate to use when capturing video cl_aviMotionJpeg -use the mjpeg codec when capturing video&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SOUND &amp;amp; VIDEO'''&lt;br /&gt;
&lt;br /&gt;
'''s_useOpenAL''' - use the OpenAL sound backend if available.&lt;br /&gt;
&lt;br /&gt;
'''s_alPrecache''' - cache OpenAL sounds before use.&lt;br /&gt;
&lt;br /&gt;
'''s_alGain''' - cache OpenAL sounds before use.&lt;br /&gt;
&lt;br /&gt;
'''s_alSources''' - the total number of sources (memory) toallocate.&lt;br /&gt;
&lt;br /&gt;
'''s_alDopplerFactor''' - the value passed to alDopplerFactor.&lt;br /&gt;
&lt;br /&gt;
'''s_alDopplerSpeed''' - the value passed to alDopplerVelocity.&lt;br /&gt;
&lt;br /&gt;
'''s_alMinDistance''' - the value of AL_REFERENCE_DISTANCE for each source.&lt;br /&gt;
&lt;br /&gt;
'''s_alRolloff''' - the value of AL_ROLLOFF_FACTOR for each source.&lt;br /&gt;
&lt;br /&gt;
'''s_alMaxSpeakerDistance''' - ET_SPEAKERS beyond this distance are culled.&lt;br /&gt;
&lt;br /&gt;
'''s_alDriver''' - which OpenAL library to use.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlBits''' - SDL bit resolution.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlSpeed''' - SDL sample rate.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlChannels''' - SDL number of channels.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlDevSamps''' - SDL DMA buffer size override.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlMixSamps''' - SDL mix buffer size override.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OTHER CVARS''' &lt;br /&gt;
&lt;br /&gt;
'''ttycon_ansicolor''' - enable use of ANSI escape codes in the tty.&lt;br /&gt;
&lt;br /&gt;
'''r_GLlibCoolDownMsec''' - wait for some milliseconds to close GL library.&lt;br /&gt;
&lt;br /&gt;
'''com_altivec''' - enable use of altivec on PowerPC systems.&lt;br /&gt;
&lt;br /&gt;
'''s_backend''' - read only, indicates the current sound backend.&lt;br /&gt;
&lt;br /&gt;
'''in_shiftedKey'''s - non-SDL Linux only; enables binding to shifted keys.&lt;br /&gt;
&lt;br /&gt;
'''in_joystickNo''' - SDL only; select which joystick to use.&lt;br /&gt;
&lt;br /&gt;
'''cl_multiuser''' - When set to 1, On Windows, all user specific files such as autogenerated configuration, demos, videos, screenshots, and autodownloaded pk3s are now saved in a directory specific to the user who is running Trepidation. On NT-based such as Windows XP, this is usually a directory named: C:\Documents and Settings\%USERNAME%\Application Data\Quake3\ Windows 95, Windows 98, and Windows ME will use a directory like: “C:\Windows\Application Data\Quake3″.&lt;br /&gt;
&lt;br /&gt;
'''sv_dlURL''' - sv_dlURL is the base of the URL that contains your custom .pk3 files the client will append both fs_game and the filename to the end of this value. For example, if you have sv_dlURL set to “http://ioquake3.org”, fs_game is “baseq3″, and the client is missing “test.pk3″, it will attempt to download from the URL “http://ioquake3.org/baseq3/test.pk3″&lt;br /&gt;
&lt;br /&gt;
'''cl_consoleHistory''' - read only, stores the console history.&lt;br /&gt;
&lt;br /&gt;
'''cl_platformSensitivity''' - read only, indicates the mouse input scaling.&lt;br /&gt;
&lt;br /&gt;
'''r_ext_texture_filter_anisotropi''' - anisotropic texture filtering.&lt;br /&gt;
&lt;br /&gt;
== Console Commands ==&lt;br /&gt;
&lt;br /&gt;
bind - assign a key to command(s). &lt;br /&gt;
&lt;br /&gt;
bindlist - list all currently bound keys. &lt;br /&gt;
&lt;br /&gt;
centerview - quickly move current view to the center of screen. &lt;br /&gt;
&lt;br /&gt;
joy_advancedupdate &lt;br /&gt;
&lt;br /&gt;
messagemode - send a message to everyone. &lt;br /&gt;
&lt;br /&gt;
messagemode2 - send a message to teammates. &lt;br /&gt;
&lt;br /&gt;
toggle &lt;br /&gt;
&lt;br /&gt;
toggleconsole &lt;br /&gt;
&lt;br /&gt;
unbind - remove a binding for a key. &lt;br /&gt;
&lt;br /&gt;
unbindall - remove all bindings. &lt;br /&gt;
&lt;br /&gt;
'''Information:'''&lt;br /&gt;
&lt;br /&gt;
imagelist - list currently open images (textures). &lt;br /&gt;
&lt;br /&gt;
midiinfo - information about MIDI music system. &lt;br /&gt;
&lt;br /&gt;
modelist - list of accessable screen resolutions. &lt;br /&gt;
&lt;br /&gt;
modellist - list of currently open player models. &lt;br /&gt;
&lt;br /&gt;
scanservers - scan the local network for servers. &lt;br /&gt;
&lt;br /&gt;
sectorlist &lt;br /&gt;
&lt;br /&gt;
serverinfo - information about local server. &lt;br /&gt;
&lt;br /&gt;
shaderlist - list of currently open shaders (light effects). &lt;br /&gt;
&lt;br /&gt;
skinlist - list of currently open skins. &lt;br /&gt;
&lt;br /&gt;
soundinfo - information about sound system. &lt;br /&gt;
&lt;br /&gt;
soundlist - list of currently open sound files. &lt;br /&gt;
&lt;br /&gt;
status - status of currently connected server. &lt;br /&gt;
&lt;br /&gt;
systeminfo &lt;br /&gt;
&lt;br /&gt;
userinfo - information about player (you!). &lt;br /&gt;
&lt;br /&gt;
vmtest &lt;br /&gt;
&lt;br /&gt;
z_stats &lt;br /&gt;
&lt;br /&gt;
'''Sound: '''&lt;br /&gt;
&lt;br /&gt;
music&lt;br /&gt;
&lt;br /&gt;
play [file] - play [file] sound. &lt;br /&gt;
&lt;br /&gt;
snd_restart - restart sound system. &lt;br /&gt;
&lt;br /&gt;
stopsound &lt;br /&gt;
&lt;br /&gt;
'''Demos: '''&lt;br /&gt;
&lt;br /&gt;
record - record a demo. &lt;br /&gt;
&lt;br /&gt;
stopdemo - stop recording demo. &lt;br /&gt;
&lt;br /&gt;
demo - play recorded demo. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Server: '''&lt;br /&gt;
&lt;br /&gt;
serverrecord &lt;br /&gt;
&lt;br /&gt;
serverstop - stop server. &lt;br /&gt;
&lt;br /&gt;
connect - connect to a server. &lt;br /&gt;
&lt;br /&gt;
kick - kick a user. &lt;br /&gt;
&lt;br /&gt;
serverlist - search for local servers. &lt;br /&gt;
&lt;br /&gt;
disconnect - disconnect from the current server. &lt;br /&gt;
&lt;br /&gt;
heartbeat &lt;br /&gt;
&lt;br /&gt;
devmap - start a listen server with cheats and other development features enabled. &lt;br /&gt;
&lt;br /&gt;
''Miscallaneous Console Commands: ''&lt;br /&gt;
cg_thirdperson 1 - third-person view (Tomb Raider-style), you must be in &amp;quot;devmap&amp;quot; mode. &lt;br /&gt;
&lt;br /&gt;
arena &lt;br /&gt;
&lt;br /&gt;
changeVectors &lt;br /&gt;
&lt;br /&gt;
cinematic &lt;br /&gt;
&lt;br /&gt;
clear - clear the console. &lt;br /&gt;
&lt;br /&gt;
cmd &lt;br /&gt;
&lt;br /&gt;
condump - save console text to a file. &lt;br /&gt;
&lt;br /&gt;
configstrings &lt;br /&gt;
&lt;br /&gt;
crash &lt;br /&gt;
&lt;br /&gt;
cvar_restart &lt;br /&gt;
&lt;br /&gt;
dir - list files in a directory. &lt;br /&gt;
&lt;br /&gt;
dumpuser &lt;br /&gt;
&lt;br /&gt;
echo &lt;br /&gt;
&lt;br /&gt;
error &lt;br /&gt;
&lt;br /&gt;
exec &lt;br /&gt;
&lt;br /&gt;
freeze &lt;br /&gt;
&lt;br /&gt;
gfxinfo &lt;br /&gt;
&lt;br /&gt;
hunk_stats &lt;br /&gt;
&lt;br /&gt;
in_restart &lt;br /&gt;
&lt;br /&gt;
map &lt;br /&gt;
&lt;br /&gt;
path &lt;br /&gt;
&lt;br /&gt;
quit&lt;br /&gt;
&lt;br /&gt;
rcon &lt;br /&gt;
&lt;br /&gt;
restart &lt;br /&gt;
&lt;br /&gt;
say &lt;br /&gt;
&lt;br /&gt;
screenshot - save a screenshot. &lt;br /&gt;
&lt;br /&gt;
set - set a variable. &lt;br /&gt;
&lt;br /&gt;
seta &lt;br /&gt;
&lt;br /&gt;
setenv &lt;br /&gt;
&lt;br /&gt;
sets &lt;br /&gt;
&lt;br /&gt;
setu &lt;br /&gt;
&lt;br /&gt;
testfog &lt;br /&gt;
&lt;br /&gt;
testshader &lt;br /&gt;
&lt;br /&gt;
touchFile &lt;br /&gt;
&lt;br /&gt;
vid_restart &lt;br /&gt;
&lt;br /&gt;
vstr &lt;br /&gt;
&lt;br /&gt;
wait&lt;br /&gt;
&lt;br /&gt;
'''New commands'''&lt;br /&gt;
'''video [filename]''' - start video capture (use with demo command). stopvideo - stop video capture.&lt;br /&gt;
&lt;br /&gt;
== Control Setup ==&lt;br /&gt;
&lt;br /&gt;
'''Trepidation Specific'''&lt;br /&gt;
&lt;br /&gt;
build_menu - build menu&lt;br /&gt;
&lt;br /&gt;
+button3 - Energy Grapple &lt;br /&gt;
&lt;br /&gt;
+button5 - Secondary attack&lt;br /&gt;
&lt;br /&gt;
+scanner - Radar on/of&lt;br /&gt;
&lt;br /&gt;
+voiprecord - Voice on/off&lt;br /&gt;
&lt;br /&gt;
pdg - Particle displacement grenade transport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
+attack&lt;br /&gt;
 &lt;br /&gt;
+back &lt;br /&gt;
&lt;br /&gt;
+button0 &lt;br /&gt;
&lt;br /&gt;
+button1 &lt;br /&gt;
&lt;br /&gt;
+button2 &lt;br /&gt;
&lt;br /&gt;
+button3 &lt;br /&gt;
&lt;br /&gt;
+button4 &lt;br /&gt;
&lt;br /&gt;
+button5 &lt;br /&gt;
&lt;br /&gt;
+button6 &lt;br /&gt;
&lt;br /&gt;
-button0 &lt;br /&gt;
&lt;br /&gt;
-button1 &lt;br /&gt;
&lt;br /&gt;
-button2 &lt;br /&gt;
&lt;br /&gt;
-button3 &lt;br /&gt;
&lt;br /&gt;
-button4 &lt;br /&gt;
&lt;br /&gt;
-button5 &lt;br /&gt;
&lt;br /&gt;
-button6 &lt;br /&gt;
&lt;br /&gt;
+forward &lt;br /&gt;
&lt;br /&gt;
+left &lt;br /&gt;
&lt;br /&gt;
+lookdown &lt;br /&gt;
&lt;br /&gt;
+lookup &lt;br /&gt;
&lt;br /&gt;
+mlook &lt;br /&gt;
&lt;br /&gt;
+movedown &lt;br /&gt;
&lt;br /&gt;
+moveleft &lt;br /&gt;
&lt;br /&gt;
+moveright &lt;br /&gt;
&lt;br /&gt;
+moveup &lt;br /&gt;
&lt;br /&gt;
+right &lt;br /&gt;
&lt;br /&gt;
+speed &lt;br /&gt;
&lt;br /&gt;
+strafe &lt;br /&gt;
&lt;br /&gt;
-attack &lt;br /&gt;
&lt;br /&gt;
-back &lt;br /&gt;
&lt;br /&gt;
-forward &lt;br /&gt;
&lt;br /&gt;
-left &lt;br /&gt;
&lt;br /&gt;
-lookdown &lt;br /&gt;
&lt;br /&gt;
-lookup &lt;br /&gt;
&lt;br /&gt;
-mlook &lt;br /&gt;
&lt;br /&gt;
-movedown &lt;br /&gt;
&lt;br /&gt;
-moveleft &lt;br /&gt;
&lt;br /&gt;
-moveright &lt;br /&gt;
&lt;br /&gt;
-moveup &lt;br /&gt;
&lt;br /&gt;
-right &lt;br /&gt;
&lt;br /&gt;
-speed &lt;br /&gt;
&lt;br /&gt;
-strafe&lt;br /&gt;
&lt;br /&gt;
== Also See ==&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[IOQ3 Engine CVARS]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Other_Inventory&amp;diff=187</id>
		<title>Other Inventory</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Other_Inventory&amp;diff=187"/>
				<updated>2017-07-20T22:37:58Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''NAME/ [DEFAULT KEY BINDING]'''&lt;br /&gt;
&lt;br /&gt;
'''PORTABLE TRACKING DEVICE (PTD) [L]'''&lt;br /&gt;
&lt;br /&gt;
Not Yet Implemented Bind is found in CONTROLS-&amp;gt;MISC&lt;br /&gt;
&lt;br /&gt;
'''ENERGY GRAPPLE [MOUSE3]'''&lt;br /&gt;
&lt;br /&gt;
The energy grapple is similar to the offhand grapple found in many quake 3 mods. The bind can be found in OPTIONS-&amp;gt;CONTOLS-&amp;gt;MISC.  Depending on the server options, this can also be used as an instagib weapon.&lt;br /&gt;
&lt;br /&gt;
'''PARTICLE DISPLACEMENT GRENADES (PDG’s) [‘]'''&lt;br /&gt;
&lt;br /&gt;
Introducing Particle Displacement Grenades PDG’s are currently setup as ALT FIRE on the shotgun. This weapon fires a projectile. From the time you fire the projectile you have 30 seconds to obtain a lock and use it. A lock is only obtained once the projectile lands and comes to a complete stop. Once a lock is obtained you can then press the PDG key and you transport to the location of the projectile location. The projectile expires when you fire another or after 30 seconds. The 30 seconds begins from the time you fire the projectile. The keybinding is in OPTIONS-&amp;gt;CONTROLS-&amp;gt;MISC&lt;br /&gt;
&lt;br /&gt;
Be careful though.. If you transport into a wall you may be stuck.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Server_CVARS&amp;diff=186</id>
		<title>Trepidation Server CVARS</title>
		<link rel="alternate" type="text/html" href="https://trepidation.n5net.com/wiki/index.php?title=Trepidation_Server_CVARS&amp;diff=186"/>
				<updated>2017-07-13T02:30:57Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Server CVARS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trepidation Server CVARS ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample Configuration Files ==&lt;br /&gt;
A few server configuration files are included. You can start the dedicated server by clicking on the DED-SERVER.BAT file created on the desktop on windows or the dedserver.sh file on linux.&lt;br /&gt;
&lt;br /&gt;
You can modify one of the server configuration files located in the ‘base’ folder to meet your needs.&lt;br /&gt;
&lt;br /&gt;
The following server configurations are also included:&lt;br /&gt;
&lt;br /&gt;
*ffa.cfg – FFA Gameplay 10 minutes 40 fraglimit.&lt;br /&gt;
*ctf.cfg – All Weapons CTF, Timelimit 15 minutes, capturelimit 10&lt;br /&gt;
*ctfinstagib.cfg – Instagib CTF, Timelimit 15 Minutes, capturelimit 10.&lt;br /&gt;
*server.cfg – Rotates through all the mods.&lt;br /&gt;
*arsenal.cfg – Runs the Arsenal gametype.&lt;br /&gt;
*survival.cfg – Rotates Instagib and All Weapons Last Man Standing Maps&lt;br /&gt;
*one4all.cfg – One4all Gameplayer 10 minutes, 40 fraglimit.&lt;br /&gt;
*trep-server.cfg – Trepidation (g_gamemode 3) Gametype config.&lt;br /&gt;
&lt;br /&gt;
== Server CVARS ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trepidation utilizes most standard quake 3 cvars, of which you can find a pretty extensive list here: (need link)&lt;br /&gt;
&lt;br /&gt;
In addition Trepidation has a whole set of it’s own CVARs listed below: g_MultiJumps # - This enables multijumping, you can set this to how many times you can multijump. 0 for off. Multijumping is the ability to jump again while in mid air.&lt;br /&gt;
&lt;br /&gt;
'''g_suddendeath''' 0-off/1-on : Enable or disable sudden death mode, whereas when teams are tied, the game will not end until the tie is broken.&lt;br /&gt;
&lt;br /&gt;
'''g_instagib''' 0-off/1-on : Instagib one shot kill game mode.&lt;br /&gt;
&lt;br /&gt;
'''g_Turrets''' 0-off/1-on : Disables/Enables the ability to build turrets on CTF games.&lt;br /&gt;
&lt;br /&gt;
'''g_MaxTurrets''' : Set the maximum number of turrets allowed per team on CTF Games.&lt;br /&gt;
&lt;br /&gt;
'''g_pointrebuild''' 0-off/1-onn : in the trepidation gametype, set to 1, will force both teams to rebuild power cores and all buildables after a point is made. This defaults to 1&lt;br /&gt;
&lt;br /&gt;
'''g_GameMode'''&lt;br /&gt;
&lt;br /&gt;
*0 – None&lt;br /&gt;
*1 – Arsenal (must use g_gametype 0)&lt;br /&gt;
*2 – Survival&lt;br /&gt;
*3 – Trepidation (must use g_gametype 3)&lt;br /&gt;
*4 – One4All&lt;br /&gt;
&lt;br /&gt;
'''g_GrappleMode''' – Changes how the grapple acts.&lt;br /&gt;
*0 – Grapple acts normal, latching onto a wall will propel you towards and object.&lt;br /&gt;
*1 – Aside from acting normal the grapple can be used as an instagib weapon.&lt;br /&gt;
&lt;br /&gt;
'''g_allowGrapple''' 0-off/1-on Enable or Disable the offhand grapple.&lt;br /&gt;
&lt;br /&gt;
'''g_PCTeamkill''' – 1 = Can Destroy Your Own Power Core // 2 = You cannot destroy your own Power core&lt;br /&gt;
&lt;br /&gt;
'''g_mulitjump''' – xxx Not Yet Implemented&lt;br /&gt;
&lt;br /&gt;
'''g_allowDevastator''' - 0-disable/1-enabled (default is 1). Setting to 0 will disable the Devastator on levels and replace Devastator weapon and ammo pickups with the singularity cannon.&lt;br /&gt;
&lt;br /&gt;
'''g_randommap''' 0-off/1-on – This ignores the traditional map rotation and selects a random map from a list of maps pulled from a file specified in g_mapfile. You can use “randmap” in your configuration or in the console to select a random map.&lt;br /&gt;
&lt;br /&gt;
'''g_mapfile “filename”''' – This is used in conjunction with g_randommap. This is a text file with one map name per line (no .pk3). This file should be places in your base directory and contain one map per line.&lt;br /&gt;
&lt;br /&gt;
'''g_AutoChangeMap''' 1 - On | 0 Off This will force a server with bots enabled to the nextmap when a round is finished if there are no human players on the map. This way a server doesn't sit on the scoreboard for an unpopular map for too long.&lt;br /&gt;
&lt;br /&gt;
'''g_easymap''' 1 - on | 0 off This will read the mapfile specified in g_mapfile and sequentially rotate the maps based on the maps and order of this file.&lt;br /&gt;
&lt;br /&gt;
'''g_RegenHealth''' 1 - On | 0 Off - If enabled health will be auto-regenerative. Meaning that you are given 1 health every second.&lt;br /&gt;
&lt;br /&gt;
'''g_RegenAmmo''' 1 - On | 0 Off - If enabled ammo will be auto-regenerative. Meaning that you are given 1 ammo every second.&lt;br /&gt;
&lt;br /&gt;
The following CVARs designate what weapons are available on each map if you turn the Flame Thrower off, the Flame Thrower will no longer spawn on maps which contain it. In the Arsenal game mode these are used to specify the weapons each player is given in their arsenal. In the Last Man Standing game mode these are used to determine which weapons can be randomly handed out at the beginning of each round&lt;br /&gt;
&lt;br /&gt;
'''g_StartGauntlet''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartMG''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartSG''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartGaus'''s 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartFlame''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartPlasma''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartSing''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartBFG''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_StartRandom''' 0-off/1-on In Arsenal, if you want the server to automatically select a combination of weapons you can use g_StartRandom '''g_StartRandom''' 0-off/1 on&lt;br /&gt;
&lt;br /&gt;
'''g_NumRounds''' # - Used in Survival to specify how many rounds should be played per match.  Default is 0.&lt;br /&gt;
&lt;br /&gt;
== Engine CVARS ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following is a list of new engine cvars and commands provided by the IOQ3 engine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''RECORDING'''&lt;br /&gt;
&lt;br /&gt;
'''cl_autoRecordDemo''' - record a new demo on each map change cl_aviFrameRate - the framerate to use when capturing video cl_aviMotionJpeg -use the mjpeg codec when capturing video&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SOUND &amp;amp; VIDEO'''&lt;br /&gt;
&lt;br /&gt;
'''s_useOpenAL''' - use the OpenAL sound backend if available.&lt;br /&gt;
&lt;br /&gt;
'''s_alPrecache''' - cache OpenAL sounds before use.&lt;br /&gt;
&lt;br /&gt;
'''s_alGain''' - cache OpenAL sounds before use.&lt;br /&gt;
&lt;br /&gt;
'''s_alSources''' - the total number of sources (memory) toallocate.&lt;br /&gt;
&lt;br /&gt;
'''s_alDopplerFactor''' - the value passed to alDopplerFactor.&lt;br /&gt;
&lt;br /&gt;
'''s_alDopplerSpeed''' - the value passed to alDopplerVelocity.&lt;br /&gt;
&lt;br /&gt;
'''s_alMinDistance''' - the value of AL_REFERENCE_DISTANCE for each source.&lt;br /&gt;
&lt;br /&gt;
'''s_alRolloff''' - the value of AL_ROLLOFF_FACTOR for each source.&lt;br /&gt;
&lt;br /&gt;
'''s_alMaxSpeakerDistance''' - ET_SPEAKERS beyond this distance are culled.&lt;br /&gt;
&lt;br /&gt;
'''s_alDriver''' - which OpenAL library to use.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlBits''' - SDL bit resolution.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlSpeed''' - SDL sample rate.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlChannels''' - SDL number of channels.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlDevSamps''' - SDL DMA buffer size override.&lt;br /&gt;
&lt;br /&gt;
'''s_sdlMixSamps''' - SDL mix buffer size override.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OTHER CVARS''' &lt;br /&gt;
&lt;br /&gt;
'''ttycon_ansicolor''' - enable use of ANSI escape codes in the tty.&lt;br /&gt;
&lt;br /&gt;
'''r_GLlibCoolDownMsec''' - wait for some milliseconds to close GL library.&lt;br /&gt;
&lt;br /&gt;
'''com_altivec''' - enable use of altivec on PowerPC systems.&lt;br /&gt;
&lt;br /&gt;
'''s_backend''' - read only, indicates the current sound backend.&lt;br /&gt;
&lt;br /&gt;
'''in_shiftedKey'''s - non-SDL Linux only; enables binding to shifted keys.&lt;br /&gt;
&lt;br /&gt;
'''in_joystickNo''' - SDL only; select which joystick to use.&lt;br /&gt;
&lt;br /&gt;
'''cl_multiuser''' - When set to 1, On Windows, all user specific files such as autogenerated configuration, demos, videos, screenshots, and autodownloaded pk3s are now saved in a directory specific to the user who is running Trepidation. On NT-based such as Windows XP, this is usually a directory named: C:\Documents and Settings\%USERNAME%\Application Data\Quake3\ Windows 95, Windows 98, and Windows ME will use a directory like: “C:\Windows\Application Data\Quake3″.&lt;br /&gt;
&lt;br /&gt;
'''sv_dlURL''' - sv_dlURL is the base of the URL that contains your custom .pk3 files the client will append both fs_game and the filename to the end of this value. For example, if you have sv_dlURL set to “http://ioquake3.org”, fs_game is “baseq3″, and the client is missing “test.pk3″, it will attempt to download from the URL “http://ioquake3.org/baseq3/test.pk3″&lt;br /&gt;
&lt;br /&gt;
'''cl_consoleHistory''' - read only, stores the console history.&lt;br /&gt;
&lt;br /&gt;
'''cl_platformSensitivity''' - read only, indicates the mouse input scaling.&lt;br /&gt;
&lt;br /&gt;
'''r_ext_texture_filter_anisotropi''' - anisotropic texture filtering.&lt;br /&gt;
&lt;br /&gt;
== Console Commands ==&lt;br /&gt;
&lt;br /&gt;
bind - assign a key to command(s). &lt;br /&gt;
&lt;br /&gt;
bindlist - list all currently bound keys. &lt;br /&gt;
&lt;br /&gt;
centerview - quickly move current view to the center of screen. &lt;br /&gt;
&lt;br /&gt;
joy_advancedupdate &lt;br /&gt;
&lt;br /&gt;
messagemode - send a message to everyone. &lt;br /&gt;
&lt;br /&gt;
messagemode2 - send a message to teammates. &lt;br /&gt;
&lt;br /&gt;
toggle &lt;br /&gt;
&lt;br /&gt;
toggleconsole &lt;br /&gt;
&lt;br /&gt;
unbind - remove a binding for a key. &lt;br /&gt;
&lt;br /&gt;
unbindall - remove all bindings. &lt;br /&gt;
&lt;br /&gt;
'''Information:'''&lt;br /&gt;
&lt;br /&gt;
imagelist - list currently open images (textures). &lt;br /&gt;
&lt;br /&gt;
midiinfo - information about MIDI music system. &lt;br /&gt;
&lt;br /&gt;
modelist - list of accessable screen resolutions. &lt;br /&gt;
&lt;br /&gt;
modellist - list of currently open player models. &lt;br /&gt;
&lt;br /&gt;
scanservers - scan the local network for servers. &lt;br /&gt;
&lt;br /&gt;
sectorlist &lt;br /&gt;
&lt;br /&gt;
serverinfo - information about local server. &lt;br /&gt;
&lt;br /&gt;
shaderlist - list of currently open shaders (light effects). &lt;br /&gt;
&lt;br /&gt;
skinlist - list of currently open skins. &lt;br /&gt;
&lt;br /&gt;
soundinfo - information about sound system. &lt;br /&gt;
&lt;br /&gt;
soundlist - list of currently open sound files. &lt;br /&gt;
&lt;br /&gt;
status - status of currently connected server. &lt;br /&gt;
&lt;br /&gt;
systeminfo &lt;br /&gt;
&lt;br /&gt;
userinfo - information about player (you!). &lt;br /&gt;
&lt;br /&gt;
vmtest &lt;br /&gt;
&lt;br /&gt;
z_stats &lt;br /&gt;
&lt;br /&gt;
'''Sound: '''&lt;br /&gt;
&lt;br /&gt;
music&lt;br /&gt;
&lt;br /&gt;
play [file] - play [file] sound. &lt;br /&gt;
&lt;br /&gt;
snd_restart - restart sound system. &lt;br /&gt;
&lt;br /&gt;
stopsound &lt;br /&gt;
&lt;br /&gt;
'''Demos: '''&lt;br /&gt;
&lt;br /&gt;
record - record a demo. &lt;br /&gt;
&lt;br /&gt;
stopdemo - stop recording demo. &lt;br /&gt;
&lt;br /&gt;
demo - play recorded demo. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Server: '''&lt;br /&gt;
&lt;br /&gt;
serverrecord &lt;br /&gt;
&lt;br /&gt;
serverstop - stop server. &lt;br /&gt;
&lt;br /&gt;
connect - connect to a server. &lt;br /&gt;
&lt;br /&gt;
kick - kick a user. &lt;br /&gt;
&lt;br /&gt;
serverlist - search for local servers. &lt;br /&gt;
&lt;br /&gt;
disconnect - disconnect from the current server. &lt;br /&gt;
&lt;br /&gt;
heartbeat &lt;br /&gt;
&lt;br /&gt;
devmap - start a listen server with cheats and other development features enabled. &lt;br /&gt;
&lt;br /&gt;
''Miscallaneous Console Commands: ''&lt;br /&gt;
cg_thirdperson 1 - third-person view (Tomb Raider-style), you must be in &amp;quot;devmap&amp;quot; mode. &lt;br /&gt;
&lt;br /&gt;
arena &lt;br /&gt;
&lt;br /&gt;
changeVectors &lt;br /&gt;
&lt;br /&gt;
cinematic &lt;br /&gt;
&lt;br /&gt;
clear - clear the console. &lt;br /&gt;
&lt;br /&gt;
cmd &lt;br /&gt;
&lt;br /&gt;
condump - save console text to a file. &lt;br /&gt;
&lt;br /&gt;
configstrings &lt;br /&gt;
&lt;br /&gt;
crash &lt;br /&gt;
&lt;br /&gt;
cvar_restart &lt;br /&gt;
&lt;br /&gt;
dir - list files in a directory. &lt;br /&gt;
&lt;br /&gt;
dumpuser &lt;br /&gt;
&lt;br /&gt;
echo &lt;br /&gt;
&lt;br /&gt;
error &lt;br /&gt;
&lt;br /&gt;
exec &lt;br /&gt;
&lt;br /&gt;
freeze &lt;br /&gt;
&lt;br /&gt;
gfxinfo &lt;br /&gt;
&lt;br /&gt;
hunk_stats &lt;br /&gt;
&lt;br /&gt;
in_restart &lt;br /&gt;
&lt;br /&gt;
map &lt;br /&gt;
&lt;br /&gt;
path &lt;br /&gt;
&lt;br /&gt;
quit&lt;br /&gt;
&lt;br /&gt;
rcon &lt;br /&gt;
&lt;br /&gt;
restart &lt;br /&gt;
&lt;br /&gt;
say &lt;br /&gt;
&lt;br /&gt;
screenshot - save a screenshot. &lt;br /&gt;
&lt;br /&gt;
set - set a variable. &lt;br /&gt;
&lt;br /&gt;
seta &lt;br /&gt;
&lt;br /&gt;
setenv &lt;br /&gt;
&lt;br /&gt;
sets &lt;br /&gt;
&lt;br /&gt;
setu &lt;br /&gt;
&lt;br /&gt;
testfog &lt;br /&gt;
&lt;br /&gt;
testshader &lt;br /&gt;
&lt;br /&gt;
touchFile &lt;br /&gt;
&lt;br /&gt;
vid_restart &lt;br /&gt;
&lt;br /&gt;
vstr &lt;br /&gt;
&lt;br /&gt;
wait&lt;br /&gt;
&lt;br /&gt;
'''New commands'''&lt;br /&gt;
'''video [filename]''' - start video capture (use with demo command). stopvideo - stop video capture.&lt;br /&gt;
&lt;br /&gt;
== Control Setup ==&lt;br /&gt;
&lt;br /&gt;
'''Trepidation Specific'''&lt;br /&gt;
&lt;br /&gt;
build_menu - build menu&lt;br /&gt;
&lt;br /&gt;
+button3 - Energy Grapple &lt;br /&gt;
&lt;br /&gt;
+button5 - Secondary attack&lt;br /&gt;
&lt;br /&gt;
+scanner - Radar on/of&lt;br /&gt;
&lt;br /&gt;
+voiprecord - Voice on/off&lt;br /&gt;
&lt;br /&gt;
pdg - Particle displacement grenade transport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
+attack&lt;br /&gt;
 &lt;br /&gt;
+back &lt;br /&gt;
&lt;br /&gt;
+button0 &lt;br /&gt;
&lt;br /&gt;
+button1 &lt;br /&gt;
&lt;br /&gt;
+button2 &lt;br /&gt;
&lt;br /&gt;
+button3 &lt;br /&gt;
&lt;br /&gt;
+button4 &lt;br /&gt;
&lt;br /&gt;
+button5 &lt;br /&gt;
&lt;br /&gt;
+button6 &lt;br /&gt;
&lt;br /&gt;
-button0 &lt;br /&gt;
&lt;br /&gt;
-button1 &lt;br /&gt;
&lt;br /&gt;
-button2 &lt;br /&gt;
&lt;br /&gt;
-button3 &lt;br /&gt;
&lt;br /&gt;
-button4 &lt;br /&gt;
&lt;br /&gt;
-button5 &lt;br /&gt;
&lt;br /&gt;
-button6 &lt;br /&gt;
&lt;br /&gt;
+forward &lt;br /&gt;
&lt;br /&gt;
+left &lt;br /&gt;
&lt;br /&gt;
+lookdown &lt;br /&gt;
&lt;br /&gt;
+lookup &lt;br /&gt;
&lt;br /&gt;
+mlook &lt;br /&gt;
&lt;br /&gt;
+movedown &lt;br /&gt;
&lt;br /&gt;
+moveleft &lt;br /&gt;
&lt;br /&gt;
+moveright &lt;br /&gt;
&lt;br /&gt;
+moveup &lt;br /&gt;
&lt;br /&gt;
+right &lt;br /&gt;
&lt;br /&gt;
+speed &lt;br /&gt;
&lt;br /&gt;
+strafe &lt;br /&gt;
&lt;br /&gt;
-attack &lt;br /&gt;
&lt;br /&gt;
-back &lt;br /&gt;
&lt;br /&gt;
-forward &lt;br /&gt;
&lt;br /&gt;
-left &lt;br /&gt;
&lt;br /&gt;
-lookdown &lt;br /&gt;
&lt;br /&gt;
-lookup &lt;br /&gt;
&lt;br /&gt;
-mlook &lt;br /&gt;
&lt;br /&gt;
-movedown &lt;br /&gt;
&lt;br /&gt;
-moveleft &lt;br /&gt;
&lt;br /&gt;
-moveright &lt;br /&gt;
&lt;br /&gt;
-moveup &lt;br /&gt;
&lt;br /&gt;
-right &lt;br /&gt;
&lt;br /&gt;
-speed &lt;br /&gt;
&lt;br /&gt;
-strafe&lt;br /&gt;
&lt;br /&gt;
== Also See ==&lt;br /&gt;
* [[Setting Up A Trepidation Server On Linux]]&lt;br /&gt;
* [[IOQ3 Engine CVARS]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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